This utterly beautiful game is a stunning reminder of just
how good first person shooters can be when done right.
Not exact matches
this definitely isn't the
first time i've seen
people use shooting percentages as a definitive measure of
how good of a
shooter a certain player is, but i just wanted to point out why that's faulty.
To show
how much
better it is for fiddly applications, his team used the watch to play the
first -
person shooter Doom.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with
shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange
how I play
first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see
how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to
shooters on a console... as much as I like playing
shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as
well as PC being the only platform to get the
best shooters on... no longer the case by any means)... but with a
first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
While it's not your typical
first -
person twitch
shooter, it still allows me to gauge
how well a
shooter performs in terms of aiming and firing, and whether or not latency affects the outcome.
Dust 514 should
well be making an appearance, and it'll be interesting to see
how comprehensively the
first person shooter has been integrated with its older brother EVE Online.
Watch and listen as the fellows at Eurocom speak about
how the new game isn't just a cash - in on one of the most popular games of all time, and
how Wii owners are getting the «
best first -
person shooter for Wii.»
Being the
best first -
person shooter games currently, I would understand why most
people would want to know
how to play Shadowgun Legends on PC.
Not only did it raise the bar for
first person console
shooters, it showed just
how good mass online multiplayer gameplay could be.
The studio was founded by the creators of Call of Duty and staffed by some of the most skilful stalwarts in the
first -
person shooter genre; from the
best entries in Activision's behemoth franchise all the way back to 2002's Medal of Honor: Allied Assault, Respawn's collective has made great cinematic
shooters, and this team knows
how to reinvent, rethink and reignite the genre.
It is an outstanding title from this year, it will benefit from increased exposure, it is a great looking game that can test the capabilities of the Steam Machine, and it being a
First -
Person Shooter will provide useful feedback to Valve about
how well the Steam Controller works with this type of game.