While the gameplay looks great, and really does need to be
a huge focus of the game, this area is Bioware's biggest strength for me and I want to see it return in Anthem.
Not exact matches
A lot
of our [
focus is on] customer experience, which is a
huge game for us.
Wilshere should have been brought in to create and add danger, speed to our
game, Walcot some more and Giroud if needed... Ozil being supposed to sit apparently... So, it is no referee, but a team as reflecting manager... If owners and Wenger himself do not get a
huge container
of coffee, we will finish 12 and he will be doing the walk
of shame, leave himself remembered as a loser... What they need to do NOW is bring Henry to assist him and do the job, boost, get players
focused with winning spirit he has in him... Then wenger can sit all season long, bench himself as he does and watch henry do the running and screaming as other manager dio... Then we will be in top 3, meaning third; there's now way to ctach up the Manchesters and if we do nt wake up now, we will fight for fourth place; the spurs will distance us and fight for second or third.
There are just two NBA
games this evening, but these are
huge games — with a lot
of focus on big match - ups and
huge storylines...
Now I think there is still reasons to be cheerful, I agree Man C & Chelski have spent & bought some good players, we all understand that 5
of those teams might be in the CL proper which is a
huge distraction for those 4 - 5 teams.Chelsea will not be able to field the same 13 - 14 players all season, as for Man C they were very frail at the back last season, add to that 2 flying wing backs and I'm not sure they will be any better this coming season.LFC will most probably have CL as well if they qualify and haven't exactly bought great players apart from Salah who could be a good aquasistion for them.Spuds have sold a good player & strengthened a rival & still not bought a single player yet, Man U have bought 2 good players & in Lukaku have a proven goal scorer in the PL but if they play the same dour way they did last season & with the added
games the CL brings will they perform week in week out in the league??? As for Everton yes they have released a lot
of players and also brought in a lot too to give better quality in the squad as they have Europa league the same as US the big difference is I think we will play squad players & youngsters maybe with a few senior players all the way up to the QF This tells me most
of our rivals will pave the way for us to field pretty much the same side every weekend in the PL thus giving us an advantage over all the other 5 teams playing in the CL & Europa, just remember the League has been won in the last 2 seasons by teams NOT in Europe YES we are this season but I think Wenger will put all his eggs in the League basket and field an under strength side in all comps hence
focusing on the League until we are no longer in the race.
INSHAA ALLAH this season we will the win the league
of we just keep
focus, treat one
game at a time, don't be afraid
of man city, man utd, tottenham, Liverpool, Everton when we we play them away just be patient and respect them at their home grounds sit deep and work hard and we wil get the important results in our favour in these
games and also don't underestimate small sides because these
games can give you points and if we you lose or draw against these sides then it can cause
huge dent in our title ambitions... COYG!!!
Guardiola celebrated his 100th
game in charge
of City by hailing his side's
focus to not let complacency seep in despite their
huge lead at the top.
But Fire Emblem shares some
of the key ingredients
of a Warriors - style
game, including a
huge roster
of recognizable and beloved characters, a
focus on medieval - style combat with melee weapons, bows, and just a bit
of magic, and narratives revolving around heroes leading armies to save kingdoms.
Just look at the recent release
of Dad God
of War — the
game is single player - only and has a
huge focus on storyline and inter-personal relations.
-- The
focus of the villa is the
huge, elevated, open main pavilion offering shared guest relaxation area, dining and kitchen facilities, as well as AV room (satellite TV and DVD player, board
games, reading material etc).
+
Huge focus on variety keeps things much more interesting than last time + Great deal longer, making it more
of a full
game than ever before + Still keeps the cool feeling
of being a historical badass
So, weather, day / night cycles, & that TOTAL open world feel, can be somewhat overated IMO... And that is why
games like Unchartered, COD & TLOU, are so
huge, popular & critically acclaimed... as they cater to not only hardcore
gamers, but ALL types
of gamers, as there story based, single player campaigns, are SO much easier to get into & identify with from the onset, due to the more
focused, linear & tight productions.
I find this kind
of commentary by devs about their own
games a
huge turnoff: it tells me they were
focused on aspects
of games that I don't have as much (if any) interest in compared to stuff like, say, gameplay But I can't be down on him for trying to express something in his chosen medium, at least in theory.
Kojima was more
focus on becoming more Hollywood so he hired a Hollywood actor that cost him a
huge part
of the
game budget which shows that he couldn't finish the last chapter, and Snake have barely any dialog to Begin with and the tapes were supposed to be cutscene but instead it was just turn into tapes to save money, Zero original voice didn't replice his role because he was offer too little and Paz as well (a
huge part
of the budget went into Kiefer) and more.
Both
of those
games have a
huge potential to take that title, but let's
focus on the reasons why God
of War could take this prize.
It's crucial to be
focussed on the end - user experience
of commercial visualisation applications and because
games industry stars have worked in an environment where user experience and enjoyment is everything, their outlook and
focus is a
huge asset in other creative and visualisation industries.
