Not exact matches
Jobs then painted a quick picture of Apple's inroads into the mobile scene: 100 million
iPhones shipped, $ 2 billion to
developers in
application sales, 200 million accounts for the company's three online storefronts (iTunes, App Store and iBooks), and 15 million iPads sold.
Importantly, Apple's announcement also included plans for a distribution system that will help
developers get their
applications onto users»
iPhones.
The team's first product was ARKit, tools that outside software
developers use to create AR
applications for the latest
iPhones and iPads, leveraging their screens, cameras and processors to create virtual 3 - D interfaces for online shopping, education and gaming.
The Cupertino - based company as early as next year could allow
developers to design a single
application that works equally well across
iPhones, iPads and Macs.
It isn't really known how Google might tackle this area of development, but it could be a possibility that they might work with
developers to open up
application support for Android Wear smartwatches, although it could still be some time before official support is made available for those people using
iPhones and iPads.
It is common for iOS
applications to be compatible with iPad and not with iPhone; however, iOS 8
developer tools allow for more «universal» app development, so that
applications are automatically compatible with both
iPhones and iPads.
«Apple generally requires that iPhone apps support all
iPhones currently supported by their targeted iOS release,» said Will Henchy,
developer of the Auto Miles
application, which logs vehicle mileage for drivers.
We won't know for sure how well ARKit works until
developers start making
applications and iOS 11 arrives on
iPhones and iPads in the fall, but Apple already has another ace up its sleeve against its rivals: the iPhone 8 is expected to house a chip built just for augmented reality processing.