Check out what Harvard's Best Foot Forward Project concluded about
how video technology impacts educator effectiveness.
Not exact matches
In this
video, the co-founder of Spacial, a drone company that records indoor events, talks about
how he utilizes
technologies at resident - space New Lab and what advice he has for others.
Indeed, Josh Bersin, an analyst at Bersin by Deloitte who tracks workplace
technology, believes that the rise of VR as a training tool mimics the early stages of
how companies first used YouTube to show training
videos.
It's unclear
how many, if any, of those have returned to YouTube since Google promised to hire more human reviewers and upgrade its
technology to keep ads away from repugnant
videos.
It's fun to imagine
how this
technology would eventually be used (real - world
video games, anyone?)
For more on
how Matthews is shaping the future of renewable energy through groundbreaking
technology, watch the
video interview above.
While YouTube is no longer a flashy new piece of
technology, it's still home to a wealth of valuable «
how to»
videos — and best of all, they're free.
He has admirable technical expertise — holding seven US patents for mobile
video and security
technologies — and a vision for
how technology can positively impact our financial experiences.
In the podcast, Shaun and I talk about those early days, the hyper competitive
video doorbell market, the decision to pivot to becoming an enterprise facial detection
technology provider and
how this
technology will eventually be applied to nearly any situation where personal authentication is required.
Twitter today is taking another step to build up its machine learning muscle, and also potentially to improve
how it delivers photos and
videos across its apps: the company is acquiring Magic Pony
Technology, a company based out of London that has developed techniques of using neural networks (systems that essentially are designed to think like human brains) and machine learning to provide expanded data for images — used, for example, to enhance a picture or
video taken on a mobile phone; or to help develop graphics for virtual reality or augmented reality applications.
In support of this
technology, Eagle will also be distributing its new White Paper — «
How to Detect Previously Undetectable Contaminants» — at PACK EXPO 2013, and will be showing a
video on this subject on three TV screens on the booth.
The Hypothetical Premier League based on
how the League would look with the use of
video technology to check key referee decisions — makes us top of the League and we came top of the Fair Play League too — which is great but unfortunately in the real world where it really matters — in the real Premier League — we came second — 10 points behind Leicester.
Moyes also expressed
how he is in the middle of the
Video Assistant Replay debate, as Premier League clubs voted not to have the
technology for the 2018 - 19 season.
French car manufacturer Citroën, in an attempt to somehow showcase its «protective AirBump ®
technology» (which it does not explain or detail
how it is involved in this
video in any way), pitted Arsenal's French duo of Laurent Koscielny and Olivier Giroud against the Germans Mesut Ozil and Per Mertesacker in a game of what appears to be called Footpool.
With the increasing reliance on
technology and
how easily accessible it is for kids, it is not difficult for them to get hooked on spending their summer vacation engrossed in
video games, texting, and lounging in front of the television.
With new handheld devices,
video games, apps and other forms of
technology introduced to the world every day, parents are beginning to wonder
how to properly balance the lives of their young children.
They do have some
videos that talk about latch and kind of show you
how to do things well and perhaps some of the more interesting, what I found at least more interesting about the app was it does use GPS
technology to find comfortable places to breast feed or pump when you are out and about and basically it just uses the tracker on your to say where you are at and then you can also find lactation consultant s in your area as well as pediatricians that support breast feeding.
When I watched the
video of this Pennsylvania school making strides to go green over at One Million Acts of Green, it reminded me of my son's school but made me think more
how all schools could use
technology to go green.
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This series of eight short
videos * with User's Guide and Parent Handouts illustrates
how adults can facilitate and extend young children's early STEM (Science,
Technology, Engineering, and Math) knowledge in developmentally appropriate and joyful ways.
This
video tells the story of
how science and
technology are being applied in support of human rights, as told by our volunteers and human rights partners.
In a special section, News, Perspective, and Review articles explore what one can learn from
video games, the value of digital libraries,
how large - scale testing might be improved by
technology, where cognitive science meets education, and more.
Researchers have demonstrated
how to decode what the human brain is seeing by using artificial intelligence to interpret fMRI scans from people watching
videos, representing a sort of mind - reading
technology.
Video: A student at Florida Institute of
Technology shows
how a robot can solve a Rubik's cube, thanks to software called Cube Explorer (Footage courtesy Florida Institute of
Technology)
Few would argue that
video games can do it all in terms of education, says Scot Osterweil, a research director in Massachusetts Institute of
Technology's Comparative Media Studies program and creative director of the school's Education Arcade initiative to explore
how games can be used to promote learning.
Using new
technologies, including XROMM (x-ray reconstruction of moving morphology), which combines 3D skeletal models with x-ray
video, as well as micromeasurements of muscle movement taken with thin - walled metal tubes that are visible with x-ray fluoroscope, the team reveals just
how stretchy those tendons are.
