This isn't like complaining about a lame ending, depending on
how Kojima goes with this story, Metal Gear Solid V could completely change 25 years» worth of establish canon with one single game.
My love of Metal Gear is no secret, but let's all remember
how Kojima teased the announcement that you can play a special mission as ugly PS1 - model Snake:
A few days ago, I posted a story of
how Kojima Productions has released a teaser for their next game on Konami «s website.
The story of
how Kojima settled on the Decima Engine is an interesting one in and of itself.
That's
how Kojima is going to have his main characters behave?
The full interview is definitely worth a read if you want to know as much as you can about Death Stranding and
how Kojima is planning to once again subvert the usual expectations of gamers.
A source on set described
how Kojima first floated the idea as a «just a joke» but began to bring it up more and more often during motion capture sessions.
Remember
how Kojima's been teasing his involvement in a new Silent Hill game?
If you want to get a closer look at
how Kojima and his team went about creating the sniper character, Quiet, in the upcoming Metal Gear Solid V, there's a developer diary with your name on it below.
There seems to be no official confirmation (seeing as
how Kojima is known for pulling pranks at times...), but the couple of bits of official artwork that have been unveiled seem to heavily suggest that this Snake is in fact Big Boss — donning his Militaires Sans Frontieres logo first seen in Peace Walker, and wearing a pair of night - vision goggles that reveal an eye - patch worn underneath.
In the end, my biggest gripe right now is that I have to wait quite some time to see
how Kojima implements everything that's impressive about Ground Zeroes into the epic Metal Gear Solid V: The Phantom Pain when it launches some time next year.
If it is indeed the latter than it may make sense as to
how Kojima is continuing to use the Kojima Productions name.
Eager to see if and
how Kojima Productions pulls this off.
In a couple of interviews with EuroGamer, GameSpot and GamesRadar, Metal Gear movie director Jordan Vogt - Roberts talked about his vision for the movie and
how the Kojima - Konami split
Not exact matches
i do nt have words to explain
how good the visual quality of the game is, i mean from the moment game starts everything seem real and as if ur are playin a movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity of the game... but all i can say about the game is from the moment its starts and ends... u on every occasion u praises
KOJIMA for his fantastic work..
It is surprising about
how well
Kojima implemented it into the game.
In an interview with IGN,
Kojima discussed Snakes character archetype and
how he was redesigned for this game.
In terms of
how far development is,
Kojima said they had to adjust the Decima engine to fit the tone he was going for and to make it stand apart from Guerrilla Games» Horizon Zero Dawn.
Everyone is wondering about
how the new life of Hideo
Kojima is like now that he has finally left Konami.
And now
Kojima has to do a favor back thats
how I see it.
Mads Mikkelsen revealed
how it was working with Hideo
Kojima on Death Stranding and
how it offers a very different experience from film.
Thanks to Arekkz Gaming we've got a video for you that shows
how to fine Hideo
Kojima in Metal Gear Solid V: The Phantom Pain.
Metal Gear Solid series creator Hideo
Kojima via Twitter shared some updates on the current development stage of Metal Gear Solid V: The Phantom Pain and showed via off - screen screenshot
how it looks on PlayStation 4.
In an essay published on Glixel,
Kojima talks about
how the idea of a game that isn't about fighting and defeating your enemies lead to the original Metal
During his San Diego Comic Con talk with Geoff Keighley,
Kojima talked about
how the design for the company mascot Ludens came to be, from Yoji Shinkawa's sketches
In an essay published on Glixel,
Kojima talks about the movie Logan and
how it relates to earlier superhero movies.
Kojima looked back at the past year and
how the studio grew from a few
Hideo
Kojima, vice president of Konami Entertainment, revealed on the social networking website Twitter just
how significant the...
Wait,
how would it be any different if Hideo
Kojima said what this guy said?
«We can't comment just yet on
how these things will be distributed and sold,»
Kojima added, confirming that Ground Zeroes will be released first and will serve as a prologue to The Phantom Pain itself.
Hideo
Kojima took to Twitter to talk game design and
how it compares to his other favorite medium, film.
Seeing
how well Horizon holds up from a technical standpoint we can conclude
Kojima made the right choice with this engine.
The firm is never going to detail
how the game's development budget was spent, so we'll never know for sure, but there are rumours circulating that Hideo
Kojima called for major revisions of certain elements of the game, which may account for both the inflated cost of development and his strained relationship with the Konami bigwigs.
Hideo
Kojima is one of the most talented guys around, simply because he has knowledge in every aspect of
how a game needs to be built: he's the one behind FOX Engine, maybe the best looking engine out there, writes and directs his game, edits his own trailers.
«Their engine is built for their purposes, for the game that they wanted to create, and as I said we wanted to create a game that even at the very base levels looks very different from that, so we needed to test it to see
how far we could tune their engine to fit our purposes»,
Kojima added.
The opening page contains a foreword by Hideo
Kojima, both in Japanese and in English, in which he explains
how he was finally able to achieve «free infiltration» with this game, followed by a contents page.
Kojima knows
how to craft memorable moments.
Apparently, Nomura doesn't realize
how long it takes Hideo
Kojima to get games out the door.
Kojima also talked a bit about the «strands» concept, and
how he wants to mix action gameplay with something more unique.
After it came to light
how Metal Gear Solid V: Ground Zeroes is possibly going to include PlayStation exclusive DLC, Hideo
Kojima sent out this tweet to tease PS4 All Access tomorrow night:
I laughed out loud at the Psycho Mantis commercial, though, seeing as
how it riffs on the most famous
Kojima - ism from Metal Gear Solid 1.
In a recent interview,
Kojima discusses the pre-production of the game, and
how it could have been Metal Gear Solid 5.
And if you're wondering just what Metal Gear Solid V: Ground Zeroes is, and
how it's related to the upcoming Metal Gear Solid V: Phantom Pain, allow series creator Hideo
Kojima to explain.
Guillermo del Toro was supposed to collaborate with
Kojima on Silent Hills, but we all know
how that turned out.
Hideo
Kojima talked about Dynamic Weather system and
how it will affect gameplay, Wildlife and many more things.
If you're attending the event this year, find out
how you can get a signature from Hideo
Kojima and Tetsuya Nomura.
Mr.
Kojima will discuss his cinematic influences and
how they have allowed him to make masterworks of his own.
You must already know
how Konami sent its lawyers to the The Game Awards 2015 to prevent Hideo
Kojima from attending the event and receiving his award for winning the Best Action Adventure Game (Metal Gear Solid 5: The Phantom Pain).
Rumors have suggested that Konami was unhappy with
how much money Hideo
Kojima spent on his most recent epic, which might explain why one of Metal Gear Solid V's most pivotal story missions isn't actually in the game.
«Hideo
Kojima's career - defining works have shaped much of
how the video game industry approaches cinematic storytelling and player engagement,» stated AIAS president Martin Rae in a press release.