The entire gaming experience, other than a few minor grammatical issues in conversations with NPCs and the necessary
huge patch downloads, was as close to flawless as I've seen.
Not exact matches
Given that Killing Floor 2 is mostly aimed at an audience of team focused online co-operative multiplayer without any offline multiplayer; it is disappointing to see that every time a
huge update
patch is launched at 5 to 8 GB in size that you can not play online until it is
downloaded.
Yet this wasn't the end of the problems with Unity as the game required several
huge patches to try to fix all the glitches and bugs, and this did include a little problem on the Xbox One as the
patch mistakenly forced players to
download the entire game rather than it simply being
patched.
In fact, there's a
huge download for the day - one
patch (and
patch notes) waiting for you no matter your platform.