Random thought -
how about digital comics for sale on XBLA / PSN?
Not exact matches
Below, he talks
about why Archie
Comics has been so active on the
digital comics front,
how he thinks
digital comics will affect traditional retailers, and
how the company will continue to push the boundaries of good ol' Riverdale.
With the series» announcement debuting at Emerald City
Comic Con 2013 and «Frost» # 0 already available via comiXology for free, CBR News spoke with Jerwa and Trautmann
about the upcoming series,
how the experience with «Shooters» tied in to the story, the challenges and advantages of Monkeybrain's
digital - only formula and bringing the genre of grounded military fantasy back to
comics.
After thanking their Patron - sponsored books of The Ten - Year Turnaround, Removed, and
How to Drive Your Next Car Deal, Sheridan and Jim discussed news about a new app making waves in Croatia, a surge in creativity for digital comics, changes in Amazon's pre-order policy, how KU free runs may not be as lucrative as you think, and why rented books could become a big de
How to Drive Your Next Car Deal, Sheridan and Jim discussed news
about a new app making waves in Croatia, a surge in creativity for
digital comics, changes in Amazon's pre-order policy,
how KU free runs may not be as lucrative as you think, and why rented books could become a big de
how KU free runs may not be as lucrative as you think, and why rented books could become a big deal.
Here's another inside look: Speaking
about his
comic Saga, drawn by Fiona Staples, Brian K. Vaughan said «I don't know if creators at other companies are privy to exactly
how many
digital copies their books are selling these days, but the statements Fiona and I get from Image are pretty staggering.
The group talked
about what price a
digital comic should be and a bit
about how much
comics they should get for that price.
The group introduced themselves and talked
about the power that
comics had on them, writing for Young Adults, they discussed the differences between the bookstore and direct market for YA books, where to shelve books in stores and libraries, Adult readers of YA books, inspiring kids to read and write,
how they decide what content is too adult for YA books and what backlash they've received and the
digital market for YA books.
There were other creators in the audience that also began talking
about contributing to
digital comics (the panel became a round table discussion for a couple of minutes), Sean talked
about a job he had to turn down, Stuart talked
about a small Pirates of the Caribbean story that he did in a completely different style and
how it lead to the work he did on Nextwave.
They talked
about the demographics of readers now and
how digital comics market is affecting them, among other topics.
A year ago, when I went to
Comic - Con International as a rank newbie, there was a lot of hubbub about how digital comics threatened traditional comic - book s
Comic - Con International as a rank newbie, there was a lot of hubbub
about how digital comics threatened traditional
comic - book s
comic - book shops.
After plunging into the pulsating throng of humanity that is the incredibly over-full San Diego convention center and obtaining my press pass, I managed to make my way to a session
about how the
digital revolution is affecting
comic retailers.
With its
digital comics marketplace celebrating its one - year anniversary, it seemed like a good time to talk to Dark Horse director of public relations Jeremy Atkins
about how the first year has gone for the publisher as proprietor of its own
digital comics site.
GoodEReader interviewed Ape Entertainment CEO David Hedgecock
about the development of the
comic and
how this level of entertainment grows out of something like a game now that the technology to support high - quality
digital comics and graphic novels is out there.
I was reading a lot of
comics on - the - go, and the Buy Print, Get
Digital program afforded me the opportunity to pick up books and not worry
about when or
how I would read them.
I also talked a little
about how the
comics industry just needs to get it over with and cheat on retailers with
digital comics already.
It was easy to see that they understood a lot
about how to deal with
comics in a
digital way.
CBR News spoke with Peter Phillips, Senior Vice President and General Manager of Marvel's
Digital Media Group, David Gabriel, Senior Vice President of Sales, and Arune Singh, Director of Communications, Publishing & Digital Media, about these new initiatives, how Marvel will keep retailers in the loop, and what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free digital
Digital Media Group, David Gabriel, Senior Vice President of Sales, and Arune Singh, Director of Communications, Publishing &
Digital Media, about these new initiatives, how Marvel will keep retailers in the loop, and what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free digital
Digital Media,
about these new initiatives,
how Marvel will keep retailers in the loop, and what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free
digitaldigital comic.
«We put out a top ten list for our Comics By comiXology App as a promotional thing, and it got blown into this whole huge thing
about how independents are ruling
digital comic books.
Apple has taken an unusual approach to teaching developers
about how the App Store reviews submissions, by creating a
digital comic book.
That made me think
about the
digital comics market as a whole, and
how these exclusives would affect the other big
digital distributor, iVerse.
Creators Colorist Clydene Nee talks
about the early days of
digital coloring and the nuts and bolts of
how it's done, as well as her dealings with
comics publishers over the years.
If
digital isn't your receiver's cup of tea,
how about a volume of the stunningly beautiful web
comic Tea House, a sweet and sexy story
about a high class brothel.
ComiXology CEO David Steinberger speaks
about how the
comic industry is experiencing non-disruptive
digital distribution and what lessons there may be for other industries.
Want to learn more
about how comics publishing and
digital comics work?
They have vague platitudes
about how stuff is on the way, we're looking into it, really, and asinine anecdotes
about how digital comics can't replicate the experience of folding out pages in Blackest Night # 8 and wah wah wah plastic doesn't feel like paper.
Speakers and panelists at the Conference will look at the state of
comics now;
how comics are being used in other media;
how digital comics are interacting with the transmedia uses of
comic properties; and a panel discussion on «Comics at Comic - Con 2013,» in which digital, retailing, distribution, and creator panelists will look ahead two years to answer key questions about the future of co
comic properties; and a panel discussion on «
Comics at
Comic - Con 2013,» in which digital, retailing, distribution, and creator panelists will look ahead two years to answer key questions about the future of co
Comic - Con 2013,» in which
digital, retailing, distribution, and creator panelists will look ahead two years to answer key questions
about the future of
comics.
We still have a lot of issues of
comics being kind of segregated off in a different distribution chain than novels: one of the things that I've enjoyed listening to your show for is because you're talking
about how to put novels into, into the
digital distribution chain,
how to get noticed,
how to get brought forward, but for
comics creators, it's very difficult, because we're even in a submarket of a submarket.
Terry Moore spoke with CBR
about the conclusion of «Echo,» the premiere of «Rachel Rising,» his «
How to Draw Women» book and «Fables» before offering a critique on the status of
digital comics.
I guess for me it's less
about the traditional
comic book marketplace, you know taking a print book and making it
digital, and more
about the greater scheme of
how people consume and share entertainment.
Beginning with the original «Halo: Combat Evolved» (2001), the critically acclaimed and record - shattering series of games have reinvented
how people think
about video games and has since built a fan base of millions worldwide and inspired multiple New York Times best - selling novels, live - action
digital series,
comic books, action figures, apparel and more.