Sentences with phrase «idea of a game based»

For some the idea of a game based around politics and specifically; being the Prime Minster / President and running a government is an odd, and perhaps boring proposition, and maybe if you're the...

Not exact matches

Whenever a new business gains explosive traction, whether it's virtual reality, peripheral - based music games or toys - to - life, skeptics - sometimes reasonably, sometimes unreasonably - apply the idea of a «bubble» that's bound to pop, sending that new business into a nosedive.
If Kansas City can continue to build investment funds, attract additional capital and build companies based on game - changing ideas, the area is laying the foundation to become a Midwest center for entrepreneurship, said Maria Meyers, founder of KCSourceLink.
We'll start seeing good games on a regular basis and get a better idea (idear, as some whackos pronounce it) of which teams are for real.
We still lost away to Chelsea, lucky to leave Anfield with a point, Spurs took 4 points off of us, Utd beat us AT HOME and I have know idea who's turning up at Old Trafford... I feel now we REALLY need to hold unto 3rd and most importantly the players shouldn't be forgotten either, they get paid more than most people will see in their lifetime... The should be performing at the highest level on a constant basis but sadly they haven't either at least in the games that really count... I love Arsenal but something has to give in order for is to proceed and I want to see that Arsenal again at least one last time...
You have no idea how the whole season will turn out and are basing this on a couple of bad games.
no idea what games you have been watching but the idea of ramsey as a defensive enforcer is comical... missed tackles galore, slow in to tackles and weak first touch define his game... though to be fair only wenger thinks he is a renasiance footballer qble to play any position... the ramsey bandwagon was for some time based on the barca cant have him ay any price delusion... the man should be part of the summer sale crop along with mert walcott and gibbs... its fifty fifty on campbell and giroud... both are decent squad players but the need for quality attacking options is palpable
Football is based around the idea that the two teams trade possessions, but in the fourth quarter of a tied title game, Alabama decided it didn't want to give Clemson the ball back.
The simple fact is that the Germany boss has left the Arsenal play maker Mesut Ozil out of his latest squad for the World Cup qualifying games against Northern Ireland and Azerbaijan, Squawka.com has reported, explaining that his decision was based on the idea that Ozil would be better off recharging his batteries.
Such measures indicated a move away from a media policy based on the idea of consensus, as the new government came to consider media policy a zero - sum game in which conflict became the main rule.
To test this idea experimentally, a team led by economist Gabriele Camera of Chapman University in Orange, California, brought 200 people into a room full of computers and asked them to play two different games, both based on the goal of earning points called «units.»
For more GOT based ideas, check out this exclusive collection of the 30 Best Costumes from Game of Thrones
Based in the Bronx, watching a Yankees game is another one of the classic NYC date ideas.
Very loosely based on the video game franchise of the same name, «Rampage» manages to screw up the source material's signature idea: The 1986 arcade cabinet was so popular because it flipped «King Kong» on its head and allowed players to control a trio of gigantic monsters as they fended off military forces and reduced Earth's cities to rubble.
I had no idea that Rampage was based on a video game until, somewhere around the point where a giant flying wolf eats Joe Manganiello, an arcade cabinet makes an extremely conspicuous cameo in the background of the villains» penthouse lair.
A really solid base for a 4X game with plenty of good ideas and a nice presentation.
An exceptional indie game that utilizes perfectly its unique and fresh idea of rhythm - based roguelike.
Based on the three trailers and various screenshots Red Dead Redemption 2 is going to be one good looking game, and video game concept art is almost universally beautiful, so we're extremely on - board with the idea of an art book.
Underneath the camera jank, though, Portable Ops introduced a template that nearly all future games in the franchise would adopt: The idea of base - building by rescuing hostages in bite - sized play spaces carried through all the way to the series» terminus, Metal Gear Solid 5.
I kinda wish the arcade Mario Parties went their own route and used original concepts / ideas like the Mario Kart Arcade games, instead of just being based off of an already released game.
When I was first introduced to AR at its unveiling over a year ago, I was excited by its look, and the idea of a competitive team - based tactics game.
I really like the idea of it being a hybrid between a home console and a handheld because that they can appeal to both casual and core gamers, so all they need is a standard controller for the home console and good specs that's somewhat comparable to base PS4 specs.
This was added in majora's mask which doeesnt surprise me to be added afterwards but they should've made it a boss you could be many of them would've been great but if you could've been a skull child it would've been wonderful wondering through the woods achieving new ways to return to your old self but once again we got let down by the ledgend of zelda series ext game should be what I based my theory for them to do would've been a wonderful idea after majora's mask and ocarina of time
It's another episode of the Lost Levels focused on our little fan made concepts, this time we are discussing our own ideas for Mario games based upon previous games of the series, whether it be Paper Mario, Super Mario Sunshine, or even the more recent game, Super Mario 3D World.
Worst of all, Peyton barely if at all references the game upon which it was based, even as an Easter egg for nerds like yours truly; but then again, that game itself was kind of a Frankensteinian hybrid of old - school monster movies, making this adaptation's departures feel like some sort of feeble and unsuccessful full - circle gesture to liberate its ideas from a derivative foundation.
As I said, they justly said in that video that this is greatly inspired from Mario 3D Land and that they added new ideas, which surely mean they added new elements of gameplay / ennemies, environments, etc based on the 3DLand formula to do improvements on it, and they also said that they primarly wanted to do a multiplayer game and thought that 3D Land formula was the most adapted for that
