Not exact matches
After having these experiences with
Ryse I realized
how much external reviews and opinions shaped the way I looked at certain games.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3,
RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not
how development works.
i got ki, obviously for free, forza and
ryse all by DD and im loving
how it works the thing is dead silent but the most impresive thing is going back and forth from game to game by talking to kinect and it switches damn near instant!
He also began his opening by stating
how much he loved
Ryse, Quantum Break, and Kinect Sport Rivals — to read it in full, head on over to his post on:
Killzone Shadowfall is also sweet (funny
how you reviewed this, gave it a 6/10 but wouldn't review
Ryse, based on your Killzone SF's review,
Ryse should work out at a -2 / 10 that youshould have gave it then, its THAT bad).
I recall
how things like QB,
Ryse, SSoD, an upcoming Halo and Gears, were all said to be the reason to get an Xbox earlier this gen.. All those were decent or great games.
I chose
Ryse because Crytek seems like a very good choice if you want to see
how far a new console can go.
In his session at GDC 2014, Senior Rendering Engineer Nicolas Schulz was talking about
how the CryENGINE rendering pipeline was evolved for
Ryse to bring the visuals a step closer to CG quality.
While we've already been spoiled by the incredible graphics on display in games such as inFAMOUS: Second Son,
Ryse: Son of Rome and Assassin's Creed: Unity, The Order manages to nudge its way into the conversation as a talking piece for
how spectacular games can — and will — look on this newest generation of gaming consoles.
With the next - gen console zero - hour approaching, we reached out to Crytek to talk tech - to discuss
how their multi-platform engine was ported onto next - gen, what the company view was of the new Sony and Microsoft architecture, and of course to sneak in a few questions about
Ryse.