But the really impressive adjustment is
how moving the character is implemented, an action that would regularly be controlled via the left pad.
Not exact matches
How do you decide it's time to
move on from a
character or storyline?
Joining a club of arsenal s stature has its ups and downs.There is a requirement of
how our players should perform when on the pitch.The following is a list of players who were wrong to choose arsenal.Aaron ramsey - Even though he is the most favoured of all players at the club now.I cant help but think
how it would have gone for Him if he decided to search for other greener pastures.He was a clear talented footballer during his time at cardiff but he hasnt been raised with the discipline at arsenal.You can always see ramseys all round strengths but sadly Its not helping him or the club with his foward
moving pleasurr.He is so Over used and its sometimes difficult for him to get used to the rythm of the game.With time you realise he gets low ib confidence and his engine gets wasted.He needed somebody who would have managed him properly and with care and that person is certainpy not wenger.You would have been better off at Manu mate.Calum chambers - Came us a very talented player from southampton with raw talent.He was very good at first but wenger found a way to reduce his level of confidence.His inexperience was left exposed and wenger did nt do anything to resolve that problem and instead He looked for other talented players.Alex oxlade chamberlain - Another very talented player who needed only his skilled sharpened and his
character modelled.That and he was ready to become a world beater.But wenger decided to let him run and run like a headless chicken causing him to be often injured and damaging his confidence.Who knows what would have happened to him gad he decided to look for more greener pasture.He is surely a much better player than this.Theo walcott - Another player who was tipped to have a very bright future.He had it in him.But all he needed was an appropriate manager who would nurture him with discipline and help him with his talent.But on Coming to arsenal he was given Much more responsiblities putting more weight on his shoulders on top of that another player who was recklessly managed with his talent and never coming off age because his
character wasnt properly shaped.Mesut ozil - Al right i agree he perfoms well just recently.But imagine all the legendary players he was often compared to during his time at real madrid.On coming to arsenal he found no rotation often overused, suffered many injuries and his confidence dwindled.It is pretty clear arsene does not take any responsibility for players.And when at arsenal you have to be your own manager.You need not rely on your manager otherwise you might continue being the same player for the next many years.That is why each and every player are what they are because of their own efforts and wenger had nothing to do with it.Van persie was the same player for over 7 years untill he himself decided to change.Wenger only organises and prepares tge team while the rest is in your court.It is not what so many people make it out to be.Thats why we need to pressure wenger more than our own players.They are their own self managers and wenger needs to take that responsibility
This was part of his early
character, with one of Angle's signature
moves even labeled the «Olympic Slam» for much longer than you would have expected given
how protective that organization tends to be with their name.
Second, if you make a
move that runs counter to the identity that you've constructed for yourself, no matter
how advantageous that
move may be, it's ultimately counterproductive as it calls your
character into question — undesirable in a leader (and particularly in the midst of uncertainty).
These create simple rules that specify
how the
character should behave, and the individual joints simply
move to obey them.
Crowd scenes in these movies use animation algorithms based on flocking activity, in which each
character moves in a preprogrammed way depending upon
how her neighbors
move.
To improve the authenticity of the
character's movements, animators used the software to calculate
how Scorponok would
move through its scenes.
Sensors in each joint measure the bending angle or the degree of a twisting motion, and transfer this information to a software that computes
how the virtual
characters should
move.
If you are following me for a while you must have realized
how much I appreciate clothes that have a
character of their own,
move along with me.
They have the ability to meet each other and get a feel for each other's personality and get to know each other a little better before they take it offline.With «webdating,» you get a feel for chemistry and the ability to pinpoint each other's personality and
character; you can see them, see
how they smile, see
how they
move and this gives you insight into what that person is really like as opposed to just reading a typed profile or chat with them on IM which is less personal.
But no matter
how realistically these
characters move or blink or smile, there's always a coldness about them, particularly around the eyes, that makes them a little spooky.
The first half of the movie is centered upon Tommy's
character and
how he lives his «life,» then it
moves onto another argument, the fact that Tommy needs someone.
You find out more about that process is the 5:29 «Bringing the
Characters to Life,» which includes interviews with the animation staff, as they talk about
how they worked with their own reference videos to figure out
how the «actors»
move.
No Cheesy Boss, no endings, no nothing... Animation is great until you realize
how many
moves were cut from
characters, and
how few
characters there are.
«In the Company of
Character» (10:23) celebrates the cast, starting with Day - Lewis» complete immersion and
moving to the supporting actors, including Field (who acknowledges her age and explains
how she got this job seemingly out of nowhere) and others, who describe their research and involvement.
The story, while a bit convoluted, is
moving and beautiful, the gameplay is great and allows freedom of choice in
how to tackle battles, the
characters are great and the world itself is wonderfully bleak and dark.
Such things may not seem important to the casual observer, but the creative team had to make important decisions about
how the
characters move and behave, committing to a look that mirrors
how the plastic pieces appear in real life: They can be taken apart and reconfigured, but they don't bend (the way they do in Lego videogames).
I was genuinely
moved by all three
characters, due to the acting, it was extremely well done, especially for an indie, James really plays his
character well, I was surprised with his phenomenal performance, and Kristen was very good, stepping out off her stereotypical role as Bella, I'm sick off people saying she can not act,
how can you judge an actress if you've only seen the twilight movies, she really stepped up to the mark.
Moving on to Charlize Theron in Young Adult, another supposed woman acting outside the norm of typical female
characters —
how disappointing to find that being a complex
character meant drinking until you pass out, ignoring your dog, and trying to steal another woman's man.
