Sentences with phrase «how cinematic a game»

The ground breaking title brought the idea of open world gaming to consoles and its quality voice acting and edgy story showed us how cinematic a game could be.
The ground breaking title brought the idea of open world gaming to consoles and its quality voice acting and edgy story showed us how cinematic a game... Read more

Not exact matches

Tomb Raider's fun should theoretically translate smoothly from one medium to another, given how blatantly cinematic the games are.
You can see just how masculine this game is by watching the newly released opening cinematic for Trenched up above.
There's also another NSMB U trailer from last week, showing how the game starts with the opening cinematic and levels.
«Hideo Kojima's career - defining works have shaped much of how the video game industry approaches cinematic storytelling and player engagement,» stated AIAS president Martin Rae in a press release.
Also the game's seamless transition between cinematic scenes and gameplay barely has a difference in how the game looks, making it a visually great looking game.
The actor talks about how «Game Night» is more cinematic than a lot of other comedies, if the movie changed during development, and if Netflix shares viewing numbers of «Ozark» with him.
The developers understand how to properly implement the cinematic moments with the gameplay segments that are integrated in a way that you will rarely feel the flow of the game breaking with them.
From the outset of almost every Quantic Dream game release, it is apparent that these people know how to tell a story in the most cinematic and visually striking fashion possible.
But if this Fable III opening cinematic — which offers a clever (and hilarious) exploration of the game's world — is any indication of how the game itself will shape up, then there's reason to be optimistic.
The cinematics are sometimes exciting, but there is an obvious imbalance between how entertaining the cut scenes are and how entertaining it is to actually play the game.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Once you combine the song with the awesome opening cinematic of the game, you see just how well the two complemented each other.
The gameplay slice from our prologue demonstrates how the game is presented, and how the story will evolve based on the tactical decisions made during the choice driven narrative and cinematic turn - based combat,» says Andrej Vojtas, Creative Director, Poetic Studios.
The trailer, which is composed of both in - game cinematics and gameplay, gives a bit on the background on how the Helgast have settled on Vektan territory, and how both sides are waging a new war for survival.
In the video he talks about how the Frostbite engine has helped give the game a more cinematic... Read more
Hinted at by a cinematic intro of the voice actors portraying the carious characters, the focus of the PAX panel was the voice acting of the game with a sprinkle of the why and how Wargaming approached the project.
I had this games and it was wonderful to see how cinematic in game could do the job, at least in that time with the limited resources.
Kojima's cinematic direction is a massive asset to the project, but in many ways has overshadowed the core gameplay that makes it less fun to play than its predecessors for those that love the style; Play them first, they're better games, and then you'll forgive the weaker elements in MGS4 to see how it all plays out.
In the days before the latest set — Kobolds & Catacombs — releases to general audiences, we were invited to sit with Ben Thompson, Art Director, and Peter Whalen, Senior Game Designer of Hearthstone, to discuss not only the new set, but also what goes into making a new set, how their design philosophy has changed over the years, and even a little bit about the stellar work of Blizzard's in - house cinematic team.
Electronic Arts screened a bunch of cinematic trailers today, giving us glimpses of how various games won't play.
I could also go on for ages about how that game actually blended cinematic into the gameplay better than most games that I've played.
Regardless of how you feel about Ninja Theory's reboot of Devil May Cry, it's hard to deny that the studio knows how to make a cinematic game.
From the moment I started playing, I immediately noticed an overhaul on how the game feels — it's more fluid, responsive and really contributes to the cinematic element that Naughty Dog seem to have mastered.
The most deeply cinematic game ever made, Uncharted 4 is the product of a team of developers who understand how to meld gameplay and storytelling in fluid ways that we've never seen before.
It was probably one of the first fighting games to have the opening cinematic that kind of presents the first part of the story, then as you clear the arcade mode with each character, you got a CG movie that shows you how the story progressed for each character, and that was at the start.
Fury Road managed to set Hollywood ablaze with its exceptional blend of high - octane action and stunning visual set - pieces, so how well does the game compare to its cinematic namesake?
Marvel Games Executive Creative Director Bill Rosemann was coy about Marvel's Spider - Man game potentially launching a Marvel Games Universe similar to how Jon Favreau's Iron Man kickstarted the Marvel Cinematic Universe in 2008, but he didn't rule out the idea either.
When the game turns out as good as this, I don't care about how much time you spend playing the game versus taking part in quick - time events or watching cinematic sequences.
One of the points he brought up involved cinematics, or cut scenes, in games and how we as an audience want those scenes to enhance our gaming experience.
The game was intense and cinematic, pushing the Xbox 360's HD visuals and processing power to show exactly how good it was.
If you'd like to see how Activision has applied a more cinematic approach to Call of Duty's marketing, check out Ben Hanson's previous interview with Activision and Infinity Ward heads as they discuss the link between movies and video games.
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington state and it's coming partly from Annapurna Pictures (Sausage Party, 20th Century Women, American Hustle, Joy) which goes to show just how cinematic and narrative - focused the game will be.
The first real demo that we got was The Order: 1886, this dark and haunting game is sure to appeal to survival horror and steampunk RPG fans, but the truly impressive thing was how seamless the transitions were between gameplay and cinematics.
Abia: To be honest we're going to see how this all works out but the visual style we've focused on is Syriana and we feel like the cinematic effects bring in that cinematic language to our game.
I was immediately taken aback by just how good Monster Hunter looks on a modern console — the game's lush environments and smooth animations were gorgeous and cinematic in a way that the 3DS simply didn't allow for.
While we're waiting for them to fix the network problems for the game, how about we keep the excitement going by watching the opening cinematic of Dragon Ball FighterZ right above here.
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