Sentences with phrase «how creative the game»

Not exact matches

Based on your interests and your desire for creative outlets, a game makes sense... but how did you decide the opportunity made sense for you?
Chelsea would do the same thing (as much as i hate Mourinho) he would not allow his team to become a circus just providing eye catching entertainment and made sure he would always sure up his midfield with players that would have just enough skill to get them out of trouble as quick as they got into it but whose game was more about physical endeavour and forward momentum and used the likes of Ramirez and Willian to great effect whilst allowing only one player, Hazard to have creative freedom and even then he warned him of just how much he should do and when he should do it... keeping him in check.
Ozil has always had a good record for the creative side of the game, even though his statistics have really kicked on this season, as you can see in this Metro report which gives 10 different stats which highlight just how great he has been.
We need to change some players, even if they are good players to make our game more dinamic, more complete.If Walcott will leave, definetly Sterling is the right choose to play with Sanchez.If Bayern will want Ozil, I think we should let him go.I think mutch people will be not agree with this, Ozil is a great player BUT is not a complete player, doesn't have enough speed and is seems sometimes like he is not involved in the game.I think a switch with Gotze can be benefic for our team, he run alot, is creative and make the defensive as well (remember how he take the ball from Ribery at Dortmund).
«The boys just weren't used to playing or being taught straight fundamental baseball, and how to be creative and use all the facets of the game,» Fredzess said of what he saw upon taking over the program in 2015.
I have said many times that it feels like we are playing with 10 men and how do we know that we wouldn't win games easier if we replaced Nolan with a creative midfielder?
The linkages between the team's most creative players were absent and as the game wore on, it was very apparent that the know - how to break down a defence that was set in its ways was just not available.
Not only did the Serbian international prove just how important he was for Jose Mourinho's side last campaign, but he also demonstrated that, if a club wishes to mount a serious title challenge, they must be equipped with a player that wins games by successfully commanding the area between the team's creative midfield and the back - four.
I love the gameshow creative.
But how will the judges be able to compare a video game to a music video to a podcast of actors playing out a dramatic script... or to the creative idea you have in mind?
Few would argue that video games can do it all in terms of education, says Scot Osterweil, a research director in Massachusetts Institute of Technology's Comparative Media Studies program and creative director of the school's Education Arcade initiative to explore how games can be used to promote learning.
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It's strange how some of the creative tools require a purchase with in - game currency.
Mutant Mudds Official Art and Design Works dives deep into the creative side of the Mutant Mudds series for videogame enthusiasts to share in how each visual element of the games were pieced together.
maybe because it's the quality of creative gameplaydesign, that matters over some trivial decisions of how violent and pseudo-manly a game has to be.
Screen Rant got a chance to interview David Leitch on press day where we discuss how he challenged his choreography team to display Domino's powers, being the new kid on the block with the longtime Deadpool creative team of Rhett Reese, Paul Werneck, and Ryan Reynolds, and what he hopes to bring the the video game genre with his adaptation of The Division.
Then Chief Creative Officer of Marvel Entertainment Joe Quesada took the stage to explain how involved Marvel has been in the development of Disney Infinity: Marvel Super Heroes, taking its tremendous comic book history and applying it to the new video game.
We sat down with Paul Sage, Zenimax's Creative Director for The Elder Scrolls Online, to talk about how the first month of the game has gone from their perspective, what players can expect from the new Craglorn update, and where the developers hope to take the game in the future.
After «stalking» Epic Games creative director Donald Mustard, they got into a conversation about how to bring Thanos into the game, resulting in - hopefully - a tie - in event at least as organic as Solo Solo cups.
It's obvious how games are the product of human creative skill and imagination — the storytelling, the environments, the characters and gameplay.
Developer Team17 Creative Director Kevin Carthew came by the Shacknews E3 booth to show off the latest build of the game, and talk about how the sequel builds off the first game.
Super Mario Galaxy and Super Mario Galaxy 2 were some of the best games on the original Wii, and some of the best Mario games ever — heck, they were some of the best platform games in history, showing just how creative and imaginative the artists at Nintendo are.
