Agents and authors are obviously eager to sell their manuscripts, so the proposals are normally filled with glowy, cheery stuff about how amazing the author is,
how HUGE their platform is, and all the wonderful people they have on board to enhance marketing and promotion.
Not exact matches
That's according to Donna Wells, CEO of online training
platform Mindflash, who says any skill can be trained, but things like personality and temperament have a
huge effect on
how someone will meld into your team and perform for your customers.
This is mainly because the trader will offer you an array of educative materials on
how to trade in binary options, a demo trading account to try out the strategies you have learned and even give you a
huge bonus to start you off on the real binary options trading
platform.
Recently Market Watch released some data on GTA 5, and even if they weren't quite right about it being the most profitable media product, they did show that PC sales account for only 2.1 % of all shipped copies, meaning there isn't that
huge a market for it on this
platform, and that won't exactly mark the PC as a priority, even if 2.1 % of 90,000,000 copies sold is 1,890,000, more than some other games sell in their lifetimes.One thing is for certain - if we ever do get a PC port of RDR2, it will only be officially confirmed after the game's initial release, considering
how many extra sales GTA 5 raked in with people buying the same game over and over for multiple
platforms...
I mentioned in this post
how important engagement and voice is for getting a book deal — it's not enough to just have a
huge platform anymore.
As always, CreateSpace has given authors the opportunity to pay to have professional design services for their works, but unlike
platforms that are making a
huge profit by preying on authors» fears of publishing books that look homemade and are riddled with formatting errors, CreateSpace has always offered free tools as well for authors who have the know -
how to go forward on their own.
In an interview with Gamasutra, SCEA's senior vice president of marketing Peter Dille explains
how more than a year ago, developers were about to abandon the
platform because piracy was such a
huge concern.
The next few years will be a
huge stepping stone for «Games as a Service,» and I wonder
how long it'll be before every single company uses this
platform.
Besides Call of Duty, Kotick also talks about the company's plans for mobile gaming, and
how being
platform agnostic is a
huge advantage for the publisher.
My hope is that the lower price and comfort advantage enjoyed by PS VR will attract enough players to lead to a
huge install base for Sony, and that in turn will attract enough developers to the
platform to collectively figure out
how to overcome these technical hurdles.
This is a
huge change of landscape and the future of gaming across consoles /
platforms is unknown, but it's really exciting to see
how this helps us the gamers, as we are the ones who ultimately benefit from this.
I know I am purposely avoiding the multi
platform titles and thanks to them PS4 users will have some great stuff to play this Christmas but crucially this was the Sony conference and I struggle to see
how, other that than name dropping some
huge titles which are far away, they really made their customers feel like valued gamers.
Artificial Lawyer doesn't often present standalone videos, but given the
huge interest at the moment in smart contracts and the use of blockchain tech in the legal world, sharing this video by Agrello about
how their
platform will work seems appropriate.
No longer does Windows need to download
huge 4 GB updates when a new feature update is released, with the Unified Update
Platform making it so Windows only downloads the new bits that it needs for an update, similar to
how it works on iOS and Android.
The reason is pretty simple: Google already has built up a
huge developer community that's familiar with
how Android works and that knows Android is a
platform it can use to get its apps noticed.