Sentences with phrase «how moving the character»

But the really impressive adjustment is how moving the character is implemented, an action that would regularly be controlled via the left pad.

Not exact matches

How do you decide it's time to move on from a character or storyline?
Joining a club of arsenal s stature has its ups and downs.There is a requirement of how our players should perform when on the pitch.The following is a list of players who were wrong to choose arsenal.Aaron ramsey - Even though he is the most favoured of all players at the club now.I cant help but think how it would have gone for Him if he decided to search for other greener pastures.He was a clear talented footballer during his time at cardiff but he hasnt been raised with the discipline at arsenal.You can always see ramseys all round strengths but sadly Its not helping him or the club with his foward moving pleasurr.He is so Over used and its sometimes difficult for him to get used to the rythm of the game.With time you realise he gets low ib confidence and his engine gets wasted.He needed somebody who would have managed him properly and with care and that person is certainpy not wenger.You would have been better off at Manu mate.Calum chambers - Came us a very talented player from southampton with raw talent.He was very good at first but wenger found a way to reduce his level of confidence.His inexperience was left exposed and wenger did nt do anything to resolve that problem and instead He looked for other talented players.Alex oxlade chamberlain - Another very talented player who needed only his skilled sharpened and his character modelled.That and he was ready to become a world beater.But wenger decided to let him run and run like a headless chicken causing him to be often injured and damaging his confidence.Who knows what would have happened to him gad he decided to look for more greener pasture.He is surely a much better player than this.Theo walcott - Another player who was tipped to have a very bright future.He had it in him.But all he needed was an appropriate manager who would nurture him with discipline and help him with his talent.But on Coming to arsenal he was given Much more responsiblities putting more weight on his shoulders on top of that another player who was recklessly managed with his talent and never coming off age because his character wasnt properly shaped.Mesut ozil - Al right i agree he perfoms well just recently.But imagine all the legendary players he was often compared to during his time at real madrid.On coming to arsenal he found no rotation often overused, suffered many injuries and his confidence dwindled.It is pretty clear arsene does not take any responsibility for players.And when at arsenal you have to be your own manager.You need not rely on your manager otherwise you might continue being the same player for the next many years.That is why each and every player are what they are because of their own efforts and wenger had nothing to do with it.Van persie was the same player for over 7 years untill he himself decided to change.Wenger only organises and prepares tge team while the rest is in your court.It is not what so many people make it out to be.Thats why we need to pressure wenger more than our own players.They are their own self managers and wenger needs to take that responsibility
This was part of his early character, with one of Angle's signature moves even labeled the «Olympic Slam» for much longer than you would have expected given how protective that organization tends to be with their name.
Second, if you make a move that runs counter to the identity that you've constructed for yourself, no matter how advantageous that move may be, it's ultimately counterproductive as it calls your character into question — undesirable in a leader (and particularly in the midst of uncertainty).
These create simple rules that specify how the character should behave, and the individual joints simply move to obey them.
Crowd scenes in these movies use animation algorithms based on flocking activity, in which each character moves in a preprogrammed way depending upon how her neighbors move.
To improve the authenticity of the character's movements, animators used the software to calculate how Scorponok would move through its scenes.
Sensors in each joint measure the bending angle or the degree of a twisting motion, and transfer this information to a software that computes how the virtual characters should move.
If you are following me for a while you must have realized how much I appreciate clothes that have a character of their own, move along with me.
They have the ability to meet each other and get a feel for each other's personality and get to know each other a little better before they take it offline.With «webdating,» you get a feel for chemistry and the ability to pinpoint each other's personality and character; you can see them, see how they smile, see how they move and this gives you insight into what that person is really like as opposed to just reading a typed profile or chat with them on IM which is less personal.
But no matter how realistically these characters move or blink or smile, there's always a coldness about them, particularly around the eyes, that makes them a little spooky.
The first half of the movie is centered upon Tommy's character and how he lives his «life,» then it moves onto another argument, the fact that Tommy needs someone.
You find out more about that process is the 5:29 «Bringing the Characters to Life,» which includes interviews with the animation staff, as they talk about how they worked with their own reference videos to figure out how the «actors» move.
No Cheesy Boss, no endings, no nothing... Animation is great until you realize how many moves were cut from characters, and how few characters there are.
«In the Company of Character» (10:23) celebrates the cast, starting with Day - Lewis» complete immersion and moving to the supporting actors, including Field (who acknowledges her age and explains how she got this job seemingly out of nowhere) and others, who describe their research and involvement.
The story, while a bit convoluted, is moving and beautiful, the gameplay is great and allows freedom of choice in how to tackle battles, the characters are great and the world itself is wonderfully bleak and dark.
Such things may not seem important to the casual observer, but the creative team had to make important decisions about how the characters move and behave, committing to a look that mirrors how the plastic pieces appear in real life: They can be taken apart and reconfigured, but they don't bend (the way they do in Lego videogames).
I was genuinely moved by all three characters, due to the acting, it was extremely well done, especially for an indie, James really plays his character well, I was surprised with his phenomenal performance, and Kristen was very good, stepping out off her stereotypical role as Bella, I'm sick off people saying she can not act, how can you judge an actress if you've only seen the twilight movies, she really stepped up to the mark.
