Sentences with phrase «how final this design»

It's still not clear how final this design will be, so be wary of impending changes.

Not exact matches

The shapes of your mugs and bowls are lovely, how long did it take to come up with your final designs?
My part ended as soon as I handed in a photoshop file and the final images for the topbar (along with a site marketing plan), and it's always fascinating to see to how your idea gets translated into a working site — take a look at the final design comp and check out the differences.
The final panel, The Online Scientist: Social Media and Public Engagement, discussed how scientists and communicators can design and implement effective public engagement plans that incorporate social media.
«Tim and I were able to work very closely in all the steps of the project from the experimental design in the wet lab to the final analysis of the results; the major challenge was how to handle the very large number of barley samples and for this we designed a novel approach to sequencing that exploited deep results in combinatorics,» Lonardi said.
Knowing why and how the size of the catalyst influences the final products is a vital step in those designs.
A major new paper from Sarah Tabrizi and colleagues, reporting the final outcomes of the TRACK - HD study, provides information that will help us better design trials of new therapies in HD as well as understand how the disease progresses.
Programming these recovery techniques properly can take some serious forethought and scientific application, and the good news is that in the final version of this book, I'll be walking you through exactly how to design and implement your own personal recovery plan based on what you've just learned — in the same way that I'm including full training plans based on the underground training techniques you learned about in earlier chapters.
Though our service is designed to take the stain off you and produce tangible results, we actively enable you to have the final say over how our platform fits into your life.
provide a sickening surety that no matter how much time you spend in design, the final result won't be worth playing.
As part of a class final project, Bohnstedt and a group of her classmates created their own design and proposal for a museum exhibition on advertising literacy, demonstrating how advertisers target youth, and helping young people learn how to cope with marketing strategies.
How to compare designers using a VENN diagram (mathematical cross curricular method - very visual and perfect for lower ability learners) Writing frames for design brief Writing frame for final evaluation examples of design sketches Design templates for body design brief Writing frame for final evaluation examples of design sketches Design templates for body design sketches Design templates for body Design templates for body / head
This resource pack contains: - Scheme of work with week by week breakdown and HOT questions to ask at each stage - Colour theory powerpoint - How to instruction sheet ready to print and use with pictures - Birdhouse drawing design templates to print and use - Final outcome photographs This project is designed to build craft skills and apply colour theory to a 3D object.
In the third and final article in this series, I'll go into more depth about how to design better smile sheet questions.
Students learn through the following tasks: - Gauging and collaborating previous knowledge of «equality» through a discussion - based starter task; - Reading chapters 9 and 10 with a particular focus on the increasing inequalities between the different animals, and demonstrating their understanding through a related activity sheet; - Gauging the inequalities between the animals through the design and explanation of an «equality graph» (template and instructions provided); - Understanding how the events of the final chapters help Orwell to get his message across to the reader; - Analysing how the inequalities between the animals are evident through either a character analysis of Boxer or Napoleon (template and success criteria provided); - Peer assessing their partners» learning attempts.
PHOENIX (January 8, 2013)-- The Measures of Effective Teaching (MET) project, a three - year study designed to determine how to best identify and promote great teaching, today released its third and final research report.
The final report on the 2003 - 2004 Students as Allies project included details about the five sites; the collaborative process through which we designed surveys that included a common core of questions along with school - specific questions developed by student - teacher research teams; and how students became involved in the project, gathered and analyzed their data, presented their findings at public «summits,» and then turned them into topics for discussion and action.
Statewide assessments across the US are essentially «final exam» tests to find out how much kids have learned, rather than diagnostic tests designed to help teachers teach [except in an after - the - fact way to perhaps adjust instructional practice for the next group of kids, a relatively weak form of diagnostic testing for individual teachers].
The added components during the final 2 years of the grant were designed to deepen faculty members» understandings of how and why technology integration could impact curriculum development and student learning.
«How did all this get past the final design committee?»
Anything that is mass - produced for sale, no matter how much intellectual design goes into the final product, will always exhibit something of both of these.
The final decision on editorial changes, book cover design, and how much promotional support (if any) a book will receive is made solely by the publisher.
How an author produces ready - to - go book production files — whether for print or e-book — is a matter of individual ability, the complexity of the book design, and the professionalism required in the final product.
You should be presented with concept choices, be kept apprised of design decisions, and have the final say on how your website will look.
A lot of research is currently in progress with better designed studies to make a final conclusion on the use of training collars for dogs and how they affect pets.
«I can't wait to show our fans how every piece of the design comes together before the final reveal,» Joanna said in a statement.
It would have been great had we gotten to his first incarnation and see how he progressed, but his section of the book only shows his final design.
How, for example, did the early examples of Arno shown in the book morph into the final, more elegant design?
Despite my complaints regarding how little effort seems to have gone into creating little side - narratives and gameplay designs, I did find myself completing almost all of the side - quests, with Riddler's being a notable exception thanks to the final step being to solve every single damn riddle in the city.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
We'll just have to see how NOA designs and presents the final event.
In a post on his official blog, Rhodes shows how he evolved the design for many of the iconic characters from BioWare's most recent franchises, giving us insight into his design process and allowing us to see some of the ideas that ultimately didn't make it into the final product.
One of the great parts of the original Final Fantasy XII was that it was a beautiful game — not because of how it looked technically, but because of its design.
The ability to create a spectacular final design proposal is the ultimate achievement in learning how to design video games.
We care about how they are made, how they are designed, and many other aspects that go into the final game.
I'm also troubled by how it affects their game design philosophy as past Final Fantasy games had a definitive end when you finished the game you bought.
I don't know what the final design will be like or how it will be delivered but am pretty sure the game accessibility and progression will not be comprised of poorly hidden codes and lazily placed keys.
While we have (and will continue to have, until we can see the final game in action) concerns of how well the studio will be able to manage quest design and overall cohesion between its wider narrative and overworld — something genre veterans still struggle with to this day — the core of the game is just so damned impressive.
Looking at the final in game models of Jehuty next to the early design sketches drives home how well the Z.O.E. development team adapted the fluid lines and futuristic elements of the mech to PS2 era graphics, which was no mean feat.
Looking at the final in game models of Jehuty next to the early design sketches drives home how well the
While not an official preview of the game, today Yanderedev posted a video exploring recently released Japanese school - life game Natsuiro High School, examining its design and how its mechanics might be able to influence the features in Yandere Simulator's final release.
It has aged very poorly, however, with some of the ugliest palettes possible on the NES, the unrealized potential of the totally random weather patterns featured therein, and some extremely boring and repetitive levels and level designs (it's insane how many times you have to fight Bowser in the final world with so little variation each time).
My choice becomes how I design the system, rather than the final outcome — it's relying on a systematic approach.
As the team began to more seriously consider spelling the IBEW acronym in a portion of the array, they wanted to test out how the design would actually look from an airplane before making a final decision.
The final memo problem I designed presents the students with the challenge of predicting how the court will resolve a California dispute between two couples who used the same fertility clinic.
At the end of each chapter, you will take a short quiz that is designed to test how well you understand the main points of each chapter to prepare you for the final exam.
Although distribution and padding are elements to consider when determining how a headset feels, the true value shows how differences in materials and designs affect the final weight.
Let's explore each of its elements and how they influence the overall design before making a final assessment:
We're not saying that's when Alcatel plans to unveil its upcoming flagship smartphone, but seeing how we might have a look at the phone's final design, it would make sense.
It'll be interesting to see how much this focus on modularity affects the final design of the Mac Pro.
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