Sentences with phrase «how small your character»

What's all the worse is that even the 2D sections with the avatar get muddled with how small your character often ends up on the screen.

Not exact matches

Let's get the facts straight here.He never demanded # 400,000 a week.All that is just media talk.However, I support your point of the fact that him going does not mean disaster.We've survived with far better players leaving you know.If Arsenal had replaced Van Persie the season he left we would've challenged them for the title that season.However, at that time we were financially poor and had to settle for some second rate players.Now we are in a better financial position and I expect us to be more ambitious and that involves trying as much as possible to replace any player who leaves.This doom prediction doesn't show the character of a top club.Even Chelsea won't behave like how we do if they lost Hazard.I hate the way Arsenal allows players to treat it.I actually thought only smaller clubs behaved that way.
I was really hoping that the character would be small as I was worried how intimidating...
Together we learn how even the smallest of characters has the strength to take down a bully.
How many small bathrooms in the world have no character?
Labor Day has a familiar vibe to it, I have seen bits and pieces of the story before, and I have seen similar characters on the big screen and on the small screen, but it is all about the direction and how the director decides to create deep characters, effective story and a heartbreak,
The performances of big and small characters are so intense, that by simply saying big name Brad Pitt gives the weakest performance will give a clear idea of how incredible each actor is in their role; Pauls Dano and Giamatti, Sarah Paulson, Taran Killam, Alfre Woodard and more all contributing to their unique and unforgettable stories.
How much can the relationships between characters be reduced to small details while still maintaining coherence?
Payne is clearly trying to achieve a sense of Midwestern realism in the casting of these smaller roles (much like how Richard Linklater achieved that small - town Texas flavor with «Bernie»), but it feels a little close - minded in the way that almost every character is portrayed as a redneck simpleton.
The small - scale dramedy skillfully examines four relationships in various stages, and with a charming mix of humor and pathos, the film shows how these eight characters must confront the stresses in their relationships.
Kutcher's druggie persona extols the virtues of acid, telling two other characters that it's the only way to be closer to God, and even does a small demonstration showing how to use it.
Not having read Roald Dahl's 1982 children's book, I can't say how faithful this adaptation is (though colleagues have suggested that darker aspects have been watered down), but it seems to follow the same basic trajectory: Cute British orphan Sophie (newcomer Ruby Barnhill) gets abducted by the title character (played, or performance - captured, by recent Oscar winner Mark Rylance), who turns out to be the smallest and kindest inhabitant of Giant Country; Sophie winds up enlisting the Queen (Penelope Wilton) in an effort to stop the other, meaner giants (led by a performance - captured Jemaine Clement) from eating England's children.
Instead of holding up the play's lead character Margaret (Frances McDormand) as a victim of hard luck, the playwright shrewdly uses her as an example of how choices can make or break us, and the smallest twists of fate determine our path.
At a roundtable interview, DeWitt discussed her research for the role, how playing a real - life person informed her approach to the character, what it was like meeting the real Sue Webb, what she enjoyed most about working with Renner, what she learned about journalists and their determination to get to the truth of their story, her new film «Men, Women & Children» directed by Jason Reitman, and her upcoming projects: Joe Swanberg's «Digging for Fire,» Sam Raimi's remake of «Poltergeist» with Sam Rockwell, and a small part in the TV mini-series «Olive Kitteridge.»
Those people might miss some of the small things the film focuses on (like how Tommy Wiseau throws a football the same way a microwave might throw one) and they might be put off by how weird and eccentric a person is Wiseau (brilliantly portrayed by James Franco) in the same way that Sasha Baron Cohen characters do.
In my review of Joe, I mentioned how I liked David Gordon Green's return to smaller, character driven stories.
Some of the questions are wonderfully ridiculous, but others speak to how closely fans have examined this film, and how thoughtfully Peele constructed even the smallest details of the costumes, character interactions, and scenes.
With the exception of an intriguing scene in which an eager crowd places bets on a dogfight between a pit bull and a smaller MTR, the humans seldom interact directly with these enormous E.T.s. Just imagine how dull «Jurassic Park» would be if the dinosaurs were seen exclusively in the far distance, as the paleontological safari intended, rather than endangering the characters in close proximity.
... As well as battling Earth's Mightiest Heroes in Avengers: Infinity War, Josh Brolin is set to portray Cable next year in Deadpool 2, and the actor has revealed this week that he has a four film deal to play the character long term, as well as touching upon his part in the film, and his next outing in X-Force: «I'm not going to tell you how much I'm in the film, but it's his introduction, and I think his introduction, even in the small promos and teasers that [director] David Leitch has shown me, I think it's a proper reveal.
In an entertainment landscape where small, writerly projects tend to start from the outside and gaze intensely inward on the lives of its characters, Gerwig's stories begin with a self - focused character and then gives you a front row seat to how they projects themselves outwards, onto the people in their lives and the places they'd like to go.
Anyone who saw Alps, a vicious, uncanny fable about stand - ins for the dead, knows exactly how Lanthimos manipulates the camera so that characters who are fixedly separate are still held captive together in the frame, lurking in the small silences that in his films herald a particular sort of tragedy.
Yet each star is distinctly aware of their character's conflict with every other member of the titular small town and knows how to bridge the often painful gaps.
It's this sort of depth of character that McDonagh instills in all of his characters, no matter how big or small the role may be.
