Sentences with phrase «idea of a game console»

It seems like it'll take us some time more to fully work out what the idea of a games console even means in our post-Xbox One S and PlayStation Neo world, and that's without the massive impact PlayStation VR is likely to have at the end of this year.
That's got people dreaming that the idea of the game console as some sort of physical box that you bring into your home could be going extinct.
It wouldn't matter how large Sony's install base is if Microsoft were able to redefine the entire idea of a game console.

Not exact matches

We even bounced around the idea of video game consoles inside each store.
The Android - powered game console may actually the worse idea of the two, thanks mainly to the recently released Ouya.
Check out my top 10 list over on MSN for a list of the very best console games of the year, if you need ideas.
It was funny because I'm not sure which of those — the game console or the wrist watch — is the worse idea.
This game is playable and has some interesting ideas, but in the end Goblet of Fire just wasn't as fun as the console versions.
Other than that, I love the idea behind the collection, bringing it to a more current console for a more current generration of gamers I think is a superb idea, and from your write - ups from your Konami visit, the enhanced visuals sound like something to look forward to!
I really like the idea of it being a hybrid between a home console and a handheld because that they can appeal to both casual and core gamers, so all they need is a standard controller for the home console and good specs that's somewhat comparable to base PS4 specs.
The footage is taken from a PS4, but we still get an idea of how the game will run on consoles.
Despite former EA COO Peter Moore saying the publisher wasn't interested in remakes because «it feels like pushing stuff out because you've run out of ideas,» here we are — Burnout Paradise Remastered is the company's first big name game to see a re-release on current - gen consoles.
However, they had a rough idea of what the console would be like, and so they made a proposal for the game.
If that is the case, that adds a level of excitement to Infinity as the studio is responsible for the underrated Toy Story 3 and Cars 2 console games, which went well beyond bringing the Pixar worlds to the gaming scene — they were each rather large in scope, had great replay value and shattered the idea that games based on films had to be subpar.
The only thing that bad Metroid games can possibly hurt is the label itself: the idea that if someone puts a game in their console with the word «Metroid» on the cover, they have a pretty solid idea of exactly what they are about to play.
As a long time console gamer, who got into PC gaming via Steam a couple years ago, I was temporarily excited by the idea of Steam machines, but once I started looking into them it was hard to see the point.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
We were given the idea that the game will utilize much of the Xbox One's capabilities in order to bring a combination of graphical capabilities as well as the consoles non-gaming capabilities in order to bring a rather social experience into both an online component as well as a solo experience for those that don't want to head into the online component regardless if it's campaign or even in the regards to a solo experience.
But as much as I like the whole bite size idea of the NES Remix games but I can't help but feel that we could do well with other consoles and their games such as the Super Nintendo, Nintendo 64 and even the Game Boy.
Waiting for more than a month to play new content for your favorite game, just because you are playing on a different console, is nobody's idea of fun.
While the Vita is clearly capable of handling portable versions of the previous console generation of games - Persona 4, Metal Gear Solid HD Collection — I've been a little more dubious about the idea of portable versions of games originally produced for the current generation of home consoles, as I doubted the Vita would be capable of producing a solid port without some largely noticeable sacrifices in both visuals and general running speed.
We simply hate the idea of anyone going crazy during the holidays so we took the time to create lists of some of the best games to come out recently for every console so parents, grandparents, aunts and uncles would have a place to go for ideas.
The vast majority of major console releases are also released on PC as well, but I have listed some game ideas for families looking to find something unique.
At times, I was blown away by the idea that I could play the full console version of Ninja Gaiden II on a handheld, but the frequent dips in the frame rate and slight lag often left me wondering if handheld consoles aren't quite ready for PS3 quality games just yet.
If you've played any of the console editions of Ninja Gaiden II, you'll have a pretty good idea of what the game entails — a hack n» slash title starring the futuristic ninja, Ryu Hayabusa.
GoldenEye 007 was one of the greatest games of the 90s, and revolutionised the idea of the first - person shooter on consoles — but Nintendo was hugely concerned about its depiction of violence, game director Martin Hollis has revealed.
