Look, we all have our favourite games, and by the way, I love the first Gothic, but here in the comments section of this blog it's better to discuss Thomas» ideas, games directly related to them and
how Frictional games can be viewed through the lens of these ideas.
The concept of «jamming by shear» was introduced to explain
how frictional fluid materials transition from a flowing to rigid state.
Not exact matches
«Those patterns and the
frictional behavior they cause might be able to tell us something about
how earthquakes nucleate and
how they propagate.»
Volcanologists at the University have discovered that a process called
frictional melting plays a role in determining
how a volcano will erupt, by dictating
how fast magma can ascend to the surface, and
how much resistance it faces en - route.
Using friction experiments University of Liverpool scientists have shown that
frictional melting plays a role in determining
how a volcano will erupt.
«Using friction experiments we have shown that the extent of
frictional melting depends on the composition of the rock and magma, which determines
how fast or slow the magma travels to the surface during the eruption.»
I am looking forward to seeing this movement advance into new areas and especially to see
how the approach works coupled with
Frictional's experience of horror game development.
Today
Frictional Games, creators of the Amnesia and Penumbra series, show you a little preview of what the music will sound like and
how it was created for their upcoming game SOMA.
It's a «patch» that works within the framework of SOMA, while he mulls
how it might be possible to address his own concerns with those of players, as
Frictional makes new games.
Calling SOMA «far from a safe bet» and something that wasn't an «easy sell,»
Frictional also took the time to compare the game to Amnesia: The Dark Descent and offered an insight into
how well it did.