Sentences with phrase «huge overworld»

Explore Felingard's huge overworld map, risk life and limb delving into dungeons for epic loot, and lend a paw to a furry cast of characters in a flurry of side quests.
For example, I remember my first time through the game where I had my brother and cousin sitting next to me helping explain how to beat certain enemies and helping navigate the huge overworld map.
The world of Radiant Historia isn't just one huge overworld ala Dragon Quest but a series of interlinked, separate areas.
Featuring two worlds, eleven dungeons, and a huge overworld to explore, the original is still the defining game of its kind.
Super Mario World reached the absolute pinnacle of secret finding with its huge overworld map and branching pathways.
and double and triple battles, and a HUGE OVERWORLD spanning from KAnto all the way to Unova or possibly even bigger.

Not exact matches

It has big towns and cities filled with NPCs who give you vague advice and don't care if you steal stuff out of their dresser and a huge, treasure - packed overworld map that's in scale with your character's dimensions.
The set pieces and overworld in LEGO Marvel Super Heroes 2 are huge.
There are a huge number of characters walking through the overworld at any one given time, and with all their names appearing in a bubble above their heads, it's not the cleanest of executions as far as the visuals go.
The usual offenders show up: there's a huge initial load time and framerates shudder noticeably in populated towns (but are fine anywhere else in the 5 km - square overworld).
The overworld was huge, but it also felt empty.
Finding the entrances and then successfully getting into them proved to be a puzzle in itself, making the overworld (s) a huge dungeon too.
Although only a few hours long (you'll probably finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks of iterative, repeat play for progressive rewards, as part of Destiny's now huge melting pot of content), it's easily the most precisely curated chunk of campaign Destiny has yet seen, eschewing the early game's narrative vagaries and reliance on multi-purpose, overworld spaces in favour of pacing, storytelling and set - pieces entirely worthy of a focused, single - player FPS.
In terms of ITTA's aesthetic, it's important to me that players feel a huge sense of relief and comfort after defeating a boss and returning to the overworld.
Breath of the Wild addresses this shortcoming literally by taking place on a huge open world map that begs exploration much like the Overworld in the original NES game.
The game has also received free updates since launch, including the huge Navigation Update, which adds an overworld map and various other features to the game.
It is pretty cool to see the overworld grow from a tiny piece of land, to a small cluster of islands, to a huge series of continents as large as any of the previous games.
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