Reducing AFL to numbers forces us to look at this familiar game in a novel way — and even if this doesn't directly tell us how to improve our game, it may lead to novel and creative ideas worthy of experimentation and testing.
While utilizing different improv games and activities, participants will experience first hand how improv can help foster listening, collaboration, idea - generating, teamwork skills & more to create a supportive, critically - thinking, risk - taking, creative and FUN, learning environment.
He talked about how he brainstorms ideas with his creative team and that «any idea is fair game with no boundaries» - he called that «Blue Sky Rules.»
We learned how to effectively work with our new family member and how to channel her energy into creative games and weekly homework lessons.
By using these creative training games in your group classes or private lessons, you'll introduce and reinforce obedience cues and teach dogs how to work through distraction.
I will tell you that I am generally confident in the advice I give, given that I have been in the game for a third of a century now and have a fairly good handle on how to be creative, ethical, and have fun, while simultaneously being profitable.
The studio had made three installments in its bleak first - person shooter franchise and would soon be at work on a fourth, scheduled to launch alongside the PlayStation 4, but the sense of creative repetition was setting in, alongside an unease about how long the games would continue to be profitable.
He also mentioned how EA left 2011 «as a very different company,» explaining that «we empowered our creative teams, strengthened our IP and made progress in building a digital platform for our games and services.»
One reason why old games are able to resonate with me so much even now is because of how focused their creative vision seems to come through on such limited hardware.
While the team at Santa Monica Studio remains silent on the exact release date, Game Informer spoke with creative director Cory Barlog and studio head Shannon Studstill about how much is left to accomplish before the game hits store shelGame Informer spoke with creative director Cory Barlog and studio head Shannon Studstill about how much is left to accomplish before the game hits store shelgame hits store shelves.
This is only a rumor no matter how reliable a source Kotaku says it has, but it appears that Ryan Payton, formerly of Kojima, has been tapped to be the creative director of the upcoming Peter Jackson Halo game.
Sahlin spoke of how their loved puzzle game Unravel was about creative joy and interactive storytelling.
Next we have the «Origins» trailer, which is a developer diary where Creative Assembly explains how Isolation is the game we have been waiting to play, and how focusing on one Xenomorph with barely any weapons is way scarier than fighting a bunch with a lot of firepower.
This allows players to be creative about how they traverse through the game and provides them with a truly unique gameplay experience.»
When it comes to studios, it's not the number, but how much support and freedom you give them to do what creative developers do best, and that's create good games.
In this latest Assassin's Creed Unity video, the game's creative director Alex Amancio will play through and explain how heist missions work in Assassin's Creed Unity.
Seriously, will someone just tell them that invading livelihoods and creative freedoms of game developers is not how you go about fixing domestic violence?
Playground Games creative director Ralph Fulton and director of program management for Xbox Mike Ybarra answer the big questions about how devs can get their games running across Xbox One and PC
Luckily, Netherrealm Studios Creative Director Ed Boon emerged from the shadows to share first details with PlayStation.Blog readers, including the existence of a PS Vita - exclusive second Challenge Tower and hints at how the game will take advantage of PS Vita's unique hardware capabilities.
There's motion control, but how many Wii games honestly attempt to do something genuinely creative with the Wii Remote as opposed to just flailing around, or using imprecise actions?
I realized really quickly that working at traditional animation studios didn't give me the creative breathing room I enjoyed as an indie, and self - realized just how awesome it was to work on so many facets of design as a game developer.
And once again, the campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click «next mission» without heaving a tired sigh.
We've joined forces with the team at HardcoreDroid in our latest interview, in which we've shared new details about how Trese Brothers really got started, our creative process for making games, and new and upcoming projects like Star Traders 2 RPG.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Although KI doesn't do the best job in offering room for creative interpretation of characters, it does the best job of explaining not only how the mechanics of this particular game, but the core mechanics of every fighting game in general.
GDC provides an outstanding opportunity for us to collaborate and discuss game - play ideas with current partners, and work with new developers on how their creative visions can be featured on our platforms.
I enjoyed this episode simply because of how it forced gamers to be creative with their tactics, and think outside of their typical gameplay styles.
This team knows how to design a small - scale game that lets them take creative risks.
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