I really like
how gameplay flows.
Not exact matches
As my issue with the Star notes is
how they impact overall song difficulty and the normal
flow of
gameplay, making that change didn't affect my opinion of them.
The developers understand
how to properly implement the cinematic moments with the
gameplay segments that are integrated in a way that you will rarely feel the
flow of the game breaking with them.
Through
gameplay, the students are able to see the logic and
flow of the game, and
how the components of the test chamber relate to and build upon one another.
Sadly, I didn't get any hands on time with the game so I can't tell you
how well the two work together, but Shibata says they've designed it so the
gameplay flows around the two.
As for
how the
gameplay itself will
flow, although there's been no explicit mention of the specifics like exosuits and the like, all things point to them being left behind.
Where it falters is in
how repetitive the
gameplay can feel, the disruptions to the
flow of combat and
how inaccurate many attacks can be due to length animations.
Gameplay is very fluid and even without the tutorial it will be easy to see
how combos
flow together to create a good fighting style.