It's not entirely clear
how Eidos Montreal plans to create this shift, but it looks as if players will have a greater toolset to call upon to change just how it feels to play as Lara.
We went hands - on with Lara's latest adventure to see
how Eidos Montreal is picking up the baton from Crystal Dynamics and bringing to a close the rebooted trilogy.
Not exact matches
But is that
how publisher
Eidos and IP owner Warner Bros reacted when Rocksteady said they need to spend an extra few months with Batman: Arkham Asylum?
«As the first release for
Eidos - Montreal, it's impossible to express
how extremely proud we are of the final product and all of the hard work that went into its creation.»
Last we heard, general manager Stephane D'Astous was expressing excitement about
how they'll be cooperating with Square Enix — which acquired
Eidos last year — to give the title Final Fantasy - quality cinematics.
Last week we mentioned
how Thief 4 was probably one of the worst kept secrets in gaming after
Eidos kept dropping hints about a «AAA» game starting with the letter «T.» Today,
Eidos Montreal has blown the cloak off the whole affair and officially announced that Thief 4, head - shakingly written as Thi4f, is the real deal.
Develop caught up with Cubic Motion to find out more about
how it helped
Eidos Montreal's key project
Developer:
Eidos Publisher: Square Enix Singleplayer: Yes Splitscreen: No Multiplayer: No PEGI: 15 + (I'd like to thank Square Enix for providing this title free of charge for review) Before I get into this review and start going on about
how good Deus Ex: Human Revolution -LSB-...]
Trusted Reviews spoke to the head of
Eidos Montreal about
how the team will redefine Lara Croft as a character
In addition to James Swallow, the author of Icarus Effect (the novel based on Deus Ex franchise that Munden turned to when writing this story), helping N - Fusion on the script, Birns recalled
how the process of creating the story «turned into a wonderful collaboration between N - Fusion and
Eidos Montreal (
Eidos Montreal being the studio behind Deus Ex: Human Revolution)».
Eidos Montreal and Square Enix took a look today at
how they imagined cities would look in Deus Ex: Mankind Divided's 2029, two years after the «Aug Incident.»
That tells you
how upset
Eidos was for sponsoring Gamespot only to have them give it a bad score.
How much warning did
Eidos Montreal get about the microtransactions?
B —
How was your time working with Core Design /
Eidos?
As is clear from the wild success of the game, Square Enix and
Eidos - Montreal know
how to exceed their audience's expectations by engineering incredible worlds.