Pushing boundaries graphically, Dark Souls III looks stunning and looks like it runs really smoothly, we see some dark creepy locations and
huge enemies with a healthy d...
Not exact matches
a foreigners (Dutch) view; it would be seen as a big laugh but also a disgrace for America if Romney was elected; the Republicans never brought anything good for the USA and the rest of the world; look what Bush did; a
huge deficit; a war
with the wrong
enemy and the Democrats had to clean up the mess again;
I love this confident mood among the gooners after a
huge sin over our arch
enemies, especially
with international break on, which means two weeks of party mood, hopefully we can consolidate united win by defeating Watford otherwise it will be back to square one, so the boys and the management should be as motivated as they were against united, we have seen in past they getting over confident against the so called small teams and dropping unnecessary points, 3 pts are 3 pts regardless of the opponents.
Russia is a
huge country surrounded by former Soviet republics (many of whom it has a strained relationship
with) and potential nuclear
enemies (China and North Korea).
It's just you and the
huge planet that you explore,
with the frequent
enemies and boss fights.
A versatile fighter
with a
huge arsenal of weaponry at his disposal, Sam also has an array of martial arts skills that he can use to take down his robot
enemies.
You are frequently challenged
with huge armies of
enemies running at you from
You are frequently challenged
with huge armies of
enemies running at you from all directions.
Featuring characters from across the libraries of Bandai Namco, Capcom and Sega, players could make
huge stars like Street Fighter's Ryu call in support from Space Channel 5's Ulala and rain death upon
enemies with the help of Opa - Opa from Fantasy Zone.
Each excursion you undertake presents you
with a
huge palette of tactical and combat options, such as silent melee takedowns and relying on sniper companion Quiet to gun down
enemy patrols before they even realize you're there.
On a more positive note: The maps are
huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking
enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies
with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers)
with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles
with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG
with a pistol, not just a pistol like in 1942), and the assault guy....
Players can also switch between their various character modes
with the punch of a button and doing so will be key if they're to vanquish the
huge roster of beasts, monsters and
enemies on show.
With most Dynasty Warriors games and spinoffs, you have a good idea of what you're going to get going in: big maps with multiple objectives, huge amounts of enemy soldiers, and lots of hack - and - slash gameplay with flashy com
With most Dynasty Warriors games and spinoffs, you have a good idea of what you're going to get going in: big maps
with multiple objectives, huge amounts of enemy soldiers, and lots of hack - and - slash gameplay with flashy com
with multiple objectives,
huge amounts of
enemy soldiers, and lots of hack - and - slash gameplay
with flashy com
with flashy combos.
Of course no Zelda game would be complete without
huge dungeons to explore and complete, and Wind Waker has its fair share of these filled
with numerous head scratching puzzles and riddles, and waves of fierce
enemies and epic boss battles.
Transformers: War for Cybertron takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed
with a diverse arsenal of high - tech weaponry and the ability to convert instantly from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete
with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions
with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes, choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting from a
huge variety of weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves of
enemies utilizing strong teamwork to survive.
A
huge, interconnected world to explore, filled
with wide range of
enemies, bosses and side quests.
The rest of the story is fleshed out
with mostly forgettable NPCs and a range of side quests — you'll solve criminal mysteries, be sent out to kill specific
enemies, and help characters find what they need for recipes and artisanal work — that serve more as motivation to keep exploring the game's
huge and captivating realms than meaningfully expand our understanding of this imaginative world or the people who live within it.
Huge enemies will fill up the screen
with full use of color pallet, awesome effects, and a genuine sense of urgency.
Heroic Link carves through a
huge onslaught of
enemies as he executes flashy moves
with combat attacks.
When you are playing you can only control one of the three characters you have in your party, but you can flip through each party member at the touch of a button and as such, allows you to pull of a
huge musou attack
with one, switch quickly to the next and repeat, switching to the third member and unleashing musou hell again... This is of course a tactic I deployed and one that works well, especially when taking on multiple
enemy generals or lots of
enemy soldiers at the same time.
To be fair, Jobs» story is a particularly expansive one
with lots of
huge ground to cover, so it's understandable that the filmmakers would just want to cram in as many of his life experiences and close friends /
enemies as possible into the already bloated script.
I think these devs are more so picking games that acted as
huge influences on them getting into game development, or games that influenced their own design philosophies (hell you could even argue that
with Kojima and Pokemon, Peace Walker and MGSV both had you «capturing»
enemy soldiers to make them a part of your «team»).
Exactly how different suits can grant you new powers and why you're capable incorporating these X-genes into your body are never actually explained in the game, and don't really fit in
with the comics in any way, but if taken from a purely gameplay point of view it's a decent system that offers a surprising level of customisation to your character, allowing you to create your perfect blend of mutants in one walking badass, and trust me, by the end of the game you will be a badass capable of taking down
huge amounts of
enemies without breaking a sweat.
- Instead of having a small amount of stamina and small areas to deal
with enemies, there is now a *
huge * amount of stamina and giant, wide - open areas.
