I love
how game journalists bashed this game and didn't even play the game!!!
Not exact matches
As we take an exclusive first look at Red Dead Redemption 2,
journalist and historian Holly Nielsen explores
how the first
game is one of gaming's best examples of historical atmosphere.
our pathetic story about arsenal title contenders fade away in a month... and all those shitty players always come out and say
how arsenal is fighting for the title (arteta, giroud etc...) time for a new menager, one who will not speaking to the
journalists how transfer window should shot down earlier but he is the only one trying to do something in the last day of the transfer window or he is pretending that he is doing something, but no... he flew to the france to be a pundit for france
game... I am sick and tired of this man, can't stand it anymore...
A
journalist friend tells me stories of a university linguistic professors who becomes rabid Roma nut every Sunday, and a dentist who won't let his wife near the television during
games because of superstitions about
how that might affect the outcome of the match.
Surely, the fact that 59,000 Gooners all cheered the numpty Davies off the pitch should have indicated to
journalists how we all felt it about the way the
game was going.
Especially considering
how highly this
game was praised by
game journalists.
Not a ton is known about this
game yet,
journalists had their hands on a playable version last summer and the general consensus was that it still needs some work, so let's see
how many finishing touches they were able to add in about a year.
Veteran
game journalist Geoff Keighley joins Kotaku Splitscreen this week to talk about what it's like to produce The Game Awards, how he decides which trailer to debut, and the hilarious request he got from the people who make Dori
game journalist Geoff Keighley joins Kotaku Splitscreen this week to talk about what it's like to produce The
Game Awards, how he decides which trailer to debut, and the hilarious request he got from the people who make Dori
Game Awards,
how he decides which trailer to debut, and the hilarious request he got from the people who make Doritos.
And all us
journalists can go back to complaining
how big and unruly E3 is, and
how we wish we could actually get some time with all the
games.
CNN, MSNBC, every tech
journalist, the guy who sits in the cubical next to you go on and on about
how innovative Apple is for literally inventing the idea of attaching
game controllers to a tablet.
Or when a bunch of
games «
journalists» get together to write simultaneously posted articles about
how gamers are dead and everyone should just ignore everything they say instead of, you know, reporting about video
games.
The PS3 hate is so old and uncalled for now it just shows
how fanboyish a lot of
game journalists actually are, utterly pathetic
Furthermore, it's a little baffling that a video
game journalist would seriously criticise a
game for not flat out telling you
how to find the hidden items, that's what makes them, y ’ know, hidden.
To finish us off, here's a kickstarter to write a book on
how to become a freelance video
game journalist.
Some
game journalists would really need to learn
how to play better, though huhu.
Where the co-host standing next to one of our best
journalist Geoff Kiegly thought it cute to patronize, disrespect, and misrepresent
gamers in such a disparaging way that the cringe worthlessness of his presence could not have pointed to
how gamers have been looked at for years with sullied ignorance.
We sat down with him to talk about
how he first got started as a new media and
game journalist, his contribution to the Ukranian
game industry and the state of the Ukranian
game market.
Not even the
journalist who did previews ever say anything about
how bad it was or what was missing and even when someone did question the
game.
Heiko Klinge's (Webedia Gaming) talk shed light on the issue of
how to get a mainstream blog or site to showcase or feature a
game developer's project, and
how to raise a
journalist's interest in your
game.
Especially considering
how highly this
game was praised by
game journalists.
Cue the witty «Cel - da» puns from
games journalists and players alike, unable to see
how a
game that looked like a cartoon could carry on such a serious and beloved franchise.
They go into more detail about the background of Laser League in a Developer Diary video, discussing
how at every step of the way, members of the public and various
journalists pushed them to work more on the
game.
Josh will take you through
how to get your
game noticed when it washes up in the overfull inboxes of
games journalists.
And
how exactly a bunch of almost powerless
games journalists even cones close to stacking up against that commercial pressure?
I'm going to attempt to show
how this data links to Metacritic scores — demonstrating which
games that
gamers and
journalists agree on (and which ones they don't).
We covered a lot, from the recent uproar over the sexist nature of gaming to
how to be a
games journalist to the imminent closure of Nintendo Power magazine.
It got me thinking about
how we — players, critics,
journalists — really struggle to appreciate that these
games are created not just by the one or two people we see in a dozen pre-release interviews and profiles, but by dozens if not hundreds of people, each with some small say in what the final creative work will look like.
You have a
journalist coming over to write a video
game - you'd go «Oh yeah, you think you know
how to do it - why don't you try to write a video
game».
As reported by Venturebeat, during the «1ReasonToBe» session, Brenda Romero, Journey exec producer Robin Hunicke, Microsoft Games Studios
game designer Kim McAuliffe, Storm8 designer Elizabeth Sampat,
game critic Mattie Brice and Gamasutra
journalist Leigh Alexander took to the stage to discuss
how to make it as a woman in the
game industry and the problems they face.
No amount of previews where you
journalists talk about
how incredible and fun the
games are because they have like seven Move controllers provided (which would cost us $ 280) for Joust or four DualShock 4 controllers (which would costs us $ 240) can do anything to convince me.
How to become a
game journalist, according to gaming
journalists.
After an absolutely explosive gameplay reveal last month — with dozens of
journalists, streamers and influencers going hands - on with the
game — this was Activision's chance to really let people know exactly
how Destiny 2 plays by allowing attendees to capture media.
And every Pokemon
game seemingly gets recorded by an awful lot of gaming
journalists and YouTube celebrities who clearly don't have the slightest clue
how the
game mechanics work.
Because of an uproar this bad, I feel that the chances of this
game coming over unscathed by edits / censorship is gonna drop harshly... It's scary
how people who aren't even mainstream
journalists are becoming far better at fact checking than mainstream
journalists themselves.
Hundreds of women
games developers,
journalists and culture commentators have poured out their anxieties, passion for their craft and
how there are some in the industry and culture who make them think about leaving it all behind.
But for
journalists and others who are not climate scientists, some narrative would help, as inline text and more clarification as footnotes if needed including, cover for example: — being very clear for a graph what was being forecast (people play silly
games with Hansen, confusing which was BAU)-- Perhaps showing original graph first «This is what was predicted...» in [clearly a] sidebar THEN annotated / overlayed graph with «And this is
how they did...» sidebar — placing the prediction in context of the evolving data and science (e.g. we'd reached 3xx ppm and trajectory was; or «used improved ocean model»; or whatever)-- perhaps a nod to the successive IPCC reports and links to their narrative, so the historical evolution is clear, and also perhaps,
how the confidence level has evolved.
Longtime New York Times
journalist Mark Bittman plays a losing
game of phone tag with New Jersey Governor Chris Christie's office, in an effort to interview the governor about climate change, Sandy and the delicate matter of just
how Garden State communities should rebuild.