Sentences with phrase «humor in the game as»

In such a dark game the developers have still managed to fit humor in the game as playing this difficulty will have you seeing hearts as well rainbows when torsos are torn in half and just dying repeatedly will automatically unlock this mode.

Not exact matches

To be sure, Tebele isn't the only player in the game, and he's largely banking on a type of humor that, as one critic puts it, «is charmingly moronic by its very architecture.»
thanks for the sensible comment fatboy yep i know i do get that they do nt really mean it, but i just cant come to terms with that, i do nt really expect civilised culture in a sport but generally from the people in the world, yep you are right about the real world, maybe thats the reason it annoys me extremely, i mean look our world is rotten to the core, the human mindset is terrible when it faces danger or problems for himself, and maybe thats the reason i just want football to stay as just as an entertainment industry but when i see that people even here let the words flow in any kind of way just because the are frustrated, i really cant come to terms with it, i really love black humor and some akbs react angrily when some fans tell some wheelchair jokes or for example on the post from admin where one could write jokes about wenger, some were really awesome, but when people cant control their emotion after a game and abuse other people it just irritates me as hell cause i really think that thats one of the big problems in the world..
I would highly recommend this to anyone with a sense of humor who isn't concerned with graphics and loved dungeon crawling in games such as Oblivion.
Rubin went on to say that there while there was possibly room for «a purple dildo» in a game the company makes, referring to the juvenile humor in Saints Row: The Third, but it had to fit the game being made, such as a South Park game.
The support is mostly strong — Hedges (who appeared in «Moonrise Kingdom») is winning, if a touch mannered, Thewlis brings a lot of humor and even warmth, Damon is typically good value, and Tilda Swinton has fun in an extended cameo as Qohen's virtual psychiatrist (a few other familiar faces pop up, including Ben Whishaw, Peter Stormare, Rupert Friend, Robin Williams and «Game Of Thrones» star Gwendoline Christie).
As it turns out, pretty much all of Neon's Achievements overflow with the game's tongue - in - cheek style of humor and machismo.
There's plenty of humor in this lengthy introductory sequence, which plays off the various differences in the characters» real selves and their unlikely avatars, as well as the clichés, mechanics, and details of video games.
And because this is indeed a family game, look for some liberties to be taken in the name of humor, such as the scene with Kylo Ren and Darth Vader's helmet that plays out... quite differently from the original film.
Does that sort of humor help keep you in the game as well?
As the adventure game genre has declined somewhat in recent years, it's been a little more difficult to find humor in games.
As he finds acceptance, and even fondness, for the English game, his insight, humor, warmth, and enthusiasm place him in the top echelon of soccer writers.
As always the dialogue and humor shine, this time managing to smash the fourth wall numerous times by referencing other Daedalic games and the fact that critics mentioned how the some of the humor was lost in translation from the original German in the prior Deponia games.
The crew was constantly throwing hilarious one liners at each and I found that this DLC packed in more humor than any of the other games combined, as I found myself laughing aloud several times.
The game's sense of humor, mixed in with great visuals and tight controls make this an instant classic as an Xbox Live game on the platform.
Writing, in general, is actually more balanced than in the previous game, as it's more on the serious side, without completely sidelining some of the humor found in the first Original Sin.
While the rest of the characters have the same lines as in the original game, Duke has his fair share of jabs at this fact, and adds a whole new angle of humor to a story that might have taken itself a little too seriously the first time around.
The formula for Lego games should be familiar by now: take a pop culture universe, render its characters and world with the titular Danish building blocks, add in a healthy dose of slapstick humor and as many collectibles as you can stuff on a disc, and ship it.
You'll be glad to hear that it's quite fun at times, once again putting the series somewhat hit or miss humor front and centre, although the amount of laughs isn't anywhere near as much as previous games, largely because of a shift over to a more somber tone in sections.
Both games share a brutal level of dark humor which predominantly appears in places such as menus, death screens, helpful hint notice boards in the same way that Oddworld used scrolling sassy jokes on neon signs in Rupture Farms.
As I said, narratively it does feel like things are back to square one a little with any character growth Rufus achieved in the first game getting reset and Goal spending a lot of the time as three different people, but there's some genuinely great moments between them, as well as some fairly dark moments later in the story that contrasted the otherwise lively and bright humor of the game nicelAs I said, narratively it does feel like things are back to square one a little with any character growth Rufus achieved in the first game getting reset and Goal spending a lot of the time as three different people, but there's some genuinely great moments between them, as well as some fairly dark moments later in the story that contrasted the otherwise lively and bright humor of the game nicelas three different people, but there's some genuinely great moments between them, as well as some fairly dark moments later in the story that contrasted the otherwise lively and bright humor of the game nicelas well as some fairly dark moments later in the story that contrasted the otherwise lively and bright humor of the game nicelas some fairly dark moments later in the story that contrasted the otherwise lively and bright humor of the game nicely.