When technology advanced and companies developed new ways to enjoy video games, this idea of something precisely built for gaming enjoyment transferred unto the consoles, not the PC.
Nintendo is working on new video game hardware and has a reasonably clear idea of the direction its next console will take.
Microsoft is going to have to take the lead of selling gamers on the idea that the traditional 5 + year console generation has given way to a more iterative model of two years, similar to mobile platforms.
After the console success of Ron Gilbert's Thimbleweed Park and of remastered editions of the biggest Lucas Arts classics, the idea of bringing new point & click adventure games on Nintendo and Sony consoles represents a challenge that the two publishers have decided to tackle with enthusiasm.
Indie development hadn't really taken off yet, so the idea of making my own console game was nothing more than a pipe dream.
preordered the imperial edition off the site and so excited for the game only game ive been waiting for but I have to admit the quick chat idea is gonna be rough talking to others in game unless u can type in other stuff as well like DCUO and Warframe on consoles do a good job of it
Game Director Hajime Tabata had indicated earlier as well as that he was open to the possibility of a PC version of the game, however, the idea would have to wait until the console versions of the game was releaGame Director Hajime Tabata had indicated earlier as well as that he was open to the possibility of a PC version of the game, however, the idea would have to wait until the console versions of the game was releagame, however, the idea would have to wait until the console versions of the game was releagame was released.
I have no complaints at all about psplus sometimes we get good games and sometimes we don't but most of the time im happy with what we get, the service is totally worth it in my opinion and i think they are trying to make it better, i do complain about psn thou, how we can't change our username, country and how a lot of the ideas in the blog.share do nt get implemented into the service.oh well im happy with my ps3 thou and i wouldnt change it for any other console.
I have no idea why you guys were here in the first place making all sorts of silly comments when you clearly have no interest in this game or the console it's on and your comment above is quite ironic too cos Xbox fans ai nt the sheep here, this is clearly an article about an Xbox game, you are the one who shouldn't even be here.it's clear who the sheep are.
I'd been toying with the idea of picking up an Xbox One for that game since it made such a good first impression, but seeing the finished version, lack of content and appalling DLC was a major turnoff, and I'm glad that I didn't buy the console or the game.
It looks like a good console, but none of the games shown off or ideas that Sony presented how made me gasp.
I always thought the idea of releasing a game globally on phone is easier than it is on consoles because of them being cheaper.
I like the idea of being able to have access to games that are PC only, and cross-platform titles that may not be on the console I currently have, but they have a little ways to go before it becomes the go - to system for people.
The footage is taken from a PS4, but we still get an idea of how the game will run on consoles.
A few years after the events of the second game, the story of anthropomorphized console war that is Hyperdimension Neptunia continues, but do Compile Heart and Idea Factory manage to improve as much as they did between the original and its sequel?
They discuss trying to make peace with narrative - based games, why consoles (and not tablets) are the future of Lords Managements, what it's like pitching ideas to publishers, and why Brad worked at Raven for 89 days.
The idea is that one day, different types of skill - based games will exist on casino floors, including games that look and feel more like console video games, from shooters to racing games.
Well Nintendo thought it would be a good idea to bring this game to the world of handheld consoles and onto The New 3DS.
Let's only hope that with Wii U, Nintendo as a company with 25 + years of experience in developing game controllers has any idea what feels right, and don't turn a cold shoulder to the developers that actually have the console and are giving them positive feedback.
«When we enable PC and mouse on console it'll be interesting to see how many of those creators think about running their PC and mouse - only game on console, and then this idea of Play Anywhere might get even more interesting for those guys.»
However, if instead of adding something to the outside of your console, you prefer the idea of upgrading the existing hard drive to pack more of a punch and store more games, the PS4 makes that incredibly simple.
Now that Nintendo has formally announced the release date and pricing information for the Switch console, we have a better idea of what we're likely to be paying for games.
Instead of laying out a strategy of stimulating hardware with cost reductions, Sony said it would make people want to own and value its consoles and services by cramming them with inveigling games and spellbinding ideas.
a b c d e f g h i j k l m n o p q r s t u v w x y z