Sentences with phrase «human enemies on»

Play as one of four Hunter classes (Trapper, Support, Assault and Medic) and team up to take down the beast, or choose to play as the Monster and use savage abilities and an animalistic sense to kill your human enemies on the planet Shear, where flora and fauna act as an adversary to human and monster alike.
The Snake mullet dude found himself confronting human enemies on a quest to exterminate every living thing inside the hospital, before it all very naturally exploded into the stuff you'd normally see during a shroom - induced stroke, before he was finally cornered by the now - apparently - supernatural hospital security... while in the background...
Human enemies on the surface of the water can also be stealthily killed in a grisly manner, avoiding difficult combat scenarios where you are left underwater with no cover.
When the sun goes down, all human enemies on the map disappear and for good reason.

Not exact matches

This enemy — with no concept of human rights — threw the rule book out on fighting, and our soldiers had to face that.
But but... atheists need God, they need Christmas, and most importantly they need Christians to pick on, mock, belittle, and make sub human... for without these things... (militant) atheists are nothing but miserable, joyless people with no focus to have an US vs Them enemy.
Muslims in general if left alone with out your intervention might end up fighting each other due differences of views in their faith, but if west keep on applying pressure causing starvation, harassment and confrontation against Muslims and against their faith, this will only lead them to leave behind their differences and jointly or individually confront their enemies, those who wants to deprive them from their rights of faith and belief and the more they are pressed the more they would complain by reacting and not by words and cries since words and cries seem does not reach, heard or work out now a days since being their judges and executors are all of non religious such as atheists, infidels, polytheists who consider their vast interests above all humanity and faith issues such as mercy, leniency, compassion, pity, sympathy, kindness all that of human mutual heavenly code of conduct.!?
The Negroes of central Africa, and Israel's two traditional enemies, the Philistines on one side and the Syrians on the other, as human beings stood on the same footing as the «chosen people» themselves.
Even when our enemies are so corrupt and evil that there is no discernible sign of good in any of them, we can at least recognize that they are fellow human beings and children of God — however much they have violated His commands — and love and pray for them on that basis alone.
In the activity of Jesus, God could be seen putting human affairs to rights, entering the lists on behalf of humans against their ancient enemies.
As Shane Claiborne wrote, «As a Christian, I am convinced in the power of non-violence by the greatest nonviolent act in human history: Jesus dying on the cross, even for his enemies
But now that I'm a bleeding - heart, politically - correct, question - everything liberal, God insists on using Bible - thumping, church - going, know - it - all Republicans to teach me to be human, to challenge my notions of who the enemy is.
But the best is the enemy of the good; the most imperfect machine - vision system currently available would probably do a better job at calling strikes at the bottom of the strike zone (especially on breaking pitches) than human umpires do.
While the rhetoric to justify enhanced surveillance has focused on portraying terrorists as the principal enemies to fight against, we should not forget that the human rights regime was established more than 60 years ago with the main aim to keep in check the power of the state and to prevent abuses against ordinary citizens.
«It is therefore unfair for Amnesty International and any other group to accuse the Nigerian military of human rights abuse based on cropped images used by the country's enemies and detractors to achieve their purpose.
THE Pentagon armouries include at least ten different types of laser weapons intended to blind enemy soldiers, according to Human Rights Watch, a New York - based pressure group which wants the US to agree to an international ban on such weapons.
The humans have developed a superweapon called Project Shockwave and plan on using it to finally end the long lasting war against their enemies.
brand of terror juxtaposes brilliantly against the hilarious ways you can kill zombies or human enemies during normal gameplay, like putting novelty masks heads on their heads, or filling the floor with oil and watching zombie hordes tumble all over some marbles.
I also found the tripartite final battle — a confrontation with a human enemy, a section where you rain destruction down on waves of robots, and a battle against one last giant machine — to be a little underwhelming.
Having found the amulet, Jim is forced to take on the mantle of Trollhunter, the first human ever to do so, and protect the good trolls from powerful enemies bent on revenge.
As usual the game tries to mix things up with a range of deranged human opponents and boss - like «psychos» but the culture shock of coming up against an enemy that actually presents a challenge is often jarring, and humans encountered elsewhere on the map seem as curiously resistant to damage as the zombies are prone to it.
Elsewhere, the foes in DiscStorm's campaign do brilliantly in training players for the game's multiplayer mode with enemies that can only be hit in behind for example, really forcing folks to work on their rebound game while other opponents mimic human players in an effort to replicate the frenetic conflict which is synonymous with the DiscStorm's competitive multiplayer offering.
Humans also take on a different bodily form in order to fight their enemies in Avatar.
