Sentences with phrase «how creative the studio»

Not exact matches

The Foundry, our state - of - the - art creative lab and content studio in Brooklyn's Industry City, brings the full potential of Time Inc.'s storytelling expertise, editorial know - how and creative spirit to help brands tackle their most demanding marketing challenges.
I'm absolutely in love with your studio Not only is it so clean, airy, and simple, I love how so much creative projects happen in there < 3 Thank you so much for sharing!
- Walt Disney Studios: From Poppins to Present: Join Hancock on a tour of the Disney Studios lot, reflect on studio life during the making of Mary Poppins, and discover how Walt's creative spirit still flourishes today.
While the film's concept may leave some viewers confused, given how the Joker is already an established character within the studio's other movie universe, it does leave DC with a blank canvas ripe with exciting story, creative team and casting possibilities.
Built as either a shot to attain a loftier reputation or as penance for afflicting four goddamned «Shrek» movies upon the populace (perhaps both), Dreamworks Animation's How to Train Your Dragon 2 finds the red - headed stepchild studio attempting to go full Pixar and widen the emotional scope of what has been, to date, probably their strongest effort, but also biting off more than it can chew, turning out a finished product that implies a creative team that knows the music, but nonetheless struggles to nail the rhythm.
This slight tinge of negativity, matched with Travers» discontent at how the final film turned out, finding the animated sequences particularly problematic, could be mistaken as a criticism of Disney and his creative studio, but it all depends on the direction the narrative decides to take.
But with 20th Century Fox trying to emulate Marvel's successful MCU movie model, how involved is the X-Verse's most enduring creative force in the studio's other X-Men spin - off -LSB-...]
How You Benefit Whether you're an author, publisher, narrator, or studio professional, ACX makes life better, more creative, and potentially much more lucrative.
The studio had made three installments in its bleak first - person shooter franchise and would soon be at work on a fourth, scheduled to launch alongside the PlayStation 4, but the sense of creative repetition was setting in, alongside an unease about how long the games would continue to be profitable.
While the team at Santa Monica Studio remains silent on the exact release date, Game Informer spoke with creative director Cory Barlog and studio head Shannon Studstill about how much is left to accomplish before the game hits store shelves.
When it comes to studios, it's not the number, but how much support and freedom you give them to do what creative developers do best, and that's create good games.
I realized really quickly that working at traditional animation studios didn't give me the creative breathing room I enjoyed as an indie, and self - realized just how awesome it was to work on so many facets of design as a game developer.
Naughty Dog has invested six years of its life into the Uncharted series, we ask the studio how it remains motivated and creative
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Our friends at PlayStation recently visited the studio to sit down with Creative Director, Shaun Escayg, and Game Director, Kurt Margenau to discuss how the project began, the story we ultimately wanted to tell, and some of the new gameplay elements you'll experience when the game launches, beginning on August 22.
Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games - including his own game, SQUIDS.
How has it been working at the studio before and after the Creative Assembly takeover?
Develop spoke to Creative Assembly studio director Tim Heaton and CA Sofia's game director Maya Georgieva about how the growth of the developer and what's in store for the future
In this talk studio creative director Gary Carr will discuss how the studio wants to add something completely different to the Kinect games portfolio with The Journey.
We've known for some time now that, just like a bunch of grandmothers who like to meet up and swap knitting patterns and complain how young people «just don't listen anymore», the talented and creative folk from a number of Sony's studios also like to get together and share their stories and experiences.
Whilst Creative Director Brendan McNamara has the rather decent 2003 release of The Getaway to his name, L.A. Noire is actually the first release from Team Bondi as a studio, so questions had been raised over just how good this game was going to be.
After having worked a couple of years in the games industry I decided the time was right to start my own studio to learn how to run a business and have creative control over the games I make.
Pardo, who served as chief creative officer at Blizzard, left the triple - A studio two years ago, having been inspired to form his own indie studio after he saw how much success Hearthstone (which was created by a small internal team at Blizzard) was able to garner.
Discover how to fall in love with your studio (or other art creation space) and fire up your creative joy with
Discover how to fall in love with your studio (or other art creation space) and fire up your creative joy with Melissa Dinwiddie's Great Clutterbust course.
Los Angeles - based conceptual artist Glenn Kaino heads into his studio, to see how he uses the creative process to explore critical issues facing the world.
Students observe how individuals from a wide range of backgrounds and interests have built careers as creative professionals, gaining a nuanced understanding of a life in the arts — including learning how an artist's studio is run and the role of a gallerist in the production, exhibition, and sale of artworks.
The creative studio Flying Object is behind the Sensorium, which emerged from discussions about how different people see things in different ways.
Artists will open their studios to the public where visitors can see how art is made, chat with artists, and explore a variety of creative working spaces.
The question of how to interpret the meaning of this term is posed to each artist, propelling a conversation into the current state of artist studios, and addressing creative historical perspectives on the use of computerized machines versus identity and handcraft.
Betty Goodwin - Work Notes explores the artist's creative thought process - how she worked through ideas in the studio and in hundreds of notebooks, and how these private creative places led to her finished works.
Organized cooperatively between Industry City and some of its creative tenants, the event was an invitation to interested visitors to «get a rare glimpse of works in progress, and discover how each tenant has customized a raw studio space to fit his or her medium and personal style,» its brochure said.
The booth will bring together the artist's work, collections and studio content to recreate his private creative environment which will highlight the human aspect of Blake's practice and how this informs his work.
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