The major changes in the game are an adjustment to
how guard breaks work and the introduction of super moves and meters.
Not exact matches
Anne Roiphe's story, however, is not ultimately about
how she
broke into the
guarded elite, but
how she got out of it.
...
how good could this team be if they just had ONE good
guard who could
break down the defence, get some free thows, and set up team mates?
Fast -
breaking Brigham Young, which knows
how to get the ball in and up and has good
guards, has an excellent chance to end UCLA's title defense Friday night.
He handles the ball like the point
guard, he beats up his opponents with the dribble on the regular occasions, there is no need for him to speed up, that's not his game, if he try that he will become turnover prone player, he's adjusting the game up to his own speed, sometimes when he sees advantages he can be even quicker,
how many centers can run the fast
break with the ball, run over the entire Clipper defense and throw the perfect alley op pass to Millsap for the dunk??? Nothing wrong with his handle and speed, I don't agree with you at all about improvement of his game.
The fact that parts of this act were already ruled unconstitutional by a NY judge, with more still being appealed shows
how much real thought was put into it; within the first few weeks of passing this debacle almost all police, armed
guards etc. were violating the law because the legislators in their infinite wisdom forgot to exempt law enforcement, not to mention all the people who went to bed and then the next day — due to the fly - by - night method of governing — people woke up
breaking the law without having done anything.
The problem being,
how to
break into this well -
guarded house and do the impossible — find kids and find money.
I have yet to
break out of prison but just learning
how to work the time system in my favor (I found a way to stay up all night), looting other inmate's cells, getting strong enough to beat up on people and hiding stuff from
guards was an awesome experience in its own right.
Coupled with the game's tutorial that walks players through step - by - step on
how to do throws, counter-throws,
guard breaks, stuns, and air juggling, DOA:D makes getting into the game easy for veterans and newcomers to the series alike.
There were a few times when I would miss a roll call or a dinner
break and the
guards noticed so I had to be very careful in
how I went about planning my escape.
I like
how Spike will improve big awakenings so folks can't just sit there blocking, sidestepping the
guard break and basically never taking any damage.