Sentences with phrase «how game sound»

Question — The CD format based consoles, such as the PlayStation, was a major help in the evolution of how game sound effects and soundtracks were made, as it allowed for more complicated sounds to be created and stored.
But the magic is truly in how the game is presented and how the game sounds, looks and controls which is absolutely a breath of fresh air and so charming it might give you cavities just by looking at it.
In pretty much every racing game I offer my opinion on I comment about the genre not lending itself to extensive discussion about how the game sounds.
There was never anything wrong with how the game sounded on 360 or PS3, the soundtrack was pretty neat featuring Faith No More, Alice In Chains, Soundgarden and other artists.

Not exact matches

We need a new & sound manager who knows how to read games & get results asap or we wld be doomed forever.
Sounds to me like he is simply bitter, and the fact he is complaining about playing 11 against 11 shows you just how much belief he had in his side to win the game.
His voice, low and gravely, sounds exactly how it should for someone who's been around the game for as long as he has.
It sounds ridiculous but hear me out, he always plays attacking football, or as our manager likes to say «approaches the game with a positive attitude», he knows how to be consistent with his goals (kept Wigan in PL despite everyone saying they would be relegated), also brought his team to a cup final on an extremely low budget, was also responsible for the passing philosophy in Swansea, and most importantly, he can nurture YOUNG talent (Lukaku already has 50 goals in England, Delofeu is starting to bloom, Stones is already flourishing,...) Imo someone like Matinez would be the perfect candidate for the job, but he has to prove he can win trophies as well and challenge in Europe as well.
How does opening the 2017 college football season with a Florida State vs Alabama game at the Atlanta Falcons» new stadium sound?
Real, hungry, motivated, 21st century tactics managers — like all our main rivals have — think first about how to win games and understand that teams MUST have balance and shape; that defence MUST be sound, you must have fiercely committed players across the team and squad and you can not carry injury prone players year after year after long frustrating year.
If he continues to progress at his present rate that price would be considered a bargain, especially if he performs well in the Premiership, and Wenger may consider this as a sound investment for the future, but with Olivier Giroud in scintillating form and Danny Welbeck progressing nicely it is hard to see how he could get much game time at the Emirates at the moment.....
You can definitely see just how far racing games have come since then, the graphics, visuals, sound and handling seem so much more realistic and refined in the latest F1 game.
How does a trip for four to Super Bowl XLVIII, free milk for a year, and two tickets to a local NFL game sound?
By playing games that invite your toddler to repeat sounds, you are helping to show her how to play with sounds and language.
It may sound like a rather bizarre game — a distant 3D relative of Tetris, perhaps — but it is in fact a brilliant disguise for one of the toughest conundrums facing biologists today: how do proteins fold?
I for sure believe for bodybuilding and health benefits chasing the pump is right now how you do that is variable, I've been drop setting but with light weight and if i rest pause its with light weight and this adds to the pump if you just do 5 straight sets there is a trauma and effect but i think the bottom line as micheal states is total reps for the week 250 to 500 and thats my thing today i drop setted i didn't want to do 5 heavy sets it did not feel right so i altered my game and i had a great workout screw getting fixated on i have to do this exact detailed workout... man your body is not a robot it sounds like your used to that style from powerlifting programming.......
The Red Flag Rulebook is an educational tool to give women sound advice on how to bring back patience and effort into the dating game, as well as an entertaining audio that will give women a good laugh to share on any «girls night out» occasion.
I enjoy writing, reading, and video games, and listening to people (I know how odd that sounds.)
This game is the best with all the best sound graphics and levels puls how much deatial is put in to the guns this is a sweet game i would
This game is the best with all the best sound graphics and levels puls how much deatial is put in to the guns this is a sweet game i would recommend this to anyone.
I was extremely impressed with how the game looked and sounded so close to its source material.
I can not explain in words just how amazingly the look and sounds of each game world was represented.
What ends up being disappointing is just how bland the game looks and sounds.
This does sound pretty easy and depending on your ability level for racing games will depend on how long and hard this mode is.
The sound effects are right on track with how every fighting game should be.
Starting with creating sounds and putting them in the game, to how they are played back in the engine and finally pushed to your ears.
When asked how he would imagine Mario incorporated into the genre, Koinuma mentions that Mario would need to branch away from the hand - to - hand fighting seen in Smash and mentioned a few moves that will likely sound familiar to players of Hyrule Warriors, or any Dynasty Warriors inspired game.
As much as I absolutley NEED to know about this game, because of how cool it sounds, nobody, deep down, likes a spoiler.
