Not exact matches
Perhaps the weakness of Coco will lie in its
predictable storyline, as it becomes clear from early in the Land of the Dead sequence where things will be going for the rest of the plot, if you know
how these
stories always go.
Having never read the book I'm rating it as just a film and it's really a film that starts well then gets
predictable then got silly and confusing, The
story was not new but it had a different take on it, It wasn't acted very well but it had some good intense scenes that were done well, With a good cast the
story should of been told more deeper and we never really know
how it all started which was quite annoying, I did like the ending but the scenes before that completely ruined the film as they didn't make sense or were done that well, It's not a bad film it's just poor for what was on offer.
Proof positive of just
how mediocre 70s mediocrity could be — any quasicompetent Hollywood hack of the 40s could have gone to town with this
story, but under Yates's direction it merely lurches along, from one
predictable danger to another.
The biggest problem with the
story is
how trite and generic it all plays out, with all of the expected
story beats and Sci - Fi tropes present and accounted for; the game thinks it's being clever at times but, in all honesty, it's so
predictable that it essentially became background noise for me after an hour or two as I feigned surprise at all the tired plot revelations.
What's astonishing about the film is
how awake it is,
how it doesn't fall into
predictable story routines.