Sentences with phrase «how game journalists»

I love how game journalists bashed this game and didn't even play the game!!!

Not exact matches

As we take an exclusive first look at Red Dead Redemption 2, journalist and historian Holly Nielsen explores how the first game is one of gaming's best examples of historical atmosphere.
our pathetic story about arsenal title contenders fade away in a month... and all those shitty players always come out and say how arsenal is fighting for the title (arteta, giroud etc...) time for a new menager, one who will not speaking to the journalists how transfer window should shot down earlier but he is the only one trying to do something in the last day of the transfer window or he is pretending that he is doing something, but no... he flew to the france to be a pundit for france game... I am sick and tired of this man, can't stand it anymore...
A journalist friend tells me stories of a university linguistic professors who becomes rabid Roma nut every Sunday, and a dentist who won't let his wife near the television during games because of superstitions about how that might affect the outcome of the match.
Surely, the fact that 59,000 Gooners all cheered the numpty Davies off the pitch should have indicated to journalists how we all felt it about the way the game was going.
Especially considering how highly this game was praised by game journalists.
Not a ton is known about this game yet, journalists had their hands on a playable version last summer and the general consensus was that it still needs some work, so let's see how many finishing touches they were able to add in about a year.
Veteran game journalist Geoff Keighley joins Kotaku Splitscreen this week to talk about what it's like to produce The Game Awards, how he decides which trailer to debut, and the hilarious request he got from the people who make Dorigame journalist Geoff Keighley joins Kotaku Splitscreen this week to talk about what it's like to produce The Game Awards, how he decides which trailer to debut, and the hilarious request he got from the people who make DoriGame Awards, how he decides which trailer to debut, and the hilarious request he got from the people who make Doritos.
And all us journalists can go back to complaining how big and unruly E3 is, and how we wish we could actually get some time with all the games.
CNN, MSNBC, every tech journalist, the guy who sits in the cubical next to you go on and on about how innovative Apple is for literally inventing the idea of attaching game controllers to a tablet.
Or when a bunch of games «journalists» get together to write simultaneously posted articles about how gamers are dead and everyone should just ignore everything they say instead of, you know, reporting about video games.
The PS3 hate is so old and uncalled for now it just shows how fanboyish a lot of game journalists actually are, utterly pathetic
Furthermore, it's a little baffling that a video game journalist would seriously criticise a game for not flat out telling you how to find the hidden items, that's what makes them, y ’ know, hidden.
To finish us off, here's a kickstarter to write a book on how to become a freelance video game journalist.
Some game journalists would really need to learn how to play better, though huhu.
Where the co-host standing next to one of our best journalist Geoff Kiegly thought it cute to patronize, disrespect, and misrepresent gamers in such a disparaging way that the cringe worthlessness of his presence could not have pointed to how gamers have been looked at for years with sullied ignorance.
We sat down with him to talk about how he first got started as a new media and game journalist, his contribution to the Ukranian game industry and the state of the Ukranian game market.
Not even the journalist who did previews ever say anything about how bad it was or what was missing and even when someone did question the game.
Heiko Klinge's (Webedia Gaming) talk shed light on the issue of how to get a mainstream blog or site to showcase or feature a game developer's project, and how to raise a journalist's interest in your game.
Especially considering how highly this game was praised by game journalists.
Cue the witty «Cel - da» puns from games journalists and players alike, unable to see how a game that looked like a cartoon could carry on such a serious and beloved franchise.
They go into more detail about the background of Laser League in a Developer Diary video, discussing how at every step of the way, members of the public and various journalists pushed them to work more on the game.
Josh will take you through how to get your game noticed when it washes up in the overfull inboxes of games journalists.
And how exactly a bunch of almost powerless games journalists even cones close to stacking up against that commercial pressure?
I'm going to attempt to show how this data links to Metacritic scores — demonstrating which games that gamers and journalists agree on (and which ones they don't).
We covered a lot, from the recent uproar over the sexist nature of gaming to how to be a games journalist to the imminent closure of Nintendo Power magazine.
It got me thinking about how we — players, critics, journalists — really struggle to appreciate that these games are created not just by the one or two people we see in a dozen pre-release interviews and profiles, but by dozens if not hundreds of people, each with some small say in what the final creative work will look like.
You have a journalist coming over to write a video game - you'd go «Oh yeah, you think you know how to do it - why don't you try to write a video game».
As reported by Venturebeat, during the «1ReasonToBe» session, Brenda Romero, Journey exec producer Robin Hunicke, Microsoft Games Studios game designer Kim McAuliffe, Storm8 designer Elizabeth Sampat, game critic Mattie Brice and Gamasutra journalist Leigh Alexander took to the stage to discuss how to make it as a woman in the game industry and the problems they face.
No amount of previews where you journalists talk about how incredible and fun the games are because they have like seven Move controllers provided (which would cost us $ 280) for Joust or four DualShock 4 controllers (which would costs us $ 240) can do anything to convince me.
How to become a game journalist, according to gaming journalists.
After an absolutely explosive gameplay reveal last month — with dozens of journalists, streamers and influencers going hands - on with the game — this was Activision's chance to really let people know exactly how Destiny 2 plays by allowing attendees to capture media.
And every Pokemon game seemingly gets recorded by an awful lot of gaming journalists and YouTube celebrities who clearly don't have the slightest clue how the game mechanics work.
Because of an uproar this bad, I feel that the chances of this game coming over unscathed by edits / censorship is gonna drop harshly... It's scary how people who aren't even mainstream journalists are becoming far better at fact checking than mainstream journalists themselves.
Hundreds of women games developers, journalists and culture commentators have poured out their anxieties, passion for their craft and how there are some in the industry and culture who make them think about leaving it all behind.
But for journalists and others who are not climate scientists, some narrative would help, as inline text and more clarification as footnotes if needed including, cover for example: — being very clear for a graph what was being forecast (people play silly games with Hansen, confusing which was BAU)-- Perhaps showing original graph first «This is what was predicted...» in [clearly a] sidebar THEN annotated / overlayed graph with «And this is how they did...» sidebar — placing the prediction in context of the evolving data and science (e.g. we'd reached 3xx ppm and trajectory was; or «used improved ocean model»; or whatever)-- perhaps a nod to the successive IPCC reports and links to their narrative, so the historical evolution is clear, and also perhaps, how the confidence level has evolved.
Longtime New York Times journalist Mark Bittman plays a losing game of phone tag with New Jersey Governor Chris Christie's office, in an effort to interview the governor about climate change, Sandy and the delicate matter of just how Garden State communities should rebuild.
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