How much I personally tend to enjoy these kinds of movies is also influenced by how much I buy into the notion of the small stuff — character interactions, motivations, and basic believability from a human reaction standpoiHow much I personally tend to enjoy these kinds of movies is also influenced by how much I buy into the notion of the small stuff — character interactions, motivations, and basic believability from a human reaction standpoihow much I buy into the notion of the small stuff — character interactions, motivations, and basic believability from a human reaction standpoint.
Even the supporting characters change on a smaller scale, with the diminutive Newt learning that she can trust someone again, while the big - talkin» Hudson (Paxton, Apollo 13) eats a bit of humble pie once he gets a taste of how dominating the menace truly is.
Big props to Aussie writer and director Ben Lewin, whose script gives every single character, no matter how small, a meaningful contribution to the film and backs it up with restrained but beautiful direction.
Considering how hard it is to change the character and momentum of an institution and a profession, this is no small accomplishment.
-- Paul Tough, author of How Children Succeed: Grit, Curiosity, and the Hidden Power of Character «Dale Russakoff, one of America's great journalists, illuminates one of the country's great problems — the failure of inner city schools — with on - the - ground reporting that extends from the governor's office and fancy philanthropies down (or up) to the small miracles performed every day by dedicated Newark classroom teachers.
In the words of a cosplaying friend of mine, «it doesn't matter how you look, if it's big or small, if you look like the character or not.
Many a novel has begun with a stranger settling in a small town, but Anna Lawrence Pietroni has taken this familiar scenario and spun an intelligently conceived, atmospheric tale rife with maleficia, mermaid folklore, religious references... She revisits themes including revenge, the power of rumors, and the nature of cruelty (whether premeditated or simply reactionary) in ways that gradually reveal how certain characters share a common bond.
For coaching on specific skills, Kevin J. Anderson presents Wordbuilding: From Small Towns to Entire Universes; Stant Litore teaches you how to Write Characters Your Readers Won't Forget; Marie Brennan talks about Writing Fight Scenes, while Judith Tarr shows all about Writing Horses.
How does the small town of Holt figure as a character in each novel?
-- Woman's Day «This witty character study of how a small English town reacts to the 1914 arrival of its first female teacher offers gentle humor wrapped in a hauntingly detailed story.»
What makes the Rookie unique — for a Sonic game at least — is that you can customise them how you would like, by choosing from a base model and a small selection of clothing to create your character.
The demo featured, in part, how one conversation in one small part of the world could play out, depending on how you treated a key character in the game up until that point.
First person games like Overwatch and Destiny show how small touches in character animation say a lot about the characters we play as, even if we can't see their faces.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Speaking of story (note to self: learn how to better segway into different topics), LEGO Batman 2 follows the series tradition of being utterly bonkers while also managing to fit in more characters than its predecessor did, which had a surprisingly small roster count for a LEGO game.
(sorry the gifs are so small that was the size of it when I downloaded the video from youtube) Ever wonder how it would be to see your favorite manga / anime characters clash in a battle royale?
The battle screen is surprisingly small, but gets the point across with regards to how many enemies are left, and the remaining health of every character.
Were they small choices like how your character moved or large ones like choosing factions to align with?
After running into enemies or commanding your team to attack in order to initiate combat, each character (provided that you first recruit them by completing small side quests for them) has his / her own unique and silly attacks that can be used in battle — such as how the VP's Mom can scold enemies or the Baker can use pastries, instead of typical Fight, Defend, and Heal commands seen in most RPGs — which reinforce the game's oddball and charming humor.
There are various characters that you will meet albeit very briefly on most occasions which all seem to have their own problems regardless of how large or small along with their personality traits.
Gamers will visit some impressive environments as they try to reach the capital of humanity and its relative safety, but Stoic Games also manages to make the characters very evocative when it comes to their emotions, using small gestures and changes of attitude to show how the constant fighting and despair are affecting them.
On the smaller scale, there's even more to explore as far as how the combat works and the way you can string attacks together to create violent combos to take care of boss characters efficiently.
But I need to address once again the importance of getting behind the story and the characters to see why this might not be too short of a game after all when you realize what you are left with as the game ends, and how much small environmental objects and characters you can interact and play with, and hopefully you get the same feeling I personally got.
No matter who you play as, you will be accompanied by a dog who assists each character as they strive to achieve their goals, which shows how each character is just a small part of the whole war.
From the small demo my team and I played working our way through AI enemies looting bodies for new weapons and armour to then stumbling upon player controlled characters, gave everyone a conscious decision on how to play and how the missions will pan out.
The roster of playable characters is surprisingly small, considering just how many Pokemon there are to work with (the fact that there are two alternate versions of both Pikachu and Mewtwo also feels like a missed opportunity for more original Pokemon), and there's not a whole lot of variety in the different modes (especially when one remembers what Nintendo managed to cram into Super Smash Bros. for Wii U).
There is a graphic next to your character that shows how many bullets you have left before a reload will be needed but its small and blends into the background.
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