Massachusetts Institute of
Technology researchers Samuel Bowring and Seth Burgess explain in this
video how they figured out that the Siberian Traps erupted at the right time, and for the right duration, to have been a likely trigger for this great dying.
We have already seen
how technology can aid communication: viral
videos made by non-verbal people, for example, and glasses that explain the emotions of the person you're talking to.
Nevertheless, the
video brings into focus an important question:
How exactly does the
technology we use to read change the way we read?
The EnerCage system also uses Microsoft's Kinect
video game
technology to track the animals and recognize their activities, automating a process that typically requires researchers to stand and directly observe the rodents or watch countless hours of recorded footage to determine
how they react to experiments.
It's really interesting
how this stuff from 30 plus years ago has made its way into, there's a
video game based on this
technology, this is called [inaudible 00:58:30] response.
I don't want to spoil the effect of the viral
videos, since they explain themselves, but when you watch the
videos and the featurette together, you might be a bit creeped out at
how possible the chances are for scientists to dabble once too often and create
technology like shedding, i.e. putting the brain of one person or animal into the body of another person or animal.
Blade Runner 2049 resurrected a classic character with modern
technology, and a new
video has surfaced online showing
how they pulled it off.
Speaking at the annual Credit Suisse
Technology, Media & Telecom Conference — an event where usually Strauss Zelnick represents Take - Two — the president of Take - Two Interactive, parent company of Rockstar Games, developers of Red Dead Redemption 2, spoke a bit about
how he sees the future of the
video game industry.
505 Games and Natural Motion have unveiled the second behind the scenes
video for their upcoming title, Backbreaker. It is showcasing
how developer NaturalMotion is using its innovative Euphoria
technology for the first time in a sports
video game, creating a truly live football experience on next - gen consoles.Â
Just as Keaton used his early two - reelers and features to explore the illusions of the cinema (his first impulse on getting into movies was to tear a camera apart and figure out exactly
how it worked), Kovacs seized on the optical tricks of the new
video technology and mined them for every conceivable laugh.
Running time: 148 minutes Distributor: Warner Home
Video Blu - Ray Combo Pack Extras: Extraction Mode: infiltrate the dreamscape of Inception with this movie experience to learn
how Christopher Nolan, Leonardo DiCaprio and the rest of the cast and crew designed and achieve the movie's signature moments; Dreams: Cinema of the Subconscious Documentary; Inception: The Cobol Job Digital Motion Comic; 5.1 Inception soundtrack; conceptual art gallery; promotional art archive; Inception theatrical trailers and select theatrical TV spots; via BD - Live - Project Somnacin: Confidential Files - Reveals the inception of the dream - share
technology.
Teachers and school leaders can take the course at a chosen university, become a «Microsoft Innovate Educator» and then create a paper and a
video on
how their classes have benefited from the use of mobile
technology.
In a random selection of
videos, Mrs. Burk — «the rapping math teacher» — models a lesson for students on perimeter and area, Dr. Altman demonstrates magnetic fields, a Utah school district presents a PowerPoint show on incorporating
technology in the classroom, and a group of teachers give a detailed lesson on
how to run a literature circle.
Amidst conflicting opinions regarding learning with
technology, the National Foundation for Educational Research (NFER) and Nesta have published a research report, entitled «Flipped Learning: Using online
video to transform learning», that examines
how digital resources can be utilised in and out of the classroom.
Over the course of developing the three websites, Ippolito learned
how to use many
technologies: iCommons, iSites, the iSites Course website, digital
video cameras, Real Player, digital cameras, and html.
This playlist of
videos and resources explores
how assistive
technology can contribute to an inclusive classroom and empower students with special needs.
Visit the Digital Learning
Video Gallery on the website for the Alliance for Excellent Education to view real - life, practical stories about
how district and school leaders are improving learning outcomes through effective use of
technology.
Check out Edutopia curator Ashley Cronin's new roundup on assistive
technology for a comprehensive list of resources; to accompany that, I wanted to share some amazing
videos I've found about
how technology can empower kids with special needs.
Here's a
video that showcases
how we use
technology like Photoshop and blogging to engage students in reading, writing and arts.
Using an Oculus Rift headset and gaming PC, staff are trained in 360 - degree
video - based
technology that includes on - screen cues that will prompt staff to make decisions based on real - world situations such as
how to deal with Black Friday rush or customer service scenarios.
In this podcast for All Things Considered, Steve Hehn reports on
how some
video game creators are using gaming
technology to strengthen children's social and emotional skills.
We also have
how to
videos and guides such as our popular getting started guide and troubleshooting guide to support you with the
technology, plus an online diagnostic service that will troubleshoot in the unlikely event of you having an issue.
'' See
how Jalen combines his artistic talent and his interest in
technology to make music
videos, cartoon book reports, and original clothing designs.
Brief step - by - step screen - recorded
videos can easily demonstrate tasks and
technology required for the class, such as
how to upload an assignment, where to find an online discussion module, or
how to log in to an online exam.