Don't get me wrong; I absolutely love what I do and I love being a gamer, but there's always the little frustrations of levels
with huge difficulty spikes,
enemies that just won't seem to die and cheap deaths that seem to be avoidable.
Another new
enemy is the Bullygong; a giant
enemy which can climb around the environment
with easy, leal
huge distances and throw any object it finds at your face.
Smashing an
enemy with a
huge hammer just doesn't feel like it has any true impact, instead you get a fairly dull sound and the hammer just keeps swinging round like it never encountered a skull in its path.
A
huge, interconnected world to explore, filled
with wide range of
enemies, bosses and side quests.
-- Beautiful original graphics and animation — Parallaxing backgrounds — Unique level design —
Huge variety of unique levels, bosses and
enemies — Complex gameplay and controls — Unique storyline
with twists and surprises — Item Inventory: collect items to be used strategically throughout the game — Completely original 8 - bit soundtrack — Tape Deck feature that allows you to select your favorite music from the game — Ability to revisit and replay levels to further your progress and unlock achievements — Truly innovative Easter Eggs throughout
That and I just love chopping the limbs off of
enemies with a
huge scythe.
On a big, soccer - like field, a
huge ball of stone has to be pushed into the
enemy goal
with your mighty weapons.
It also showcases a
huge Titan combat sequence, wherein a gigantic
enemy creation forms a moving location during the game,
with Dracula scaling the moving behemoth as it assails his castle.
There is a
huge amount of environmental hazards throughout the game that you can use to finish off
enemies rewarding you
with even more points.
Lock and load the electrifying Kilver and devastate
enemies at close range
with a
huge blast of lightning, or fire bouncing projectiles off of walls
with the Reflector weapon.
Not only does it reduce damage done by
enemy melee attacks and incoming bullets, but it's especially important for dealing
with explosives, fire, and dropping from
huge heights.
The Champions» Ballad, however, is a little different as it is a
huge chain of quests It starts in a super-difficult combat trial, pitting you against groups of
enemies with a short - range weapon that can one - shot anything, but reduces your health so anything can one - shot you.
So I started planning a
huge game,
with lots of levels and
enemies, different ways to reach the end, secrets, unlockable weapons, two endings... something that can be called a space adventure, more than a shooting game.»
Green magic can make
huge creatures out of small ones, flood the battlefield
with mana, and hunt down
enemy creatures.
In addition to cleaving
enemies with my sword - rifle and blowing them up
with grenades, I could also take out
huge pillars to crush them — or at least deprive them of cover.
The move from F - Zero to Super Mario Kart —
with all the power - ups, hazards, and differing
enemy AI the latter entails — was a big one, despite the shared use of the SNES console's Mode 7 graphics technology, Konno admitting that the shift down to much smaller environments especially «seemed a
huge challenge».
With the different arrows that he can use, he can stun
enemies, deal a
huge amount of damage, or even heal Kratos when need be.
FEATURES — Play
with millions of other players, raid hundreds of
enemy bases for loot — Battle for control of precious resources to upgrade your base against
enemy attacks — Explore a
huge tropical archipelago and discover the mysterious power of the Life Crystals — Face fearsome Blackguard Bosses and uncover their evil plans — Join other players to form an unstoppable Task Force to take on co-op missions
A truly
huge amount of content and features have been added,
with far more than 1,000 new items including 10 new ores, 4 new wood types, 31 new brick types, 12 new wing types, 29 new tinker combinations, 50 new paintings, 8 new friendly NPCs, 15 new pets, over 100 new
enemies, 4 new bosses... the list goes on, and on!
Green is all about
huge rampaging monsters and pummeling the opponent into submission, while White tends to offer a lot of healing and powerful defensive options, along
with plenty of flying creatures which can attack the
enemy player directly, bypassing most types of creature that could normally block the attack.
Zipper got a little Nathan Drake mixed in
with my SEALs; suddenly I'm ducking
huge explosions and shaking them off like I'm Rambo while charging past
enemies in case I get blown to smithereens.
If you're confident enough, you can destroy a checkpoint to be rewarded a
huge pile of gold, but any future deaths will push you further back to the start of the level, and late - game
with more obstacles,
enemies and alternate pathways, it does get incredibly difficult and time - consuming to backtrack.
Fans of XCOM:
Enemy Unknown, take note:
Enemy Within is a
huge, standalone expansion that incorporates everything from the first strategy experience, but
with a staggering number of additions.
This adds a
huge amount of depth to things as you run from tower to tower trying to upgrade as quickly as possible whilst still being tasked
with collecting coins from dropped
enemies and in later stages researching new towers at your base.
But then it hit me — usually, these situations come coupled
with enemies,
with Kratos having to deal
with combatants even whilst scaling
huge edifices, their relentless assault a constant hindrance to Kratos, no matter the circumstance.
With destructible environments, rocket launchers,
huge enemies, and several titles to enjoy, is this PlayStation Move's first blockbuster shooter, or will we continue the wait?