Warfighter Art Director Chris Salazar explains in the video
how real world locations inspired the design of the locations.
Not exact matches
With Bixby Vision, users can learn details about objects and
locations, find out
how to purchase items they see in the
real world, and translate languages, among many other tasks.
How It Works Typically, geolocation apps do two things: They report your
location to other users, and they associate
real -
world locations (such as restaurants and events) to your
location.
o Part 2 — AREA X § Shimmer — See
how filmmakers transformed
real set
locations to create the
world of Annihilation.
Part 2 — AREA X Shimmer — See
how filmmakers transformed
real set
locations to create the
world of Annihilation.
I wasn't sure
how to feel about some of the stages, though — while they were visually diverse, they are often surreal to the point that you no longer feel as though you are in one, flowing
world with «
real»
locations.
Not the kind that plays CS: GO weapon case roulette all day, either; he's commandeered an abandoned military training facility — with pricey augmented reality technology still perfectly intact, for some reason — and is using its equally English AI, named Alan, to construct representations of
real -
world locations and broadcast exact instructions on
how to rob them blind.
Reign of Cthulhu uses clothing, artifacts and
real -
world locations as markers to access AR gameplay elements that can create player communities, with the aim of challenging the accepted wisdom of
how mobile and AR videogames are played.
Question: before talking about simulating climate CHANGE,
how long does the climate science community expect it to take before GCM's can reproduce the
real world climate PRIOR to human induced CO2 perturbation in terms of: — «equilibrium point», i.e. without artificial flux adjustment to avoid climatic drift, — «natural variability», in terms of, for instance, the Hurst coefficient at different
locations on the planet?
Absolutely apreciate your point - as I say the main aim was to quantify the
real world taking of the temperature in the bucket, and it was an ancillary matter to see
how temperature varied at depth /
location.
The game uses augmented reality features to blend
real world objects and
locations with the gameplay, and the company today gave the run down and a look at
how exactly that will work: