Not exact matches
From SteamWorld Tower Defence to changing SteamWorld Heist, Brjánn covers
how the game evolved, talks
about SteamWorld Collection and explains just
how amiibo works.
Not many details
about how amiibo will interact with the upcoming Star Fox game have been revealed, but we can expect that both Fox and Falco will provide fans with additional in - game content.
More details
about the functionality of the Wolf Link
amiibo will be announced as the release date of the game approaches and also
how it is compatible with the new Legend of Zelda coming out later this year.
So let's talk
about amiibo cards and
how they can continue to drive the
amiibo brand whilst being a cost effective alternative to their figure counterparts yet more successful for Nintendo in the long run.
Yesterday we revealed a bit of new information
about the upcoming Twilight Princess HD, including new information
about how the Wolf Link
amiibo functions.
We talk
about how amiibos will work, what character we would love to see in the game, are we buying the game, and much more!
The official Metroid: Samus Returns webpage launched in Japan earlier today, and with it we finally got a whole heap of new information
about how amiibo will function within the title.
Either I completely missed the exclusive Amazon
amiibo (Corrin Player 2 and Link Skyward Sword), or something is up with Amazon, because I've been good enough keeping on top of
amiibo to never miss one that I wanted, no matter
how rare, yet I didn't see a single thing
about those two, and this isn't the first time I've seen someone else say basically the same thing, which suggests that it wasn't just me.
I could go on and on
about how there's no artificial scarcity, such as pointing out
how the areas in Europe and Japan people see pictures of dozens of rare
amiibo in are usually the areas they don't even sell that well.
- Camelot wanted players to «raise» their
amiibo in the game - Camelot also wanted some RPG elements to
amiibo play, as well as
amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in
about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned
about how they would work, and what impact they would have on basic actions
Following last week's rumors
about how the Wii U redo of the GameCube title will incorporate Zelda
amiibo, Nintendo has formally announced that the leaked information is, in fact, legit.
The official webpage for Kirby: Planet Robobot has been released in Japan, and with it is a treasure chest of new information
about how amiibo will function in game!
It was mainly a trailer with Emi Watanabe, a software planner and developer, talking
about how she knitted the first Yoshi figures which started the whole Yarn Yoshi
Amiibo craze.
An all new trailer for The Legend of Zelda: Twilight Princess HD has been released on Amazon Germany with a wealth of new information
about how amiibo will function in the game.
Not many details
about how amiibo will interact with the upcoming Star Fox game have been revealed, but we can expect that both Fox and Falco will provide fans with additional in - game content.
Aya Kyogoku and Risa Tabata discuss
how they got into the gaming industry, what it's like working at Nintendo as a women,
how they develop games, and talk
about their respective games a bit, specifically Animal Crossing: Happy Home Designer, Animal Crossing:
amiibo Festival, and Chibi - Robo: Zip Lash.
How do you feel so far
about the way Nintendo has integrated
amiibo support into games?
The official Metroid: Samus Returns webpage has just launched in Japan, and with it we get a whole heap of new information
about how amiibo will function within the title.
For the next two hours, we talked and laughed
about our favorite Nintendo memories — topics like our favorite Zelda game, who we main in Smash, and
how our
amiibo collection was going.
I'm disappointed
about how restricted the
Amiibo are.
Want to know even more
about the
how, why, and where of all things
amiibo in Shovel Knight?
They went right into Star Fox Zero after that then talked a bit
about how we will see more on their new platform, the NX, next year and detailed some new Skylanders /
Amiibo crossover.
We hope to provide a very in - depth article
about how the Shovel Knight
amiibo was made soon.