In part one
of our story, I rode out to battle against what now feels like the absolutely quaint notion that barraging the game's community with media
hyping future cash shop products that conspicuously excludes pricing, then releasing those products at absurd price points with only a few days
of availability was a predatory and anti-consumer way to market a product that leveraged
fear of missing out to take advantage
of players
of a certain mindset.