Even if you do form the company and pay
the huge license fees, you then have to try and open a bank account.
Game companies have to pay
huge licensing fees to Sony and Microsoft... plus consoles have a 5 - year lifespan.
Even if every intact dog's owner had to pay
a huge license fee, that would not stop backyard breeders.
Not exact matches
There are transactions that take 15 hours, and others that take 150 — sometimes the 15 hour transactions are the ones where we see a
huge check (
huge being drastically different, based on the market), and other times, it's a 150 hour check — of course, before taxes, advertising costs, Realtor Association costs and
licensing / continuing education
fees.
It finds a
huge variety in licence
fees across the UK and concludes that dog
licensing is in need of a complete overhaul.
There is a
huge variation in
fees for
licensed dog breeders, often based on historical precedent or differing ways in which the funds are being used.
Although AAS believes that sterilized dogs are happier and healthier, we can see by the
huge proliferation of backyard breeding that
licensing fee differentials have done nothing to discourage backyard breeders, just responsible dog owners.
PUBG uses the Unreal Engine, and the
licensing fees are pretty high, unless the dev paid the single time payment... which is unlikely given it's a early access game that didn't have a
huge starting budget.