Not exact matches
Based on your interests and your desire for
creative outlets, a
game makes sense... but
how did you decide the opportunity made sense for you?
Chelsea would do the same thing (as much as i hate Mourinho) he would not allow his team to become a circus just providing eye catching entertainment and made sure he would always sure up his midfield with players that would have just enough skill to get them out of trouble as quick as they got into it but whose
game was more about physical endeavour and forward momentum and used the likes of Ramirez and Willian to great effect whilst allowing only one player, Hazard to have
creative freedom and even then he warned him of just
how much he should do and when he should do it... keeping him in check.
Ozil has always had a good record for the
creative side of the
game, even though his statistics have really kicked on this season, as you can see in this Metro report which gives 10 different stats which highlight just
how great he has been.
We need to change some players, even if they are good players to make our
game more dinamic, more complete.If Walcott will leave, definetly Sterling is the right choose to play with Sanchez.If Bayern will want Ozil, I think we should let him go.I think mutch people will be not agree with this, Ozil is a great player BUT is not a complete player, doesn't have enough speed and is seems sometimes like he is not involved in the
game.I think a switch with Gotze can be benefic for our team, he run alot, is
creative and make the defensive as well (remember
how he take the ball from Ribery at Dortmund).
«The boys just weren't used to playing or being taught straight fundamental baseball, and
how to be
creative and use all the facets of the
game,» Fredzess said of what he saw upon taking over the program in 2015.
I have said many times that it feels like we are playing with 10 men and
how do we know that we wouldn't win
games easier if we replaced Nolan with a
creative midfielder?
The linkages between the team's most
creative players were absent and as the
game wore on, it was very apparent that the know -
how to break down a defence that was set in its ways was just not available.
Not only did the Serbian international prove just
how important he was for Jose Mourinho's side last campaign, but he also demonstrated that, if a club wishes to mount a serious title challenge, they must be equipped with a player that wins
games by successfully commanding the area between the team's
creative midfield and the back - four.
I love the
games —
how creative.
But
how will the judges be able to compare a video
game to a music video to a podcast of actors playing out a dramatic script... or to the
creative idea you have in mind?
Few would argue that video
games can do it all in terms of education, says Scot Osterweil, a research director in Massachusetts Institute of Technology's Comparative Media Studies program and
creative director of the school's Education Arcade initiative to explore
how games can be used to promote learning.
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It's strange
how some of the
creative tools require a purchase with in -
game currency.
Mutant Mudds Official Art and Design Works dives deep into the
creative side of the Mutant Mudds series for videogame enthusiasts to share in
how each visual element of the
games were pieced together.
maybe because it's the quality of
creative gameplaydesign, that matters over some trivial decisions of
how violent and pseudo-manly a
game has to be.
Screen Rant got a chance to interview David Leitch on press day where we discuss
how he challenged his choreography team to display Domino's powers, being the new kid on the block with the longtime Deadpool
creative team of Rhett Reese, Paul Werneck, and Ryan Reynolds, and what he hopes to bring the the video
game genre with his adaptation of The Division.
Then Chief
Creative Officer of Marvel Entertainment Joe Quesada took the stage to explain
how involved Marvel has been in the development of Disney Infinity: Marvel Super Heroes, taking its tremendous comic book history and applying it to the new video
game.
We sat down with Paul Sage, Zenimax's
Creative Director for The Elder Scrolls Online, to talk about
how the first month of the
game has gone from their perspective, what players can expect from the new Craglorn update, and where the developers hope to take the
game in the future.
After «stalking» Epic Games
creative director Donald Mustard, they got into a conversation about
how to bring Thanos into the
game, resulting in - hopefully - a tie - in event at least as organic as Solo Solo cups.
It's obvious
how games are the product of human
creative skill and imagination — the storytelling, the environments, the characters and gameplay.
Developer Team17
Creative Director Kevin Carthew came by the Shacknews E3 booth to show off the latest build of the
game, and talk about
how the sequel builds off the first
game.
Super Mario Galaxy and Super Mario Galaxy 2 were some of the best
games on the original Wii, and some of the best Mario
games ever — heck, they were some of the best platform
games in history, showing just
how creative and imaginative the artists at Nintendo are.
Reducing AFL to numbers forces us to look at this familiar
game in a novel way — and even if this doesn't directly tell us
how to improve our
game, it may lead to novel and
creative ideas worthy of experimentation and testing.
