It's these little touches that make
a hub area feel like a living, breathing town.
Not exact matches
Lastly, while by no means short, I
felt the game ended a bit abruptly after I'd only explored a handful of
hub areas, and frankly I was expecting there to be much more to do before the credits rolled.
Getting to the content creation tools takes less time: 12 seconds - which is still too long, but relative to MNR's other load times,
feels positively snappy - but exiting the modding
area and returning to the
hub requires another 25 - 30 seconds every time.
The arcade games are very much the meat of this package, and the level that hosts them (the Paperboy
area aside)
feels like little more than a
hub world with very basic puzzles unlocking each game.