Utilise all new power ups including Super Boost, Teleport and automatic city defences; take down the enemy and deliver as many of the last humans to each city in order to extend your grip on the planet.
Human enemy AI is being improved for all types, making them better at using cover, blocking attacks with shields, and countering players who might rely on a single attack.
Though the project is tentatively backed by old friend Max (Paul Bettany), a Nick Carraway figure who sadly narrates the ballad of Will and Evelyn for us from a few years» distance, it has an enemy in self - professed «neo-Luddite radical» Bree (Kate Mara, fittingly introduced as Depp waxes on the dangers of putting a human face on a robot's consciousness).
· BETTER THAN EVER: The expansion update brings with it a host of improvements such as better combat, better artificial intelligence on human enemies, and more.
Finding himself on an alien planet, human John Carter is hailed as a savior by some (the weak) and an enemy by others (the strong).
But the children who have only known freedom would not carry that burden, and if their freedom wasn't challenged or undermined by white people — a big if — they could follow their dreams and never know how much it saps one's spirit and hope, for a human being to be seen, thought of, and treated like an animal, or a disposable piece of property, or simply as an enemy, judged as a threat or a failure on sight alone (like today; a white man's fear and loathing can get you shot like Trayvon Martin).
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Attack of the Earthlings is a game that really grows on you; flavor dialogue, weird loading screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the normal humans all work together to flesh out the enemy characters and story in a hilarious way.
You start out in human form and can fight off enemies with your equipped weapon or by transforming into your Car Form and fight them off by driving over them, spinning out on top of them, using a nitrous boost to plow through enemy groups, etc..
If you're looking to try out Titanfall 2 multiplayer (or simply don't play many online shooters), start by playing a mode that mixes AI enemies into the human - on - human combat.
Dead Space 3 has standard shotguns and assault rifles — the same kind used by the game's human enemies, the first of which I spot in a valley on the ice planet of Tau Volantis.
Perhaps too the debate should discuss the importance of competition in video games, where fighting games (like puzzle games) seem to center on fighting an «opponent» who is singular and often human, while adventure games often have you fighting not just enemies in a world but the world itself.
Though it does take some unexpected turns for the series on occasion — the halfway point, for instance, sees the introduction of human enemies.
On your quest to save the human race, you'll uncover long forgotten secrets, learn magic old as time and stand your ground against attacks and ambushes of different enemies.
Taking on AI enemies and clearing out nests of terrorists is pretty dang fun at first but the novelty wears off after a while and I found myself returning to standard multiplayer for the satisfaction of playing against human opponents before too long.
Utilize all new power - ups including Super Boost, Teleport, and automatic city defences; take down the enemy and deliver as many of the last humans to each city in order to extend your grip on the planet.
Using the fast travel ability enables you to jump from checkpoint to checkpoint, staying on the path to your next objective, leveling up by killing enemies (human and robot alike) along the way to level up.
Spectre specializes in surveillance - he can scope out all on human enemies in the current area and also take advantage of his radar to find enemies and hidden items.
The game is about how the humans, although very small in numbers who are still alive on the planet, fight enemy robots with the help of some friendly robots, in order to rebuild humanity.
Humans are unpredictable, so human players - allies or enemies - can not be relied upon to carry a narrative in a particular direction, and so multiplayer games tend not to focus heavily on a linear narrative.
You'll collect a bow later on, just as human enemies enter the picture.
You're also getting a well told story to back it up which see's you taking on human enemies and aliens alike, and learning why the suit is so damn important to the fate of the world.
Utilise all new power ups including Super Boost, Teleport and automatic city defences; take down the enemy and deliver as many of the last humans to each city in order to extend your grip on the planet.
While the first of three planned videos prepared players «for their service in the Spartan Order, the self - styled protectors of the Metro», the second focuses on how best to tackle enemy threats, both human and mutant.
Feats include what are effectively over 200 challenges such as saving a total of 1,000 humans as they are being harvested; saving a total of 31,337 humans in arcade mode; killing each of the six enemy bosses on each of the five difficulty levels; killing each of the six enemy bosses a total of 100 times in any mode; killing a total of 5,000 crawlers in any mode; and much more besides which makes for a positive design choice as it provides a further reason to replay every world.
It's even possible to take a squad of four UNACs along with you on a sortie against an enemy faction's base, which will probably happen at some point, because human mercenaries can hard to come by on the Xbox 360 version, where we tested Verdict Day.
Elsewhere, the foes in DiscStorm's campaign do brilliantly in training players for the game's multiplayer mode with enemies that can only be hit in behind for example, really forcing folks to work on their rebound game while other opponents mimic human players in an effort to replicate the frenetic conflict which is synonymous with the DiscStorm's competitive multiplayer offering.
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