There's
a huge tactical element that Guerrilla is expanding on from its time with Killzone.
Not exact matches
However, in a way, this
tactical «obsession» and
huge financial outlay on attacking
elements is almost a bit... confusing.
Together with its
huge reactive story and the
tactical turn - based combat, Wasteland 2 combines the best
elements of a classic RPG with modern design philosophies.
The main difference here is that there's a far greater emphasis on the visual novel
elements — with a
huge section of the pitch page devoted to the background of your crew of «companions», and only a few mentions of the
tactical RPG system that powers your more typical duties as commander (though, the stretch goals rebalanced this somewhat).