Not exact matches
Just
how many
weapons one needs for that depends on their survivability, the presumed
accuracy of the first strike, and the number of
weapons it takes to inflict unacceptable damage on the adversary.
By replicating
how people behave when concealing a
weapon or other item, researchers assessed detection
accuracy and recorded behavioral cues that study participants used to make their decisions.
The first of the systems has a tangible effect on gameplay by reducing
accuracy and vision every time Tokaj is frightened — with an inverse boost to physical damage — while the latter is basically a fancy way of describing
how many of the objects you find in the environment are able to be used as melee
weapons.
Using blueprints you find throughout the campaign, you can craft new
weapons with varying levels of damage,
accuracy, and other traits such as whether it produces fire after the shot, if it is affected by wind,
how much it bounces, etc..