So we started working on the idea of mixing and mashing the two concepts together, with the core of Uridium gameplay, the fast paced action, the turn - by -180-degrees mechanic and
huge capital ships as an ideal base for a Star Fox like third person shoot»em up with a gameplay twist.
• Pilot different ships from small shuttles to
huge capital ships • Detailed spaceships and environment • Accurate damage model • Tutorial system • Cinematic visuals • High quality 3D...
The first thing that needs to be addressed is that Dreadnought is nothing less than pure eye candy for any science fiction fan who loves watching
huge capital ships fighting.
In all the games, Carriers and Battlecruisers are
huge capital ships in all cutscenes, story sequences and novels, but in gameplay they are the size of a truck and can be shot down by rifle - wielding Marines, although it does take a somewhat appropriately large number of them.
Other than the players in game there are several AI controlled fighters and even medium sized and
huge capital ships on the field of battle as well.
Not exact matches
The big talking point here is that the
capital ships are not just single
huge health bars floating in space awaiting barrages of missiles, but rather are made up of smaller components that must be damaged and destroyed individually.
Bring down
huge alien
capital ships in hectic bossfights.
I mean, if you love Star Wars then at some point you've drooled over the idea of giant
capital ships unleashing
huge barrages of fire upon each other, and Armada promises this, albeit in a naturally limited form that needs the player's imagination to work.