Sentences with phrase «how effective game»

It's hard to talk about how effective the game is at building atmosphere without spoiling anything, but suffice to say that even as an avid horror fan I still found myself walking through the corridors of the house with a sense of tension and dread.
As of 2016, a significant body of research exists that shows how effective game - based learning can be compared to other methods.
Serious games, game - based learning and the use of gamification in learning platforms have given rise to a learning revolution that's showing just how effective games can be.

Not exact matches

To be prepared, it's that time of year to organize our social - media tool boxes, adding some new tools that can be game - changers in terms of how effective this platform is for certain strategic objectives.
Founder Jessy Cusack explains how his product, the Zombait, reanimates dead fish and turns them into effective bait, and explains why it's a game - changer for fishermen.
A mind - blowing look at how video games might be even more effective than medicine when it comes to treating various cognitive disorders, including dementia, autism, ADHD and depression.
While it's somewhat early in the game to tally up how effective the first - of - its - kind effort has been so far, we do know that, according to the San Diego Tribune, in 2015, Silicon Valley investors infused San Diego area companies with $ 1.3 billion.
He usually plays 20 + minutes, so I'm not sure how effective he would be, playing 12 - 15 minutes per game, but he's a decent Dman overall.
How strictly they are enforced, how effective they are at shaving off time from games, or improving how fast it feels they are going remains to be seHow strictly they are enforced, how effective they are at shaving off time from games, or improving how fast it feels they are going remains to be sehow effective they are at shaving off time from games, or improving how fast it feels they are going remains to be sehow fast it feels they are going remains to be seen.
Hold their own against BOS / NYM / WSH / TOR / WSH / CHI in that 18 - game stretch and we'll be able to see how effective the approach is.
No one among the Seahawks can explain it, how they have become such a stout second - half team, how the longer the games go the more effective they are under pressure.
Just over the weekend, Giroud showed how effective he can be in front of goal, by netting twice in a game for France!
What was so impressive about his Game 1 performance was how effective he was on the offensive end of the floor.
It beats my understanding how people complain and rate a guy who hardly gets game time... while they praise others who r failing» high flying» that guy has missed many one on ones this season and chamberlain offers nothing except running with and finally loosing the ball on the other hand Campbel for the few games he played was effective defending and not bad atttacking remember he always come on as a sub considering all that pressure l
Nacho was the stand - out defender but Per did fine for most of the game; 12 effective clearances to Kos's 10, 10 duel winners to Kos's 8, 9 aerial duels to Kos's 5 — and we have clowns saying how Kos was once again «covering» for his friend.
Or how bout the passing game had not been real effective, Wentz had been under pressure a lot in the first half, had been sacked 2 twice, knocked down and hurried a number of times.
Dwight Howard has missed the Lakers» last three games with a torn labrum in his shoulder, and there's no word on when he'll be back or how effective he'll be.
We scratch our heads wondering what is wrong, with a pretty good team, and why in the important games we fail, well i.e our right and left back are frequently caught out of position, because they are to far in the front and at times forget that they are defenders, on the other hand our attackers are too busy defending, it's been a while since Welbeck scored for us, but you will see him every game standing right by Ospina or supporting the defense instead of being forward as he should be, to use his speed in effective counter attacks, same with GIROUD for an attacker he is a great defender, how many missed opportunities because he is 1 yard behind running back from his defensive position in our half.
Good squad player and no more.Very effective v CSKA last week but how many games has he really made an impact in?Also what is he?Hes certainly not a CDM or Box to Box midfielder.Hes just an average player who is able to make up the numbers when called upon.Nothing more.
If you don't know how to create an effective game plan, the alternative is to GUESS what might work.
«I know he will be frustrated with the amount of games he has not played but, if you look at his scoring record and how effective he has been when he has been on the pitch — again [on Sunday against Bournemouth], coming off the bench and grabbing an assist.
No doubt whatever about his huge talent but what matters, today, tomorrow and always is how effective you are week in and week out, year in and year out On that reckoning he has failed but with a minority of blindingly brilliant games here and there.
If they do have a fault, however, it is that while their first choice XV remains frighteningly effective in all departments of the game, it is remarkable how this declines when other members of the squad are brought in.