I will be writing this article of game ideas on a bi-weekly basis giving ideas of what I feel would make an awesome game idea that could showcase some of what is possible on the Wii U. Thank you for your time.
If that is the case, that adds a level of excitement to Infinity as the studio is responsible for the underrated Toy Story 3 and Cars 2 console games, which went well beyond bringing the Pixar worlds to the gaming scene — they were each rather large in scope, had great replay value and shattered the idea that games based on films had to be subpar.
I'm not going to spoil any of the game's strange twists — but suffice it to say that the level and enemy design is based around an «everything but the kitchen sink» concept which would seem sloppy and desperate in a less entertaining and technically accomplished title (koff... Comic Jumper... koff), but here it just feels like the developers had so many great ideas that they couldn't bear to leave one out of the game.
This has opened fans to the idea of a Dead Rising game being in the cards which will be based on a remote island like Dead Island.
Game - based learning is the idea of taking a game format, like quests, rewards, badges, and working until success is achieved, and applying them to non-game contents, like classroom learning or office taGame - based learning is the idea of taking a game format, like quests, rewards, badges, and working until success is achieved, and applying them to non-game contents, like classroom learning or office tagame format, like quests, rewards, badges, and working until success is achieved, and applying them to non-game contents, like classroom learning or office tagame contents, like classroom learning or office tasks.
The idea of paying for educational software with any basic instructional design, let alone adaptive, game - or simulation - based learning, was a largely foreign concept to Korean educators and the Korean public.
A collection of games from phase 2 onwards, one based on tricky words, one on the silent letter «h» and a collection of 10 + ideas for other phonics starters / lessons... my kids loved them all!
With classical authoring tools, you surely can personalize the content of your course, the sentences, the images... But with a game - based learning platform, you can go much, much deeper in the idea.
The report, which is more of a guide for improving teaching effectiveness, is based on the plethora of evidence that links teaching quality Read more about Straight Talk on Teaching Quality: Six Game - Changing Ideas -LSB-...]
The reporter quotes Nashville parent T.C. Weber, «who questioned the «end game» of diverting funding from public schools» and said,» «Are you looking to destroy the public system that we already have and build a new one based on your ideas?»»
However, whether you are using Filament's full game - based curriculum or simply the game itself, keeping in mind a few key ideas about pairing games and curriculum can help maximize the benefits of Filament's games in the classroom.
Additionally, parents are provided with easy - to - implement family activities that foster everyday learning, including: what to do during common family field trips website - based science labs with online procedures and ideas top 5 lists of books to read aloud, games to play in the car, and recommended educational websites and apps FREE Sample Lessons Summer Blast: Getting Ready for First Grade View Sample Pages
Additionally, parents are provided with easy - to - implement family activities that foster everyday learning, including: what to do during common family field trips website - based science labs with online procedures and ideas top 5 lists of books to read aloud, games to play in the car, and recommended educational websites and apps FREE Sample Lessons Summer Blast: Getting Ready for Third Grade View Sample Pages
Additionally, parents are provided with easy - to - implement family activities that foster everyday learning, including: what to do during common family field trips website - based science labs with online procedures and ideas top 5 lists of books to read aloud, games to play in the car, and recommended educational websites and apps FREE Sample Lessons Summer Blast: Getting Ready for Fourth Grade View Sample Pages
Additionally, parents are provided with easy - to - implement family activities that foster everyday learning, including: what to do during common family field trips website - based science labs with online procedures and ideas top 5 lists of books to read aloud, games to play in the car, and recommended educational websites and apps FREE Sample Lessons Summer Blast: Getting Ready for Kindergarten View Sample Pages
There are 2 Issues I see that the article makes: 1 > Negative - Sum - Game: Isn't someone who's an intra-day trader or even a high frequency trader doing the same thing in Equity markets 2 > Leverage: The Idea of options is based on leverage, and apparently option trading has shown to reduce volatility.
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your company is on the verge of going bust and you really need to make your next game sell but have no idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance of graphics and sound.
Nah, I'd rather they take this as a basis for the idea and build it into a complete game not based on Breath of the Wild.
Still the realm of licensed games can be a good place to venture to in order to attack either yourself or friends to the idea of board games, since picking up a product based on a film, show or videogame you love immediately makes you invested in at least giving it a proper shot.
Each world that you visit adheres to a specific theme with its own set of mechanics or ideas that alter and change the base platforming experience, ensuring that the game always feels fresh and fun.
The idea of the amiibo Party mode in Mario Party 10 is similarly interesting in that you can gain items / bases and store them on the figure to use in - game on any person's copy of the game, but once again it feels very «cash - grabby» due to it essentially being a third of the game that's locked out unless you have one of the amiibo.
The idea of what the PS or XB install base would or wouldn't buy isn't really that relevant, the idea is Nintendo's fans would still clearly need to buy a platform to play their games, something Nintendo would clearly not need to provide any longer.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
I love the in - game graphic novel that tells the story (seriously, it looks amazing), and the idea of fast paced, 10 - second turns in a tactics based card game is refreshing to hear!
a b c d e f g h i j k l m n o p q r s t u v w x y z