Sentences with phrase «how facial animations»

very neat, it's amazing how facial animations in gaming have come to these days.
The latest dev diary for Shenmue III gives us a quick look at how facial animations are coming along.

Not exact matches

Sato was so particular in how he wanted each character to look that he would not resort to an easier and less polished method of capturing character facial animation through means of motion capture.
For the running portion [in - game play] we used motion capture, but for the facial animation and expressions we just thought how to convey human emotion.
We ooh and aah at slick animations and realistic facial effects, or exclaim how amazing the rain looks as it glints on a car bonnet.
We ooh and aah at slick animations and realistic facial effects, or exclaim how amazing the -LSB-...]
He added: «It's not alone a matter of the method how or where the facial capture is done, it's about the run - time animation techniques available, skeleton setup and so on.
«And, as Ricky was pointing out before, we've completely revamped our facial animation systems — the best way to explain is to say, well... the previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 «bones» in their faces which we used to moved the meshes around» — think about that, about how detailed Joel and Ellie's pained facial expressions were, how well the game captured the respective actors» — Troy Baker and Ashley Johnson — seminal roles.
It'll be interesting to see how far the folks at Guerrilla will be able to push the animation of the new game, especially considering that Killzone Shadowfall's facial animation was good, but fell slightly into the realm of the uncanny valley.
The facial animations of the Uruk - Hai were cool and I enjoyed how their mouths and lips pronounced every word in an exaggerated manner.
On a similar note, how has the role and status of facial animation changed in your time in the industry?
The amazing facial animations still carry forward and no matter how many times I play this game I will never forget how well this game is presented and what a great job all of the actors did.
I was also struck by how good the facial animation is in this game; the dangerous flirtatiousness sizzles between Bruce Wayne and Selina Kyle, coming through with every subtle glance and smirk.
The latest BioShock Infinite video explains how four women brought Elizabeth to life as a human character, from voice acting to motion capture, level design and facial animation.
Facial animations, dimly lit backdrops and intense action sequences fully define the gritty nature of this world and how thrillers are usually shot in Hollywood produced feature films.
Once you do understand how the presets work there's actually some great options for a realistic look, but the facial animations don't exactly translate over during gameplay.
These are the animations and facial expressions that actual portray how much a move hurts, or how badly beaten up a wrestler is.
From the emotive facial animations to characters» attire flowing in the wind, I was taken back by how good this game looks at every turn.
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