Sentences with phrase «idea of a second screen»

The idea of a second screen companion came from smartphones.
Most people like the idea of a second screen for occasional web browsing on the couch when they can't be bothered to move to a computer or dig a phone out of their pocket.

Not exact matches

I'm not an expert on new machines like the Wii U, but the idea of using a second screen exists today with PlayStation Vita.
One, because it should be towards the bottom of the list for potential big screen adaptations and second, there's honestly not much to adapt other than the idea of giant monsters smashing buildings, something that's already been done multiple times.
Missing is the «Holy Book of Days» Second Screen Experience (an interactive function that required an iPad, a downloadable app and a connection to the same WiFi network as the Blu - ray player, an idea that never took off with viewers).
Of course, it wasn't just a fancy idea on the part of the designers to put in place a second e-ink display on the rear of the smartphone that already has a LCD screeOf course, it wasn't just a fancy idea on the part of the designers to put in place a second e-ink display on the rear of the smartphone that already has a LCD screeof the designers to put in place a second e-ink display on the rear of the smartphone that already has a LCD screeof the smartphone that already has a LCD screen.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
I think we've yet to see the real value of the second screen idea, if you're talking about SmartGlass and companion apps and things like that.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Outside from the fact that I'm still naturally repulsed towards remaking movies instead of proposing new ideas on the big screen, any sliver of will I might ever had of watching the 2016 Ghostbusters movie has vanished the second that mr. Feig vented his frustrations for the initial poor trailer reception.
There came a time after my second playthrough, where I was sitting with my controller in hand, just staring at the screen trying to figure out what this game is, what I actually thought of it and the more I played of it, the less of an idea I had as to what kind of game it is actually trying to be.
The second game influenced the idea of having the action taking place on a single, static screen.
Remember a couple of weeks back when a patent emerged showing Apple's idea for a dual - screen MacBook, which replaces the traditional keyboard base with a second display?
That second idea seems likely to catch - on once the technical difficulties are ironed out; it would be an easy way for manufacturers to continue the trend of fitting larger screens into handheld devices.
ZTE tackles the idea of a foldable phone by adding a full second screen.
While we've already heard rumours about a second Samsung Galaxy S6 handset to be launched at Samsung's Unpacked event during Mobile World Congress in Barcelona, and that it could come with wrap - around screens on both sides of the phone, leaked patent pictures have emerged that give further credence to that idea.
ZTE tries to tackle the idea of a foldable phone by adding a second screen into the mix.
Following on from my last post about 30 - second resume screenings, I am going to give some ideas about how you can use the first few lines of the profile section of your résumé to grab and hold the reader's attention.
«The purpose of the webinar is to share ideas on the accreditation process as well as the advantages of accreditation,» says Rosen, who just completed an updated second edition of his comprehensive book on employment background screening, «The Safe Hiring Manual,» that will be published in October 2012.
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