The fact that Ubisoft is making 2 Assassin's Creed
games at the same time instead
of focusing all their talents on making 1
HUGE + GREAT
game is another reason to be hesitant.
As a
huge fan
of very stealth
focused games, I think this is a no - brainer buy.
«We've been
focused purely on the new generation
of high - end technology from the very beginning
of development» said
Game Director Roland Lesterlin «this
huge amount
of extra horsepower allows us to do things that simply weren't possible until now».
It also sounds a lot like The Force Unleashed where there was this
HUGE focus on visuals ultimately crippling the length and replayability
of the
game.
You may or may not know this, but I am a
huge Turrican II fan, so it thrills me to see that the
game's composer, Chris Huelsbeck, has launched a follow - up crowdfunding campaign to his Turrican Soundtrack Anthology from a few years ago that
focuses specifically on turning the music
of Turrican II into a new orchestral album.
Despite being a
huge success for the UK's Classic FM radio station I completely missed the first series
of their video
game focused show High Score.
All the
gamers liked it very much so what is needed is to lay a lot more
focus on the multiplayer
of the
game, more
game types and like GTA give us 30 player maps since we know the area will be
huge.
Even though Armored Core Verdict Day is mostly
focused on online play and is also the main reason to why you should try these
games, it also comes with a pretty competent story mode and this might be a good way for newcomers to get behind the controls and information needed to know to succeed in this
game, as the tutorial only introduces the player to the basics
of the
game and nearly touches on the
huge set
of options available at your fingertips.
I actually like some
of the new genres Nintendo played with like Brain Age and even the EDU types like the Professional Cooking but the problem is Nintendo hasn't expanded since 2002 so these titles are spiltting up it's
focus so much that Nintendo is leaving
huge ass gaps (hense where third party
games should step in).
Although only a few hours long (you'll probably finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks
of iterative, repeat play for progressive rewards, as part
of Destiny's now
huge melting pot
of content), it's easily the most precisely curated chunk
of campaign Destiny has yet seen, eschewing the early
game's narrative vagaries and reliance on multi-purpose, overworld spaces in favour
of pacing, storytelling and set - pieces entirely worthy
of a
focused, single - player FPS.
Nintendo detailed a
huge list
of upcoming
games this morning at another Nintendo Direct presentation, with a
focus on Luigi and several
games featuring everyone's -LSB-...]
Multiplayer was just becoming popular and it was a
huge focus for the title, but even aside from that there had to be a lot
of tweaks to make the
game feel fair in both single - player and online.
While last year's
huge Starfall expansion
focused on refining the combat side
of things in Villagers & Heroes, the Wellspring expansion that we detailed last month was to
focus more on the villages and community aspects
of the
game.
Last time around, the Xbox 360 made
huge inroads on the PlayStation 3 because
of its single - minded
focus on
games, but Microsoft reversed that trend with the Xbox One.
Whereas it highlighted lots
of its personal video
games through the
huge Nintendo Direct just lately, this event — the Nindies Showcase Spring 2018 —
focused completely on indie video
games coming to the system in 2018.
As we covered earlier today, Phil Spencer discussed Xbox Play Anywhere with Xbox Live's Larry Hryb and mentioned the
game roster for 2017 thus far being less
focused on
huge core franchises like first - person Halo and Gears
of War and more on third - party and exclusive titles.
You will find yourself going in search
of the cinematic sunset when you really should be
focused on the main story but because the
game is insanely beautiful and
huge you will often find yourself getting distracted from viewing the scenery.
With such a
game focused on combat and precise attacks, it's lack
of locking - on mechanics allowing to properly target an enemy is a
huge fault.
Founded by four veteran
game developers who together have brought strategy
gamers such classic hits as Rise
of Nations, Alpha Centauri ®, and Civilization II ®, Big
Huge Games is a video
game studio
focused on cutting - edge technology and aimed at mass - market
game development.
There's not a
huge amount
of thinking to be done in this, so you don't have to
focus as one might for other video
games, so you can
focus on the required skill and slowly develop from the button mashing video
game neonate to the masterfully dextrous gaming champion, just don't expect anyone else to admit it.
The conference
focused mainly on the new console's capabilities and functions rather than
games, which was a letdown since that's the main reason that anyone would plunk down a
huge chunk
of change for one
of these consoles.
Instead the
game focused on high - end
huge raids as the pinnacle
of endgame and doubled down on randomness and constant challenge, relegating interesting concepts like Paths to the sidelines.
Trimming this from the
game makes it feel streamlined, and ensures that your
focus is solely on playing the
game (which, considering the intense level
of difficulty, is a
huge plus).»
This skew necessarily creates
huge holes in the tapestry
of knowledge needed to understand the science clearly, since skin in the
game of private sector styled funding would necessarily drive the
focus towards the personally rewarding hotspots and a kind
of sophistry that chases preferred outcomes instead
of unfortunate, non profitable realities.