Sentences with phrase «idea of a higher power»

Once I was beat down enough to at least be open to the idea of a higher power my life changed.
There are many different ideas of a Higher Power.
As it were, I had still alot of resistance to the idea of a higher power as I was molested by a strict Catholic grandmother.
Long ago, when I realized I was going to have to come to some kind of grips with this idea of a Higher Power if I was going to have much hope of getting and staying sober (my way really hadn't worked very well), I did.
Have you any idea of the high powered antibiotics Linda used used to treat their supposed «kennel cough?»

Not exact matches

As allegations continue to rain down on powerful media moguls (like the recently - convicted comedian Bill Cosby), as well as high - profile politicians, doctors, members of Congress and male journalists, the idea that power can be a dangerous tool of manipulation is shifting into the mainstream.
I read it in high school and have always carried the core ideas with me regarding the balance of power between nations, companies, industries, value chains, and people.
But it is a little astonishing that, in a three - thousand - word article in First Things, Hitchens devotes just a couple of sentences to the idea at the core of the AA program: the Higher Power, otherwise «God.»
The idea of a «higher power» is not without meaning, it means something to AA.
But, as a «seeker» of truth which your seem to be, what would happen if you for a moment let go of the idea of god, a higher power, and heaven?
The idea of man worshipping a higher power started in the Garden of Eden with Adam and Eve.
And I've found that, if you keep looking long enough, the influence of compromise language and universalism in the Oxford Group, as well as the ideas of William James, seem to have pushed «Higher Power» into the Oxford Group niche from time to time.
Gorsuch appears too mixed up with diverse ideas of religion, spirituality, higher power, steps, religious institutions, Christianity, and the «Christian God.»
The idea of the AA group as the Higher Power or god of an AA member should not be shrugged off as hypothetical or even all that exceptional.
One particular alcoholic couldn't accept the idea of a «Higher Power
Ford, by contrast, has focused on a genetic analysis, similar in impact to the introduction of German «higher criticism,» in which we are to recognize early or preliminary formulations, superseded by later revisions and insertions in the text; forcing choices among alternative and incompatible doctrines, and producing a theory of Whitehead's own historical development of his «final» ideas or positions (in which, for example, concrescence gradually supersedes transition, and the power of causal efficacy is reduced to the status of the past as material cause, with the future or «final» cause dominating the process of concrescence).
There is not a more hypocritical or repulsive group than those who are not only so distressed by people accepting what they view as nothing more than a fairy tale, but who reject a higher power for lack of proof, only to cling (defacto) to the idea that everything came into existence without any sort of guidance, intent, or intelligence behind it.
@Newyorker No, atheists reject the idea of a God or a higher power.
The idea is to lure Powerpuff fans into the seats in the hopes that once there they'll get hooked on the high - flying stunts of real - life Girl Power heroes such as Chamique Holdsclaw, Lisa Leslie and Sue Bird.
The Governor said that military high command should address the abuse of soldiers by insulating them from carrying out unlawful commands so that the military itself will not be subject to abuse by any government in power who might be drunk with the idea that the military is the armed wing of its political party.
And regardless of the form they take, «pressures on higher education... are all related because at their core they are about access to knowledge and knowledge communities, and about the never - ending tension between power and ideas
Combining these two innovative ideas, the world's highest beam injection performance has been achieved with the beam power of 6.9 MW at the beam energy of 190 keV.
More exotic ideas involve employing high - powered lasers or ejecting a series of tiny relay devices, akin to messages in a bottle.
Ideas abounded: using ion engines to ferry up the components of a moon base; beaming power to robotic rovers on the Martian moon Phobos; attaching high - power Hall effect thrusters to the International Space Station (ISS) and putting it on a Mars cycler orbit; preplacing chemical rocket boosters along an interplanetary trajectory in advance so astronauts could pick them up along the way; using exploration pods like those in 2001: A Space Odyssey rather than space suits; instead of sending astronauts to an asteroid, bringing a (very small) asteroid to astronauts at the space station.
Your donation can enable visionary new ideas in disease research, assist in the training and mentoring of budding scientists, power Wistar's facilities with state - of - the - art equipment, and propel high - risk / high - reward research projects.
From founding one of the world's most successful high frequency trading organizations to advancing the power of stem cell therapies and regenerative medicine, Dr. Bosarge combines inventiveness with creative talent to bring novel ideas and products to the marketplace.
With P.H.A.T. the idea is that, instead of focusing on specific training adaptations (hypertrophy, maximal strength, power etc.) individually for weeks at a time like with linear forms of periodization, you will perform exercises in both the lower rep ranges (3 - 5 reps) and higher rep rages (12 - 20 reps) within the same given week.
The concept or idea of «letting go» or «trusting in a higher power» was completely ludicrous to me.
