Sentences with phrase «idea of a fun game»

However, potential buyers may like the idea of a fun game room, man cave, or guest room in a basement.

Not exact matches

There are markers to follow as you walk along the trail, each with fun facts and game ideas as well as learning about the importance of the forest for people and wildlife.
Using Positive Affirmations For Kids Kids love all the affirmation games we play - you can really get creative with some of these ideas, and have a lot of fun with them.
Helping participants while they are learning to find the right balance of challenging and fun game and drill ideas is at the heart of every lesson.
This blog is chock full of fun stuff like coupons, giveaways, branded handmade crafts and funny party games (see her «Redneck BBQ» post for adult party ideas).
You will find here ideas to use drinking straws for activities that will promote many different types of learning through fun: fine motor skill practice, sensory play, simple math and building games, easy crafts and so much more!
«I quickly realized that the interest of the children was to have a fun game full of ideas and variety, and that was not very compatible with an analytic approach,» he says.
My ideas of fun range from sitting at home playing video games or watching documentaries to hanging out with friends at house parties or a night out on the town.
Whether this is to suggest a unique and sexy get - to - know - you game, or a unique date idea, or doing something wild and adventurous and then telling your person of interest about it, doing something special lets your potential date understand that you are different from others, are fun, and engaged.
I am a woman with high vision, good sense of humor hardworking, love to have fun and sharing ideas together and spending most of my time at home.i like swimming, walking, gardening and playing games..
So many of our spouses love to play video games in their spare time and with that in mind, we've come up with the perfect gift idea - one that gamers on Are you searching for fun ways to gift money this holiday season?
But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts.
There's a great idea lurking around in Rock Of The Dead's dumb - fun concept, but instead the game winds up being dumb even when it isn't trying to be.
Sure You can enjoy this game, use of mythological creatures and gods was great idea, modes can be fun, but the gameplay in this one is not as polished as I was hoping it would be.
But the concept of the movie felt like it lent itself to lots of comedy, this movie plays a game, its fun, its funny, the idea of modern kids stuck with Reagan era sex bomb idiot counselors was just too funny to not plum...
For the most part, Detective Pikachu lovingly plays with the idea of a gumshoe detective story by way of Pokémon and treads the line between lighthearted fun and campy storytelling in an entertaining way — which makes all the more sense given that the game will be getting a movie adaptation with Ryan Reynolds.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical gameplay that looks simple at first but has enough tactical depth and interesting ideas to scratch that itch.
This game is playable and has some interesting ideas, but in the end Goblet of Fire just wasn't as fun as the console versions.
Lack of innovation might help tire us of a great idea, but even without being a new experience, there's still a lot to this game that entertains and offers a fun experience to anyone who tries it.
It's one of the most fun and memorable strategy games in our modern era, and an updated version with new ideas, mechanics, and art would be wonderful indeed.
But the idea that Conker, a character that has always had limited appeal and tried to cash in on the «fun» of adult jokes in what looks like a children's game may not be the best fit for the free - form creation game.
I love the idea of boss battles and the mini games and boards look really fun.
I loved the idea of a third - person action game with a hint of strategy involved, commanding minions was fun, and the humor was always chuckle - worthy.
Despite the cute premise, presentation and fun gameplay ideas in Rocket Fox by Namco Bandai, the controls fall horribly short of what the game deserves.
Though it would have been fun to see Ralph game - jump into more than a few games, I guess something has to be saved for the sequel, no matter how bad of an idea it may sound.
ODST is an awesome entry in the franchise because it not only showcases the elements that have made previous games in the series so explosively fun, but it also introduces a handful of new ideas that add a unique spin on the classic formula.
The core game that they made here is definitely promising and a great deal of fun as it is but implementing ideas like these would easily make it one of the best party games on the market.
Use DRAMA TRUNK drama cards for tons of creative, fun, imaginative, any day activities, including: • Drama games (including last minute activities) • Warm ups • Team building and cooperation activities • Improvisation / quick thinking • Audition / rehearsal activities • Language activities • Guided learning • Listening skills • Inspiration • Storytelling Combine the use of multiple cards for even more activities, challenges and ideas (you will have a HUGE amount of drama activities ready to go when needed).
A fun idea to try is to give your students a variety of Easter - themed items and have them make up their own game.
The idea is to let the current breed of tech savvy children have a device that can be as much for fun and games as it will be for study.
The idea behind the game is so simple it hurts, but it's tons of fun.
The creation of the project, in whatever exciting format, is fun — and so is connecting with readers and fans, and all the marketing side of things — game sharing ideas, I like I hope this is just a growing pains time which we will soon transcend in order to move into more interesting areas.
In an economic game of crack - the whip, Dubai is at the end of the line — they don't have much energy production, but they have grandiose ideas that benefit if those with oil wealth decide to spend money nearby for fun, rather than abroad.
Due to this playful nature, it's a good idea to take some time each day to play with your Maltese such as playing a fun game of fetch.
Today however, there are so many better options out there that playing a game whose main challenge is to not throw the controller through your TV just isn't our idea of fun.
The idea that a fun game, with a great story really turned a lot of people on.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
Rarely do I not care for content creators but since he doesn't seem to do much besides get review copies for the sake of getting them (instead of for fun, in - depth reviews like Gamexplain / literally a majority of other youtubers) I just don't support the idea of not using your review copies to REVIEW the game.
The idea of this game is very simple but where the challenge really happens is in the later stages where the rhythm in the songs really picks up for a fun and exciting experience.
Sadly Raven have also severely limited its use, while your mind conjures up idea's of much fun you could have simply by using the TMD's powers in the game world you're limited to only using them on certain objects.
Each world that you visit adheres to a specific theme with its own set of mechanics or ideas that alter and change the base platforming experience, ensuring that the game always feels fresh and fun.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
It's a fun idea and one that is at its very best during the few scenes on which the Rufuses get together, their banter producing some of the most memorable scenes in the game.
PikPok was born out of the simple idea of creating fun and innovative games - the kind of games that we like to play.
Because then after this taking one of the characters through the challenge is fun and it does keep you amused it is easy to spend so much time building ideas and creating new games that you can have fun with.
Sure some of them are just old games released but others get the idea that an Arcade game should be easy to learn, fun to play, and doesn't necessarily take 40 hours to play.
So, the idea of a release for the Xbox 360 with support for four people locally or over matchmaking sounds like it could be fun, but at the end of the day it is still just Tetris; another retro game.
Sometimes it is a retro game Jesse particularly enjoyed; often it may be just an idea of something that would work well or be fun.
When I finally played it however I was infatuated, the idea was fun and had many great events all of which combined made the game standout.
The Nintendo Labo kits provide the tools and technology to make fun DIY creations, play games with your creations and discover how the magic of Nintendo Switch technology shapes ideas into reality.
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