This feature works surprisingly well, highlighting audio tracks for NPC and
human enemy sounds.
Not exact matches
If we have something to say about the timeless
enemies of the
human condition — injustice, ignorance, bigotry, exploitation, hunger, war — we will fail if we try to
sound like every other voice in the public realm instead of using our language and tradition.
Captured by the
enemy, he discovers that they look and
sound like
humans, while he is stuck inside the body of an alien clone.
Sound is also pretty generic, with
human enemies making basic zombie - like noises while mechanical ones have no real personality to their audio design.
Don't get me wrong; the music is great and the
sound effects of
enemy explosions are done well, the alerts about
humans in danger add a sense of urgency, and I even enjoy the voices coming from my controller though that took sometime to get used to, but the soundtrack just felt forgettable.
Players «traverse through city ruins and use a machete to kill
human enemies in melee - style combat,» accompanied by «realistic gunfire, slashing
sounds, and cries of pain.»
Sound effects include Sebastian's footsteps as he walks or runs, turning the flashlight on or off, looting for supplies, scanning for resonance signals via the communicator, reloading weaponry, performing melee attacks or firing weaponry at
enemies and growls from
enemies as they become increasingly agitated when convinced a
human is nearby.
The set up
sounds largely familiar - grow crops, build settlements, club
enemies to death - but Conan has a back - of - the - box - bullet point than none of the competition has:
human sacrifice.
Surviving violent, subzero conditions while fighting gigantic creatures,
human enemies and blood - thirsty Necromorphs won't be as easy as it
sounds!
That
sounds somewhat obnoxious given that the goal of the game is to mercilessly destroy your
enemies, but the focus on the
human aspect of war is immediately apparent, and that theme is present in every mission and mode the game has to offer.
Turtle Beach's patented Super
Human Hearing emphasizes footsteps and some of those subtle audio cues, and the immersive 7.1 surround
sound will alert you to
enemy positions in an instant.