It's a compelling idea (enough to sway a key ally played by Daniel Kaluuya), and a reminder that throughout the African diaspora, the black - white power balance remains as it is courtesy of Jim Crow practices designed to keep minorities in check: persistent segregation, broken drug laws, racially targeted policing, disproportionately high incarceration rates — all of which are identified and indicted by Coogler's truth - to - power script.
by Walter Chaw Emboldened, perhaps, by the surprisingly good The Other Guys and the surprisingly great Get Him to the Greek, I went into Steve Pink's Hot Tub Time Machine with the belief that its high - concept idea — not the time travel, but the casting of»80s icon John Cusack in a film that would return him to his decade of greatest power and influence — would be at least enough for it to function as a fairly smart nostalgia piece.
At the center of the terror is Carrie (Spacek), a high school loner with no confidence, no friends... and no idea about the extent of her secret powers of telekinesis.
-LSB-...] High Schools on a Human Scale shows the huge power of small schools, perhaps the nation's fastest - growing reform idea.
Track mode is the last stop before «everything off,» and the idea is to provide the kind of high - performance traction control that would be outlawed in most actual race cars: flatten the pedal on corner exit and the car will deploy as much power as the tires can handle, just like a Ferrari 458 Italia in race mode.
Cost: Although the idea of a Cummins Power Wagon is attractive, the cost of the truck would be much higher.
I love the idea of more power and better economy, even if the price is high, but Land Rovers are not exactly super reliable so once these are out of warranty they'll be worth next to nothing.
Like a convertible, it's not a good idea to change the position of the roof at high speeds, and thus the power top isn't adjustable at speeds faster than 60 mph.
Their high power density and low cost (in large scale production) make them perfect for PHEVs (with the idea being that the majority of driving will be done on battery power).
Simmons illustrates these highly personal lessons with his own struggles and triumphs and those of his high - powered business friends, persuading street entrepreneurs that they can get all sorts of places simply by being generous and real and never changing to suit others» ideas of decency and taste.
I asked him why he thought an editor who receives 100 + proposals a day for projects from some pretty high - powered individuals, would suddenly take an interest on a newbie, with no credits to his name, and no track record to prove he is capable of doing the work and no... well you get the idea.
However, a cash bid is always hard to beat (especially if the bidder has the fire - power, and the desire, to raise it), and CQB shareholders may soon realise even a $ 13.00 cash bid could be far superior to a ChiquitaFyffes share price that could trade anywhere... As for Fyffes shareholders, at this point referencing a stand - alone intrinsic value might be a good idea again: Adjusted EBITA's notched a little higher to 3.8 %, but again operating free cash flow (Op FCF) has only averaged about 55 % of adjusted EBITA in the past few years.
It's like every idea previously seen in the series has been brought out of the cupboard, cleaned up, polished until it shines and pieced together thoughtfully to create a stealth - action that boasts a substantial amount of potential ways of tackling objectives, like unleashing a perfect assault where you take out a base's power supply and communications before then proceeding to crash a tank through the front gate, gun down the major threats, leap out and use the cover of darkness to grab a couple of high value targets whose abilities will be a great boon to your own operations.
Coming from the creators of Project Gotham Racing I hade high hopes for the upcoming street racer Blur, it's prmoise of underground racing mixed with power - ups was an interesting idea and an unusual take on the standard street racing formula that makes up the vast majority of the -LSB-...]
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspower effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting asPower is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting asPower has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
A made - up random collection of imagined messages from some higher power embedded by magic in weather previously cherry - picked to fit our preconceived ideas let us contrive coincidences however loosely related until we got what we wanted.
The entire idea of higher - frequency components (the power spectrum of the Nino3.4 record peaks at ~ 5.5 a periods) producing multidecadal oscillations upon integration is mathematically impossible.
Solar and wind power have high approval numbers, but most people have no idea how much the price of these technologies have fallen.
All of these ideas suggest northwest Australia could be a major centre for development of high - efficiency concentrating solar power.
The power grids in the U.S. — there are actually three of them — are enormously complex, but they're traditionally based on a simple idea: Electricity moves in one direction, from a power plant to homes along high voltage transmission lines and lower voltage power lines that distribute electricity to individual homes and neighborhoods.
It does so through the use of a National Scientific User Facility, which provides university and industry research teams» access to high - tech experimental facilities and computing power to test and develop potentially transformative ideas.
Saying that the low frequency noise is much lower than the high frequency means that you have an idea of its power spectral distribution (a blue noise in this case).
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