Moving on to Charlize Theron in Young Adult, another supposed woman acting outside the norm of typical female charactershow disappointing to find that being a complex character meant drinking until you pass out, ignoring your dog, and trying to steal another woman's man.
The newest trailer for Gravity Rush 2 shows how new gravity styles will change up the way main character Kat attacks and moves around.
This covers three extras: «Pose Camera» (1:43) again with Neil, explaining how the 2D characters were drawn on the 3D moving RLS Legacy; «Effects Animation» (1:20) which covers the creation of solar sails, the black hole, and the cannon; and a link back to the RLS Legacy: Virtual 3D Tour found in the Space Adventures Section.
The screenwriters appear to have no concept of how action video games work, moving their characters haphazardly through a nondescript jungle with only fleeting instances of combat and problem - solving.
EA and Danger Close have stressed how closely they've worked with service members to ensure accuracy in the way that Rangers and Tier 1 personnel operate, and the manner in which in - game characters take down doors and move right and left while clearing rooms may be perfectly accurate.
Sure, it's easy to jump in and beat the game's offline arcade mode by slamming your palm against the buttons and the d - pad, but if you really want to hone your skills and develop skills in the online arena, you'll have to practice your moves, learn how to take cues from other characters, and strategically plan how to take down your opponents.
His jumps between characters and factions become smoother — in a late issue he moves from the Midnight Angels speaking to Tetu and Zenzi through video chat to the duo's post-chat conversation and back to the Angels and their Dora Milage council's debate over how to respond.
If you want detailed changes for every character in the game right down to how move speed, damage, range, combo potential and stun has been adjusted for each character, hit up the Capcom Unity blog for the full, extensive list.
If you wondered what those characters might sound like and how they might move, wonder no more.
Victoria's tricky segues from drunken - hangout comedy to tentative character piece to chase picture are impressive enough, but what's genuinely laudable is how the creator, cast and crew skillfully navigate viewers through the city's different locales: grungy dance clubs, lonely rooftops, underground hideouts, swanky hotels, and even moving vehicles.
Shyamalan continually introduces death as a violent tear in the status quo of his characters» lives not just because he's interested in the emotional wounds it leaves, but because he's even more interested in how people heal, move on, and change in the face of it.
The arc is routine, as the character moves from thrill - seeking of the physical variety to seeing how far he can take his multi-level scheme — from confidence to arrogance.
And there's not much calculation to how «The Bronze» moves from scenes of character - defining drama to brazen comedy.
One aspect the game moved away from was climbing towers (one of the characters even joked about how they won't make you climb radio towers all day).
Mission Mode consists of a series of more interactive tutorials — these start out simple with stuff like how to move, tag and combo, but then ramps up into a series of ten character - specific challenges for each character in the game.
Visual effects supervisor John Knoll and Guillermo del Toro spent several weeks discussing the physics of the giant characters, and went into very specific detail, such as how the air displacement from a Jaeger moving between skyscrapers would shake the building's windows.
It was interesting for me — the differences between this character and Michonne in The Walking Dead is there's this history to how the Dora Milaje move.
Both movies shake our confidence in how we would behave under the same circumstances, but while Experimenter struggles to find the drama in the story of a scientist and his well - known experiment, Kyle Patrick Alvarez's The Stanford Prison Experiment has the benefit of a narrative, and even thought we know the outcome, he and his outstanding cast manage to move the characters and their story from a novelty to a nightmare.
The Blu - ray's all - HD extras begin with «In the Tranches: Casting» (15:51), a featurette that moves through the principal characters in terms of the actors playing them and considering how some departed
Koei Tecmo released a new trailer for the character showcasing some of his moves and just how devastating he can be for enemies with his giant hammer.
As it moves amusingly along, «Lucas» gets us sufficiently caught up in how its hero is going to handle the failure of his first love affair that it comes as a disappointment when Mr. Seltzer winds it all up by switching from a comedy of character to a fable.
It's such a smart move to bring all three characters in: We know how the other Avengers fight, so fresh faces providing twists and turns works wonderfully to keep the action dynamic and exciting.
Battles could remain being turn - based (I find turn - based battles in 3D rather odd though), however I would suggest them to be more like how Xenoblade Chronicles is, where the characters all are able to use their abilities to attack the enemy without the need to wait for the other to make a move.
It focuses on how abandoned his character has become, which although a good move, means that we aren't going to see as much Pepper Potts, Jarvis and his fun, little robot buddies as we would have liked.
The way she handles time, and how she uses seemingly innocuous and naturalistic moments between characters to develop such a strong, sensitive and moving film is the sort of thing one would expect from a well - established master instead of an up and coming filmmaker.
We learned fight choreography, as well as different techniques of how our character was going to move on set.
The Secret in Their Eyes is moving, and occasionally shocking, and knows just how long to linger lovingly on its finely drawn characters and their story without overstaying its welcome.
The film makes some weird moves with him and it will be interesting to see how it effects the character going forward.
The only reason for watching such a shallow and worn drama is because of Crudup's subtle performance and how he deftly moves through the thin script by masking himself in deeply drawn - out inner psychological twists that give his character a somewhat fresh feel.
I didn't thought «that's not Zelda» when I saw the Spaceworld demo, but I really didn't like it at all... how it looked, how the characters moved and even how Link looked in that one.
In A Fish Called Wanda I remember watching moves and being blown away by how creative he is in building his characters.
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