Their opponents on Wednesday, Blackburn, have scored in all but two of their home league games this season, so success will boil down to how effective the likes of Rafael Van Der Vaart, Luka Modric and Aaron Lennon can be in churning out opportunities in what is likely to be a congested center of the park at Ewood.
The England international remains a somewhat underappreciated player on these shores, but his record in the very biggest games shows just how effective he can be.
Despite scoring so many goals, they've come in just eight games, showing how he can be tremendously effective at times but go missing in others.
A simple and effective game plan to teach your child how to be a great digital citizen by showing good character online and following technology etiquette.
About Blog Say Yes Dog Training's goal is to help dog owners world wide learn how much fun and effective training through games can be.
Ancaster, Ontario, Canada About Blog Multi time National & World Agility Champion Susan Garrett has a goal of helping dog owners world wide to learn how much fun and effective training through games can be.
It's also worth noting how the game successfully communicates with and teaches the player its mechanics without tutorials or excessive hand holding: a godsend considering its emphasis on personal exploration and purposeful sequence breaking for more effective speedrunning.
Armor is an important part of the game, as its many resistances and weight will determine how effective you are in combat.
So, how can one create effective learning games?
In this article, I'll compare and contrast gamification vs game - based eLearning and I'll give you some useful tips on how to design an effective instructional strategy for each.
I'd always been aware of how effective memory games could be, but it was only when I started teaching primary school pupils that I saw their true value and power.
As she recounts in a new book about how principals learn to lead, Fiarman realized that effective leadership is a long game, one that begins with a belief that the adults in the building have to be learning alongside the children.
Perkins's 2008 book, Making Learning Whole: How Seven Principles of Teaching Can Transform Education, presents a new and practical research - based teaching framework in which he describes teaching as being more effective when students are introduced to the «whole game» instead of isolated disciplines.
In this article, I'll highlight some tips on how to create entertaining and effective eLearning games.
If you'd like additional insight into how to make your learning games even more effective, the article Tips To Make Learning Games Effective offers 5 tips that can help you ensure that your Learning Games walks the fine line between entertaining and infeffective, the article Tips To Make Learning Games Effective offers 5 tips that can help you ensure that your Learning Games walks the fine line between entertaining and infEffective offers 5 tips that can help you ensure that your Learning Games walks the fine line between entertaining and informative.
But Cindi Pastore's account also demonstrates how the Ritz campaign was able to mount such an effective ground game, mobilizing teachers through social media — and old - fashioned personal networking.
by Katrina Baker Chatbots and Virtual Assistants in L&D: 4 Use Cases to Pilot in 2018 by Steven Boller How We Made Our Sales Training More Effective by Making It Harder by Jeff Winters Microlearning: What It Is Not and What It Should Be by Alexander Salas Google's Linkage Of The Unity Engine With Google Maps Is A Game Changer by Kevin Murnane Mobile Apps for Learning a visual web notebook Let me tell you a story by Heather Snyder
You've seen that game - based learning can be effective, but how do you get yourself some of that serious game action?
Surely they must realise that with the rise of self publishing (especially with how effective Amazon and Smashwords are doing things) they need to up their game?
Even the best player relies on the strength of the team to win a game, and the most effective teams know how to work together, exploiting their strengths and mitigating their weaknesses.
Ancaster, Ontario, Canada About Blog Multi time National & World Agility Champion Susan Garrett has a goal of helping dog owners world wide to learn how much fun and effective training through games can be.
About Blog Say Yes Dog Training's goal is to help dog owners world wide learn how much fun and effective training through games can be.
Seeing how effective this strategy has been, Microsoft needs to get in the action and start thinking about single - player games again.
Following that, they delve into the game's story and writing and how effective it is as a horror game.
I've tried teaching people in the past how to do things in particular games (most notably trying to teach my best friend how not to suck at FPS games in Bioshock) and I haven't found it particularly effective till he'd screwed up a few (dozen) times and learned it the hard way.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Furthermore, I advice the auothe if he want to figure out how overpowered characters looks like in video games, just look how ugly Superman games, how boring Prototype 2, and Saint Row 4 I mean they were good but not effective and memorable game.
a b c d e f g h i j k l m n o p q r s t u v w x y z