Sentences with phrase «how much wiggle room»

By doing a retirement budget that divides your spending into essential and discretionary categories, you can gauge how much wiggle room you have and identify possible areas to cut ahead of time.
This can give you a sense of how much wiggle room you have to pare expenses if necessary, plus show you which areas are prime candidates for cuts.
This august body of scientists, who've pored over the data to understand just how much wiggle room we might have in timetables for halting devastation, suggests a turnaround in emissions rates must be achieved much sooner.
Seeing your expenses on paper let's you realize how much wiggle room you have every month for eating out, going to the movies, short excursions and other miscellaneous fun activities.
Experts say that helps illustrate how much wiggle room you have (or don't) on housing, and what effect a pricier place might have on your ability to save or make discretionary purchases.

Not exact matches

However, as with everything else, there is a lot of wiggle room when it comes to how much historical and cultural background studies help us understand the text.
Some researchers have tried to gauge how much «wiggle room» various physical constants might have for change before making the cosmos unrecognizable and uninhabitable.
There is some wiggle room for discounting, but amazon, kobo et all are capped at how much per month they can discount.
Your mortgage balance (s), current home value, and other factors impact how much you can borrow with an FHA mortgage loan, but in general, FHA offers a bit more «wiggle room» with its higher loan - to - value (LTV) allowances.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Judging by how strict the court sounded one would assume there's not too much room for wiggle but the kind of law firms our benevolent digital overlords have on their payroll might feel differently.
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