I think living in one place for a period of time gives you such a different insight into that country and culture and I'm a real fan of slow travel (as you'll notice given
how small a distance I've covered over the past three years!).
Not exact matches
Professor Geoffrey Bingham added: «The ability to throw great
distances was not a
small thing: it was
how we got lunch.
HOW common are alien Earths —
small, rocky planets orbiting at the right
distance to be not so hot that water boils and not so cold that it stays frozen?
«It looked out to about 3,000 light - years
distance, looking to characterize
how many planets have stars around them, and then are they
small rocky ones or big gas planets like Jupiter, and so on.
«This observation is surprising, as it is difficult to imagine
how to bind two
small bodies that never come closer to each other than a
distance of 85,000 km [53,000 miles].»
«This observation is surprising, as it is difficult to imagine
how to bind two
small bodies that never come closer to each other than a
distance of 85,000 km
With the exception of an intriguing scene in which an eager crowd places bets on a dogfight between a pit bull and a
smaller MTR, the humans seldom interact directly with these enormous E.T.s. Just imagine
how dull «Jurassic Park» would be if the dinosaurs were seen exclusively in the far
distance, as the paleontological safari intended, rather than endangering the characters in close proximity.
Explain the basic concepts of perspective drawing, describing
how one can represent objects at a
distance on paper by making objects appear
smaller and closer together as they near the vanishing point.
How could you move a
small car a
small distance (like 5 blocks) without a tow dolly or tow straps I have rope but don't have tow straps.
I my answer to
How to move car a
small distance without tow dolly I suggested putting a manual transmission vehicle in 3rd gear while towing with a rope or strap to apply back pressure and help keep...
The biggest surprise about this was
how small it looks from a
distance, but when you get inside, you realize that it is big and could easily handle a large family or a soccer team.
If your dog does not know
how to play fetch, start off with a
small toy or a ball and throw it a short
distance.
We argue that the behavioural capacity of feral cats to undertake long -
distance excursions to exploit transient hunting opportunities results in significantly higher total predator pressure on prey, and helps to explain
how low - density cat populations could have large impacts on
small - mammal abundance at landscape scales.
MITIGATE the dangers of play by supervising, learning
how to safely separate scraps, interrupting dangerous play moments like two - on - one chase games or very
small dogs and very large dogs playing, and allowing or prompting your dog to
distance themselves from particular dogs they find anxiety - provoking.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing
smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same
distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a
small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see
how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top:
Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Re 392 Chris Dudley — I don't understand what you mean by R ^ 2T ^ 4 — and there should be something about
how optical depth is proportional to R, and also, if you're going a significant
distance toward the center of such an object, there is the issue of spherical geometry; if the optical thickness is large enough across
small changes in radius, then you don't need to account for the spherical geometry in the calculation of the flux per unit area as a function of the temperature profile and optical thickness; however, the flux per unit area outward will drop as an inverse square, except of course within the layers that are being heated through a different process (SW heating for a planet, radioactivity, latent and sensible heat loss associated with a cooling interior, gravitational potential energy conversion to enthalpy via compression (adiabatic warming) and settling of denser material under gravity (the later both leads to compression via increased pressure via increased gravity within the interior, and also is a source of kinetic energy which can be converted to heat)...
The meeting brought together representatives from Mozilla, Google, (S GOOG) Cisco (S CSCO) and Microsoft (S MSFT) as well as a number of
smaller startups, and the goal was to come to an agreement on WebRTC, a technical standard that could one day be key to
how we communicate over long
distances — be it through teleconferences in the office, video chats with grandma or even future telepresence applications that make us feel connected through always - on video appliances.
We go the
distance to help you with any anger issues no matter
how big or
small.