Sentences with phrase «hub town»

The phrase "hub town" refers to a central place that acts as a center for various activities or connections. It is a town where people gather, transportation networks intersect, and services are provided. It is like the heart of a region, connecting different parts and facilitating movement and interaction. Full definition
After a few encounters and a mini boss fight, the game opens up and you find yourself in the main hub town on level 76.
OPEN WORLD: Explore the vast overworld and multiple hub towns of Vilderan.
Split between a smattering hub towns and sprawling environments, players travel between the two, picking up quests and exploring as story beats gradually present themselves.
As with D: OS, the first thing you do when you leave the first hub town is... fight undead.
For your first few hours you'll probably meander through Drangleic via the interconnected paths that branch off from the safe haven of hub town Majula, unaware of where to go next or what to do yet you'll press on, slowly uncovering new routes and methods of dispatching the numerous enemies that stand in your way until you're standing face to face with a fallen giant who then proceeds to tear off his arm and bludgeon you with it.
There are Hub towns where up to 16 people can be in the HUB at one time but there can still only be 4 people on an actual hunt at a time.
A new hub town is shown off at the beginning of the video, similar to the airship from Dragon Quest Heroes.
It is also a game with a hub town that will have you constantly going backwards and forwards as the very few levels Shantae: Half - Genie Hero has, will require various visits throughout the game to truly complete each one.
Unlike open worlds found in other games Toukiden is different in that the character resides outside of it, in a hub town, and only interacts with the open world when attempting a mission.
Between hunting trips, you'll head back to a hub town called Ramsgate — yes, I did point out that naming a place after a Kentish coastal town probably isn't as exotic and epic as they'd probably intended.
Some constants remain, however, such as the need for a hub town.
From a peek at the hub town, to weapons like the Charge Blade, the Gun Lance, and the Glider Mantle that lets you soar through the air with the grace of a wyvern.
That's great and all, but it also provided the first look at the hub town along with the crafting system.
While we were only given a look at a condensed version of the hub town in Monster Hunter World, players will find this is the place to find food, player housing of sorts, shopping, crafting areas and more.
Majula, the one real hope for the world to get better, is the hub town that the player will spend a good amount of time in during their playthrough of Dark Souls 2.
The game attempts to show you its many different points of interest in the hub town of Astera, and a lot of those things can come at you pretty fast.
With the ability to switch the difficulty whenever you are back in the hub town, it is easy to choose the mode right for you.
The game introduces few characters, and those it does act only as talking points around the hub town.
With the spired city Al - Khampis as the hub town that you will first spend time near, Bravely Second will take you to many new locations while revisiting a handful seen in Bravely Default.
Your progression circles around exploring either Yggdrasil Labyrinth and the Ginnugagap Ruins, uncovering the next narrative point to then return to the hub town to heal, restock and repeat.
The hub town has other uses including adding gems on gear to increase stats, buying and selling items, and transmogrification.
Items can be sold and broken down into crafting materials to create other items in the game's hub town.
It is also a game with a hub town that will have you constantly going backwards and forwards as the very few levels Shantae: Half - Genie Hero has, will require various visits throughout the game to truly complete each one.
Unlike open worlds found in other games Toukiden is different in that the character resides outside of it, in a hub town, and only interacts with the open world when attempting a mission.
I respect Nintendo for making the game's levels part of a connected place, but between the hub town, beaches, small villages, and more beaches, the world of Isle Delfino, pretty as it may be, feels relatively bland.
You can change your job from the hub town or ad - hoc base, which opens up a new set of abilities / feats that you can choose from (both characters have character specific spells / feats, but they have a hefty number of job specific traits you can spend points on, too).
The game attempts to show you its many different points of interest in the hub town of Astera, and a lot of those things can come at you pretty fast.
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