I don't know if the humor was meant to come off as ironic or not but I can't believe someone wrote the dialog in this game thinking it was funny.
After running into enemies or commanding your team to attack in order to initiate combat, each character (provided that you first recruit them by completing small side quests for them) has his / her own unique and silly attacks that can be used in battle — such as how the VP's Mom can scold enemies or the Baker can use pastries, instead of typical Fight, Defend, and Heal commands seen in most RPGs — which reinforce the game's oddball and charming humor.
While it looks cool and seems to utilize humor well, it strikes me as a game that requires co-op in order to enjoy.
In addition to breathtaking visuals as well as new characters and levels, the game also features the signature tongue - in - cheek humor from the LEGO universIn addition to breathtaking visuals as well as new characters and levels, the game also features the signature tongue - in - cheek humor from the LEGO universin - cheek humor from the LEGO universe.
You play as the titular astro - miner Rochard who has to defeat the bad guys and deal with aliens in a game that's packed with great action and humor — not to mention tons of excellent music.
There is more than one version of the theme that can be heard in the game at random and it's clearly the LEGO side of the game, as they always make their games with their own take and sense of humor.
Despite the humor aspect of trying to keep the robot from destroying everybody, Monster Seeking Monster does come off as the weakest game in Jackbox Party Pack 4, but that could be an effect of attempting to play the game with a group of teenage girls.
The humor is also included within Touche giving some good laughs once in a while (not as crazy as Monkey Island though) and it's rare to see games like this in the period...
The humor in Run Sausage Run is not for the faint of heart, as unlike Super Meat Boy, the game is not about the macabre, but about the visceral made hilarious.
It's as conventional as games go, but the interesting character interactions, challenging puzzles, and appealing plot all add up to a rewarding and fun adventure game that's reminiscent of LucasArts» classic Monkey Island in both style and humor despite some tedious dialogues and pixel - hunting moments.
As is the case with all Double Fine games, Rhombus of Ruin has a great sense of humor, which is apparent not only in the spoken dialogue, but also in the music, the animation, and the visual style.
With an excellent story mode — one that's brimming with that iconic Nintendo seal of charm and the Rabbid's typical slapstick humor -, an engrossing cooperative mode that acts as a welcome pallet cleanser, and the newly added versus mode that promotes competitive chaotic fun, Mario + Rabbids is the best game Ubisoft has released in a long time.
While these elements do hold the game back from being one of the best NES titles, Snake Rattle «N» Roll still remains a highlight in the NES» library, and something of a turning point for Rare, as it marked the beginning of the cartoonish silliness and wacky humor that would go on to define the British developer for years to come (even the enemies are an odd assortment of vinyl records and sentient feet).
Winner of Best Kids and Family Game, it had all of the subtle adult humor you want in your children's stories and fun - as - hell gameplay to boot.
While the conversations are mostly based around humor as they are in the original game, they also provide some information on each fighter.
Leaving aside the humor in him failing to class himself as a writer, I think this question of his exposes the problem David has had his entire career — he knows what movies and literature have accomplished, he knows games could accomplish the same, but he simply is not gifted enough to do it.
This will be a bummer for some, as if you're not in tune with the game's style of humor then you will probably get bored with the game rather quickly.
I'm not surprised by the high level of comedic humor in the game, but its welcome as always coming from a Double Fine game.
needless to say I did not get to play it at the time, but I did get to play the 2005 Xbox remake, which while the humor was no longer as shocking it was still a well made game and the graphics were great for the era, the whole thing was pretty much a farewell for the platformer genre in general (it actually came out right after Psychonauts) save for the occasional Mario game, after this the genre died (banjo nuts and bolts could have potentially brought it back, but it was not really a platformer, they dropped the ball on that one)
These games, [in] famous for its sexual innuendoes and off - color humor, chronicle the misadventures of Larry Laffer, all - around swinging guy, as he goes about his never - ending search for love.
Appropriately enough for a game that stars a character as extravagant as Bayonetta, just about every moment of the game is an explosion of style and humor, and filled with some of the most bizarre enemy designs in gaming.
In creating Imitation of Wealth, Davis was playing the game, or as Oguibe would describe it, «humoring the establishment.»
Definitions of play — as in the record button, in the interaction with the technology, in the performance, in the approach, or in the game — connect the videos, video installations, mixed - media and sculptural works addressing the subjects of mass media, identity, and stereotypes, among others, with humor and deceptive simplicity.
Granted, I sure as hell wouldn't want to live in Los Santos, but the game is given a whole lot of levity through humor.
a b c d e f g h i j k l m n o p q r s t u v w x y z