Sentences with phrase «how about digital comics»

Random thought - how about digital comics for sale on XBLA / PSN?

Not exact matches

Below, he talks about why Archie Comics has been so active on the digital comics front, how he thinks digital comics will affect traditional retailers, and how the company will continue to push the boundaries of good ol' Riverdale.
With the series» announcement debuting at Emerald City Comic Con 2013 and «Frost» # 0 already available via comiXology for free, CBR News spoke with Jerwa and Trautmann about the upcoming series, how the experience with «Shooters» tied in to the story, the challenges and advantages of Monkeybrain's digital - only formula and bringing the genre of grounded military fantasy back to comics.
After thanking their Patron - sponsored books of The Ten - Year Turnaround, Removed, and How to Drive Your Next Car Deal, Sheridan and Jim discussed news about a new app making waves in Croatia, a surge in creativity for digital comics, changes in Amazon's pre-order policy, how KU free runs may not be as lucrative as you think, and why rented books could become a big deHow to Drive Your Next Car Deal, Sheridan and Jim discussed news about a new app making waves in Croatia, a surge in creativity for digital comics, changes in Amazon's pre-order policy, how KU free runs may not be as lucrative as you think, and why rented books could become a big dehow KU free runs may not be as lucrative as you think, and why rented books could become a big deal.
Here's another inside look: Speaking about his comic Saga, drawn by Fiona Staples, Brian K. Vaughan said «I don't know if creators at other companies are privy to exactly how many digital copies their books are selling these days, but the statements Fiona and I get from Image are pretty staggering.
The group talked about what price a digital comic should be and a bit about how much comics they should get for that price.
The group introduced themselves and talked about the power that comics had on them, writing for Young Adults, they discussed the differences between the bookstore and direct market for YA books, where to shelve books in stores and libraries, Adult readers of YA books, inspiring kids to read and write, how they decide what content is too adult for YA books and what backlash they've received and the digital market for YA books.
There were other creators in the audience that also began talking about contributing to digital comics (the panel became a round table discussion for a couple of minutes), Sean talked about a job he had to turn down, Stuart talked about a small Pirates of the Caribbean story that he did in a completely different style and how it lead to the work he did on Nextwave.
They talked about the demographics of readers now and how digital comics market is affecting them, among other topics.
A year ago, when I went to Comic - Con International as a rank newbie, there was a lot of hubbub about how digital comics threatened traditional comic - book sComic - Con International as a rank newbie, there was a lot of hubbub about how digital comics threatened traditional comic - book scomic - book shops.
After plunging into the pulsating throng of humanity that is the incredibly over-full San Diego convention center and obtaining my press pass, I managed to make my way to a session about how the digital revolution is affecting comic retailers.
With its digital comics marketplace celebrating its one - year anniversary, it seemed like a good time to talk to Dark Horse director of public relations Jeremy Atkins about how the first year has gone for the publisher as proprietor of its own digital comics site.
GoodEReader interviewed Ape Entertainment CEO David Hedgecock about the development of the comic and how this level of entertainment grows out of something like a game now that the technology to support high - quality digital comics and graphic novels is out there.
I was reading a lot of comics on - the - go, and the Buy Print, Get Digital program afforded me the opportunity to pick up books and not worry about when or how I would read them.
I also talked a little about how the comics industry just needs to get it over with and cheat on retailers with digital comics already.
It was easy to see that they understood a lot about how to deal with comics in a digital way.
CBR News spoke with Peter Phillips, Senior Vice President and General Manager of Marvel's Digital Media Group, David Gabriel, Senior Vice President of Sales, and Arune Singh, Director of Communications, Publishing & Digital Media, about these new initiatives, how Marvel will keep retailers in the loop, and what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free digitalDigital Media Group, David Gabriel, Senior Vice President of Sales, and Arune Singh, Director of Communications, Publishing & Digital Media, about these new initiatives, how Marvel will keep retailers in the loop, and what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free digitalDigital Media, about these new initiatives, how Marvel will keep retailers in the loop, and what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free digitaldigital comic.
«We put out a top ten list for our Comics By comiXology App as a promotional thing, and it got blown into this whole huge thing about how independents are ruling digital comic books.
Apple has taken an unusual approach to teaching developers about how the App Store reviews submissions, by creating a digital comic book.
That made me think about the digital comics market as a whole, and how these exclusives would affect the other big digital distributor, iVerse.
Creators Colorist Clydene Nee talks about the early days of digital coloring and the nuts and bolts of how it's done, as well as her dealings with comics publishers over the years.
If digital isn't your receiver's cup of tea, how about a volume of the stunningly beautiful web comic Tea House, a sweet and sexy story about a high class brothel.
ComiXology CEO David Steinberger speaks about how the comic industry is experiencing non-disruptive digital distribution and what lessons there may be for other industries.
Want to learn more about how comics publishing and digital comics work?
They have vague platitudes about how stuff is on the way, we're looking into it, really, and asinine anecdotes about how digital comics can't replicate the experience of folding out pages in Blackest Night # 8 and wah wah wah plastic doesn't feel like paper.
Speakers and panelists at the Conference will look at the state of comics now; how comics are being used in other media; how digital comics are interacting with the transmedia uses of comic properties; and a panel discussion on «Comics at Comic - Con 2013,» in which digital, retailing, distribution, and creator panelists will look ahead two years to answer key questions about the future of cocomic properties; and a panel discussion on «Comics at Comic - Con 2013,» in which digital, retailing, distribution, and creator panelists will look ahead two years to answer key questions about the future of coComic - Con 2013,» in which digital, retailing, distribution, and creator panelists will look ahead two years to answer key questions about the future of comics.
We still have a lot of issues of comics being kind of segregated off in a different distribution chain than novels: one of the things that I've enjoyed listening to your show for is because you're talking about how to put novels into, into the digital distribution chain, how to get noticed, how to get brought forward, but for comics creators, it's very difficult, because we're even in a submarket of a submarket.
Terry Moore spoke with CBR about the conclusion of «Echo,» the premiere of «Rachel Rising,» his «How to Draw Women» book and «Fables» before offering a critique on the status of digital comics.
I guess for me it's less about the traditional comic book marketplace, you know taking a print book and making it digital, and more about the greater scheme of how people consume and share entertainment.
Beginning with the original «Halo: Combat Evolved» (2001), the critically acclaimed and record - shattering series of games have reinvented how people think about video games and has since built a fan base of millions worldwide and inspired multiple New York Times best - selling novels, live - action digital series, comic books, action figures, apparel and more.
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