Mobile developers who are eying the Nintendo Switch as a release platform should take a hint from the Cat Quest developers to see
how mobile ports should be done.
Not exact matches
But no matter
how high the production value is, or
how flawless the
port is, it's still a
port of a game made for
mobile devices, and at a much, much higher price than what we're used.
Once they cracked
how to make Dragon Quest VIII work well on
mobile, it paved the way for the older, less graphically intensive games in the series, like the excellent
port of Dragon Quest IV.
It's a nice distraction and even a good bit of fun depending on
how much you enjoy space combat titles, but only if you go in knowing full well that this is a
port a
mobile game, absent of much the charm and detail we've come to expect from Sid Meier titles.
Obviously providing online co-op support would require Square - Enix to jump through some extra hoops, but considering
how many iterations of this game there have been (including a
mobile phone
port from 2009 in Japan), it would have been very nice to join up with a pal or two for some monster - slaying goodness this time around.
Like T -
Mobile, AT&T is warning its customers about «
port - out» scams and is showing
how to prevent them.
Back in August 2015, MobileSyrup senior editor Patrick O'Rourke wrote about
how the Japanese gaming giant was successfully
porting its classic games to
mobile devices, such as Final Fantasy VII and Final Fantasy Tactics: The War of the Lions.
In an era where streaming boxes and
mobile devices alike are cutting back on
how they let users connect, the Shield's preponderance of
ports represents a welcome respite.