The ground breaking title brought the idea of open world gaming to consoles and its quality voice acting and edgy story showed
us how cinematic a game could be.
The ground breaking title brought the idea of open world gaming to consoles and its quality voice acting and edgy story showed
us how cinematic a game... Read more
Not exact matches
Tomb Raider's fun should theoretically translate smoothly from one medium to another, given
how blatantly
cinematic the
games are.
You can see just
how masculine this
game is by watching the newly released opening
cinematic for Trenched up above.
There's also another NSMB U trailer from last week, showing
how the
game starts with the opening
cinematic and levels.
«Hideo Kojima's career - defining works have shaped much of
how the video
game industry approaches
cinematic storytelling and player engagement,» stated AIAS president Martin Rae in a press release.
Also the
game's seamless transition between
cinematic scenes and gameplay barely has a difference in
how the
game looks, making it a visually great looking
game.
The actor talks about
how «
Game Night» is more
cinematic than a lot of other comedies, if the movie changed during development, and if Netflix shares viewing numbers of «Ozark» with him.
The developers understand
how to properly implement the
cinematic moments with the gameplay segments that are integrated in a way that you will rarely feel the flow of the
game breaking with them.
From the outset of almost every Quantic Dream
game release, it is apparent that these people know
how to tell a story in the most
cinematic and visually striking fashion possible.
But if this Fable III opening
cinematic — which offers a clever (and hilarious) exploration of the
game's world — is any indication of
how the
game itself will shape up, then there's reason to be optimistic.
The
cinematics are sometimes exciting, but there is an obvious imbalance between
how entertaining the cut scenes are and
how entertaining it is to actually play the
game.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of
Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the
game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other
games - there was no fixed routine of
how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the
game, as the team found better ways to say things - Shimamura finally managed to beat the
game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Once you combine the song with the awesome opening
cinematic of the
game, you see just
how well the two complemented each other.
The gameplay slice from our prologue demonstrates
how the
game is presented, and
how the story will evolve based on the tactical decisions made during the choice driven narrative and
cinematic turn - based combat,» says Andrej Vojtas, Creative Director, Poetic Studios.
The trailer, which is composed of both in -
game cinematics and gameplay, gives a bit on the background on
how the Helgast have settled on Vektan territory, and
how both sides are waging a new war for survival.
In the video he talks about
how the Frostbite engine has helped give the
game a more
cinematic... Read more
Hinted at by a
cinematic intro of the voice actors portraying the carious characters, the focus of the PAX panel was the voice acting of the
game with a sprinkle of the why and
how Wargaming approached the project.
I had this
games and it was wonderful to see
how cinematic in
game could do the job, at least in that time with the limited resources.
Kojima's
cinematic direction is a massive asset to the project, but in many ways has overshadowed the core gameplay that makes it less fun to play than its predecessors for those that love the style; Play them first, they're better
games, and then you'll forgive the weaker elements in MGS4 to see
how it all plays out.
In the days before the latest set — Kobolds & Catacombs — releases to general audiences, we were invited to sit with Ben Thompson, Art Director, and Peter Whalen, Senior
Game Designer of Hearthstone, to discuss not only the new set, but also what goes into making a new set,
how their design philosophy has changed over the years, and even a little bit about the stellar work of Blizzard's in - house
cinematic team.
Electronic Arts screened a bunch of
cinematic trailers today, giving us glimpses of
how various
games won't play.
I could also go on for ages about
how that
game actually blended
cinematic into the gameplay better than most
games that I've played.
Regardless of
how you feel about Ninja Theory's reboot of Devil May Cry, it's hard to deny that the studio knows
how to make a
cinematic game.
From the moment I started playing, I immediately noticed an overhaul on
how the
game feels — it's more fluid, responsive and really contributes to the
cinematic element that Naughty Dog seem to have mastered.
The most deeply
cinematic game ever made, Uncharted 4 is the product of a team of developers who understand
how to meld gameplay and storytelling in fluid ways that we've never seen before.
It was probably one of the first fighting
games to have the opening
cinematic that kind of presents the first part of the story, then as you clear the arcade mode with each character, you got a CG movie that shows you
how the story progressed for each character, and that was at the start.
Fury Road managed to set Hollywood ablaze with its exceptional blend of high - octane action and stunning visual set - pieces, so
how well does the
game compare to its
cinematic namesake?
Marvel Games Executive Creative Director Bill Rosemann was coy about Marvel's Spider - Man
game potentially launching a Marvel Games Universe similar to
how Jon Favreau's Iron Man kickstarted the Marvel
Cinematic Universe in 2008, but he didn't rule out the idea either.
When the
game turns out as good as this, I don't care about
how much time you spend playing the
game versus taking part in quick - time events or watching
cinematic sequences.
One of the points he brought up involved
cinematics, or cut scenes, in
games and
how we as an audience want those scenes to enhance our gaming experience.
The
game was intense and
cinematic, pushing the Xbox 360's HD visuals and processing power to show exactly
how good it was.
If you'd like to see
how Activision has applied a more
cinematic approach to Call of Duty's marketing, check out Ben Hanson's previous interview with Activision and Infinity Ward heads as they discuss the link between movies and video
games.
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington state and it's coming partly from Annapurna Pictures (Sausage Party, 20th Century Women, American Hustle, Joy) which goes to show just
how cinematic and narrative - focused the
game will be.
The first real demo that we got was The Order: 1886, this dark and haunting
game is sure to appeal to survival horror and steampunk RPG fans, but the truly impressive thing was
how seamless the transitions were between gameplay and
cinematics.
Abia: To be honest we're going to see
how this all works out but the visual style we've focused on is Syriana and we feel like the
cinematic effects bring in that
cinematic language to our
game.
I was immediately taken aback by just
how good Monster Hunter looks on a modern console — the
game's lush environments and smooth animations were gorgeous and
cinematic in a way that the 3DS simply didn't allow for.
While we're waiting for them to fix the network problems for the
game,
how about we keep the excitement going by watching the opening
cinematic of Dragon Ball FighterZ right above here.