The newest trailer for Gravity Rush 2 shows
how new gravity styles will change up the way main
character Kat attacks and
moves around.
This covers three extras: «Pose Camera» (1:43) again with Neil, explaining
how the 2D
characters were drawn on the 3D
moving RLS Legacy; «Effects Animation» (1:20) which covers the creation of solar sails, the black hole, and the cannon; and a link back to the RLS Legacy: Virtual 3D Tour found in the Space Adventures Section.
The screenwriters appear to have no concept of
how action video games work,
moving their
characters haphazardly through a nondescript jungle with only fleeting instances of combat and problem - solving.
EA and Danger Close have stressed
how closely they've worked with service members to ensure accuracy in the way that Rangers and Tier 1 personnel operate, and the manner in which in - game
characters take down doors and
move right and left while clearing rooms may be perfectly accurate.
Sure, it's easy to jump in and beat the game's offline arcade mode by slamming your palm against the buttons and the d - pad, but if you really want to hone your skills and develop skills in the online arena, you'll have to practice your
moves, learn
how to take cues from other
characters, and strategically plan
how to take down your opponents.
His jumps between
characters and factions become smoother — in a late issue he
moves from the Midnight Angels speaking to Tetu and Zenzi through video chat to the duo's post-chat conversation and back to the Angels and their Dora Milage council's debate over
how to respond.
If you want detailed changes for every
character in the game right down to
how move speed, damage, range, combo potential and stun has been adjusted for each
character, hit up the Capcom Unity blog for the full, extensive list.
If you wondered what those
characters might sound like and
how they might
move, wonder no more.
Victoria's tricky segues from drunken - hangout comedy to tentative
character piece to chase picture are impressive enough, but what's genuinely laudable is
how the creator, cast and crew skillfully navigate viewers through the city's different locales: grungy dance clubs, lonely rooftops, underground hideouts, swanky hotels, and even
moving vehicles.
Shyamalan continually introduces death as a violent tear in the status quo of his
characters» lives not just because he's interested in the emotional wounds it leaves, but because he's even more interested in
how people heal,
move on, and change in the face of it.
The arc is routine, as the
character moves from thrill - seeking of the physical variety to seeing
how far he can take his multi-level scheme — from confidence to arrogance.
And there's not much calculation to
how «The Bronze»
moves from scenes of
character - defining drama to brazen comedy.
One aspect the game
moved away from was climbing towers (one of the
characters even joked about
how they won't make you climb radio towers all day).
Mission Mode consists of a series of more interactive tutorials — these start out simple with stuff like
how to
move, tag and combo, but then ramps up into a series of ten
character - specific challenges for each
character in the game.
Visual effects supervisor John Knoll and Guillermo del Toro spent several weeks discussing the physics of the giant
characters, and went into very specific detail, such as
how the air displacement from a Jaeger
moving between skyscrapers would shake the building's windows.
It was interesting for me — the differences between this
character and Michonne in The Walking Dead is there's this history to
how the Dora Milaje
move.
Both movies shake our confidence in
how we would behave under the same circumstances, but while Experimenter struggles to find the drama in the story of a scientist and his well - known experiment, Kyle Patrick Alvarez's The Stanford Prison Experiment has the benefit of a narrative, and even thought we know the outcome, he and his outstanding cast manage to
move the
characters and their story from a novelty to a nightmare.
The Blu - ray's all - HD extras begin with «In the Tranches: Casting» (15:51), a featurette that
moves through the principal
characters in terms of the actors playing them and considering
how some departed
Koei Tecmo released a new trailer for the
character showcasing some of his
moves and just
how devastating he can be for enemies with his giant hammer.
As it
moves amusingly along, «Lucas» gets us sufficiently caught up in
how its hero is going to handle the failure of his first love affair that it comes as a disappointment when Mr. Seltzer winds it all up by switching from a comedy of
character to a fable.
It's such a smart
move to bring all three
characters in: We know
how the other Avengers fight, so fresh faces providing twists and turns works wonderfully to keep the action dynamic and exciting.
Battles could remain being turn - based (I find turn - based battles in 3D rather odd though), however I would suggest them to be more like
how Xenoblade Chronicles is, where the
characters all are able to use their abilities to attack the enemy without the need to wait for the other to make a
move.
It focuses on
how abandoned his
character has become, which although a good
move, means that we aren't going to see as much Pepper Potts, Jarvis and his fun, little robot buddies as we would have liked.
The way she handles time, and
how she uses seemingly innocuous and naturalistic moments between
characters to develop such a strong, sensitive and
moving film is the sort of thing one would expect from a well - established master instead of an up and coming filmmaker.
We learned fight choreography, as well as different techniques of
how our
character was going to
move on set.
The Secret in Their Eyes is
moving, and occasionally shocking, and knows just
how long to linger lovingly on its finely drawn
characters and their story without overstaying its welcome.
The film makes some weird
moves with him and it will be interesting to see
how it effects the
character going forward.
The only reason for watching such a shallow and worn drama is because of Crudup's subtle performance and
how he deftly
moves through the thin script by masking himself in deeply drawn - out inner psychological twists that give his
character a somewhat fresh feel.
I didn't thought «that's not Zelda» when I saw the Spaceworld demo, but I really didn't like it at all...
how it looked,
how the
characters moved and even
how Link looked in that one.
In A Fish Called Wanda I remember watching
moves and being blown away by
how creative he is in building his
characters.