Though it would have been fun to see Ralph game - jump into more than a few games, I guess something has to be saved for the sequel, no matter how bad of an idea it may sound.
But if you don't care about any of that and solely care about knowing if Animal Crossing: Pocket Camp actually sounds like how an Animal Crossing game should, then rest easy, because the soundtrack is very Animal Crossing, so if you have yet to play, there are plenty of soothing and instrumental tunes that will charm and delight you, which in itself is Animal Crossing: Pocket Camp in a nutshell.
Activities — designed to suit different age - groups — include games and activities to develop identification and analysis of different camera shots, learning how to construct a story and use character analysis in scriptwriting, analysing use of sound, expressing thoughts and opinions on a piece of film and exploring mise - en - scene.
Other teaching suggestions include: playing games with rhyming words and alliterative words to develop students» awareness of how sounds combine to form words (Antunez, 2002; Kaufman & Franco, 2004), and, in the case of Spanish - speaking ELLs, building upon the similarities and differences between the sound systems of the two languages (Helman, 2004).
They feature Dolby Atmos technology, as well as a preloaded Dolby app for optimizing the how music, movies and games sound.
I don't know a lot about game Kickstarters, so I don't know if $ 40 - 50 (depending on how early you pledge) is a typical price point or not, but the concept sounds fun.
Full Version Games Include: Tap Farm, an interactive farm with fun animations and sounds Shapes and Colors, identify the correct color and shape including circles, triangles, squares, and more Alphabet Bounce, learn the alphabet with helpful voice narration Balloon Burst, a fun game to encourage hand eye coordination Animal Find, learn how to follow directions and identify objects Animal Puzzles, put together fun farm scenes Counting Jumble, learn how to count numbers 1 - 10 Animal Memory, match the animals to the card Fruit Slingshot, pure fun and entertainment for your kiddo Shadow Matching, improve critical thinking by identifying a shadow and outline Toy Box Numbers, help with numbers and counting while putting toys away Alphabet and Number Bingo, helpful voices call out numbers and letters to identify
It sounds like that this is for syncing gameplay across multiple Kindle Fire devices — though we're not sure how many people out there are playing the same game across multiple devices.
Learn from a credit expert how to win the credit game and increase your ability to provide a more financially sound future for you and your family.
* Contains sound investment advice and simple principles of investing from two of the most respected individuals in the investment world * Burton G. Malkiel is the bestselling author of A Random Walk Down Wall Street and Charles D. Ellis is the bestselling author of Winning the Loser's Game * Shows how to deal with an investor's own worst enemies: fear and greed
Trick Training The more optional of the two, trick training is just how it sounds, teaching different tricks and games to your bird.
Although a playful kitten sounds endearing, consider how many games of chase the mouse - toy you want to play each day, and whether you have kids or other animals who can stand in as playmates.
Learn more about how playing with your cat — choosing the right cat toys, games, sound stimulation, and frequency are an important part of maintaining their health and your bond with them.
At the risk of sounding like Pollyana, while winning is nice, it is also how you all play the game.
Have you followed anything about this game, from the level of customization options to how much work they put into gun noises so they all sound different?
its all part of his plan to getting more money it may not seem like it from how humble he may sound... Make a successful game > take it down > have the media pick up on it > put it back on the market > Have the media hype it up that its coming back that way he gets paid even more smart smart
Once that's all done it's on to the actual development of your game, which is done by using a total of 9 different sliders, each of which corresponds to a different aspect of the game (Story / Quests, engine, gameplay, dialogues, graphics, sound, world design, level design, AI), to balance how much of the total development time is spent on each one.
There I am driving along a circuit on Nascar 14 and the signal goes; the picture becomes distorted and there is nothing I can do, then I hear a crash and the picture resumes, I managed to go from 16th to last and it wasn't my fault because I lost control and smashed into a wall (doesn't sound a lot until you actually realise how difficult the game is).
I'm anticipating this game to be good, Even great but perfect really is a hard drive for me... Pacing, Graphics, Sound, Scale, Lieniarity -LRB-??? How versatile a game is), all that and more plays into it... It will be fun and exciting.
Also funny how they just started kickstart at E3 n already have a trailer for the game... Sounds like they happen plans to make it before they stole gamers money!!!
I can't pretend to know how pros prefer to play the game but this sounds like if it's allowed perhaps it should be under a sub-category of some kind.
Considering how much time does need to be spent on the gameplay above else, perhaps demanding such high standards of the audio is stupid, especially when gamers place far more emphasis on the graphics than the sound.
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