While utilizing different improv
games and activities, participants will experience first hand
how improv can help foster listening, collaboration, idea - generating, teamwork skills & more to create a supportive, critically - thinking, risk - taking,
creative and FUN, learning environment.
He talked about
how he brainstorms ideas with his
creative team and that «any idea is fair
game with no boundaries» - he called that «Blue Sky Rules.»
We learned
how to effectively work with our new family member and
how to channel her energy into
creative games and weekly homework lessons.
By using these
creative training
games in your group classes or private lessons, you'll introduce and reinforce obedience cues and teach dogs
how to work through distraction.
I will tell you that I am generally confident in the advice I give, given that I have been in the
game for a third of a century now and have a fairly good handle on
how to be
creative, ethical, and have fun, while simultaneously being profitable.
The studio had made three installments in its bleak first - person shooter franchise and would soon be at work on a fourth, scheduled to launch alongside the PlayStation 4, but the sense of
creative repetition was setting in, alongside an unease about
how long the
games would continue to be profitable.
He also mentioned
how EA left 2011 «as a very different company,» explaining that «we empowered our
creative teams, strengthened our IP and made progress in building a digital platform for our
games and services.»
One reason why old
games are able to resonate with me so much even now is because of
how focused their
creative vision seems to come through on such limited hardware.
While the team at Santa Monica Studio remains silent on the exact release date,
Game Informer spoke with creative director Cory Barlog and studio head Shannon Studstill about how much is left to accomplish before the game hits store shel
Game Informer spoke with
creative director Cory Barlog and studio head Shannon Studstill about
how much is left to accomplish before the
game hits store shel
game hits store shelves.
This is only a rumor no matter
how reliable a source Kotaku says it has, but it appears that Ryan Payton, formerly of Kojima, has been tapped to be the
creative director of the upcoming Peter Jackson Halo
game.
Sahlin spoke of
how their loved puzzle
game Unravel was about
creative joy and interactive storytelling.
Next we have the «Origins» trailer, which is a developer diary where
Creative Assembly explains
how Isolation is the
game we have been waiting to play, and
how focusing on one Xenomorph with barely any weapons is way scarier than fighting a bunch with a lot of firepower.
This allows players to be
creative about
how they traverse through the
game and provides them with a truly unique gameplay experience.»
When it comes to studios, it's not the number, but
how much support and freedom you give them to do what
creative developers do best, and that's create good
games.
In this latest Assassin's Creed Unity video, the
game's
creative director Alex Amancio will play through and explain
how heist missions work in Assassin's Creed Unity.
Seriously, will someone just tell them that invading livelihoods and
creative freedoms of
game developers is not
how you go about fixing domestic violence?
Playground
Games creative director Ralph Fulton and director of program management for Xbox Mike Ybarra answer the big questions about
how devs can get their
games running across Xbox One and PC
Luckily, Netherrealm Studios
Creative Director Ed Boon emerged from the shadows to share first details with PlayStation.Blog readers, including the existence of a PS Vita - exclusive second Challenge Tower and hints at
how the
game will take advantage of PS Vita's unique hardware capabilities.
There's motion control, but
how many Wii
games honestly attempt to do something genuinely
creative with the Wii Remote as opposed to just flailing around, or using imprecise actions?
I realized really quickly that working at traditional animation studios didn't give me the
creative breathing room I enjoyed as an indie, and self - realized just
how awesome it was to work on so many facets of design as a
game developer.
And once again, the campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of
creative insight into
how to use a real time strategy
game to tell a story, much less
how to get me to click «next mission» without heaving a tired sigh.
We've joined forces with the team at HardcoreDroid in our latest interview, in which we've shared new details about
how Trese Brothers really got started, our
creative process for making
games, and new and upcoming projects like Star Traders 2 RPG.
• A round - up of the besttools for mobile development • A look at developing
games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt •
How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on
game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there •
Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Although KI doesn't do the best job in offering room for
creative interpretation of characters, it does the best job of explaining not only
how the mechanics of this particular
game, but the core mechanics of every fighting
game in general.
GDC provides an outstanding opportunity for us to collaborate and discuss
game - play ideas with current partners, and work with new developers on
how their
creative visions can be featured on our platforms.
I enjoyed this episode simply because of
how it forced
gamers to be
creative with their tactics, and think outside of their typical gameplay styles.
This team knows
how to design a small - scale
game that lets them take
creative risks.