Sentences with phrase «how easy the gameplay»

I played on normal mode so I can not imagine how the easier gameplay mode can be any simpler than the standard game.
Another aspect that deserves a lot of praise is how easy the gameplay is.

Not exact matches

All of these options are nice for those who want more gameplay, and I liked how much easier it was to level up characters this time around.
This may or may not be accurate since there have only been snippets of information regarding the actual Car and its mechanics, but taking into consideration the screenshots and how gameplay will work, it's easy to assume this to be the case.
Pix the Cat is one of those games that looks easy when you're watching someone else play but once you pick up the controller yourself; you'll be surprised at how challenging and intricate the gameplay is.
Personally, these issues did little to dull the excitement of the original gameplay ideas, but it's easy to see how other gamers might be much more annoyed.
The first boss got a bit annoying, but then I realised how some of the gameplay mechanics work and it's got a lot easier since then.
While it's easy to spot the superb atmospherics, this introduction is also where you will notice how FIFA 18 betters its predecessor in the gameplay department.
With things like the cross-platform game development framework, gameplay, you can see how easy they are making it on developers.
Making Destiny 2 sparrows easier to acquire might never happen as the early drought for the vehicles are part of the game's story and gameplay, but for a cosmetic item, Destiny 2 shaders might have a chance of being changed back to how they worked in Destiny.
Pros: -3 D Effects have had had a significant upgrade with 3D Face Tracking - C - Stick functionality vastly improves gameplay on original 3DS titles - Frame Rates in 3D on older titles heavily improved upon - Button placements are much easier to adapt to and seem rather well planned - Long sessions of gaming is now possible with how comfortable the NN3DS XL is made - Vastly improved load times on some games * - Battery life is significantly better on the NN3DS XL vs 3DS XL original - amiibo functionality is there and allows for NFC to be used without any additional equipment
I love how chaotic each race above 100cc feels, how easy it is to drop into multiplayer matches, and how many characters and tiny little gameplay features creep their way into the experience.
The gameplay is smooth and easy to navigate, though I could see how the optional use of the slide pad pro might add to the game; the camera moving on its own didn't really let me examine every corner as I would have liked.
There is one really easy way to kills these rumors, how about showing off gameplay?
But due to the near perfect nature of the game's environmental design, the challenge actually comes from the general gameplay, and will be easier or harder depending on how you go about getting to your destination.
I didn't grow up when these kinds of games were common, but it was easy to understand the appeal of Brut @l's stylized inspiration and how well it worked together with its simple, yet mildly flawed gameplay.
Gameplay is very fluid and even without the tutorial it will be easy to see how combos flow together to create a good fighting style.
Overall credit is due to Rockstar games for how well they've developed Max Payne 3; the story writing as always is captivating, the gameplay is hard to find a fault with except maybe it's a little easy to die and they've done amazingly well to bring in such a large new multiplayer experience that is new to the series.
Understanding how everything fits into the fiction of the game world with time reversing is complicated, but the actual gameplay is easy to pick up.
The gameplay is clean, the controls concise — left stick controls your isometric movement, right stick is your aim -, which makes it rather easy to get your head around with little effort, thanks to how well the game describes each new addition to your arsenal such as weapons and shields and energy bars.
With something like The Walking Dead, it's easy to see how they could release each episode a month or two apart — there's very little in the way of gameplay mechanics (it's more of a Choose Your Own Adventure than anything else), areas are small, and assets are reused between chapters.
Machinima gives you an easy, all - access pass to watch episodic narrative series like the extremely successful «Mortal Kombat: Legacy» and «Halo 4: Forward Unto Dawn», live streams, gameplay videos, and original content, including weekly and daily shows such as fan favorites «Sanity Not Included» and «How to Annoy People.»
There's no leveling up in it, only the addition of more weapons to your arsenal and therefore more specialized attacks, and while skill does play a part in the gameplay, at a certain point you know how to deal with all enemy types easily, and combat becomes outrageously easy at times.
It's easy to see how the game was so popular, with its entertaining writing and gameplay.
The gameplay is still fun at its core, but knowing just how much depth the sequels added to the equation, it's easy to feel that the original Smash Bros. is a bit dated.
There was just something about how simple and easy the gameplay was that made it so enjoyable.
Depending on how poor a job you do controlling Garian in the first, frantic five minutes of gameplay (and it will be not be easy until you master the in - game camera), you set in motion one of multiple story arcs of distinction and intrigue.
I played all 17 of the games, and was impressed by how they quickly load in three to ten seconds considering the high quality graphics and gameplay, as well as how Messenger automatically shares high scores and leaderboards so its easy to challenge people.
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