In a new developer video diary, Game Designer Craig Chapman talks about
how swing mechanics are being overhauled in Golf Club 2019.
Not exact matches
When you see a guy who clearly doesn't know
how to do a correct kettlebell
swing or could use a bit of improvement, try to give him some basic directions or politely suggest him to find a coach and educate himself because he's distracting everyone with his dangerous lack of understanding about the
mechanics of this powerful movement.
His romance with Evangeline Lilly's trainer /
mechanic / woman is contrived, but he knows
how to
swing a punch convincingly.
I'm going to discuss
how I like to implement a rope -
swinging gameplay
mechanic.
It's still a perfectly agreeable, polished, tightly - controlled 6DOF shooter, if a little plagued by minor annoyances, and depending on
how much you dig its acrobatics - or
how much tolerance you have for playing the same game over and over with some of the rooms shuffled around - its raw combat
mechanics could
swing it all by themselves.
The hardest thing about bringing this 2D
mechanic to 3D is considering the interface for the player -
how they pick points in the world to
swing from.