But when they analyzed what teachers and students were doing and saying, they noticed that teachers opened their lessons by summarizing the main
idea of a story instead of challenging students to identify it.
Not exact matches
What matters, in these cases, is that someone on your team is brave enough, vulnerable enough, to use a sentence that starts with, «The
story I'm making up right now is...» The
idea is to reach the truth as quickly possible,
instead of wandering around with your made - up explanation, which more than likely consists
of your own shame triggers, and has little relation to reality.
But,
instead of dwelling on the mistakes or disappointments
of the last «new product launch,» Star Wars» producers are reinforcing the
idea that this time around is a whole new
story — new director, new characters, new villains and new reasons to watch.
Aside from also starting to post more photos on my blog (which
idea I see you gleaned from monitoring my brainwaves as well), Dean and I were just talking about this
story yesterday and how the point is not doing vs. being, but never being distracted from being a disciple; which is really just being close to Jesus, doing what he does, listening to what he says and going with his agenda
instead of ours.
I like the
idea of sharing
stories instead.
Hatched from an
idea Burton had while originally employed at Disney (hence their ownership
of it), the
story centers around the spindly and depressed Jack Skellington, a Pumpkin King tired
of his reign, who wishes
instead to spread the joys
of Christmas.
Like previous Pixar worlds we've visited in Toy
Story, A Bug's Life, Inside Out and Monsters Inc., there feels like there were some good intentions here in terms of creating ideas for the world of The Good Dinosaur The idea that dinosaurs have evolved past the point of humans and are now living in this Western landscape is never explored fully, and is instead sacrificed for the tried and tested «find our way home» story that has been a Pixar staple since Toy Story twenty years
Story, A Bug's Life, Inside Out and Monsters Inc., there feels like there were some good intentions here in terms
of creating
ideas for the world
of The Good Dinosaur The
idea that dinosaurs have evolved past the point
of humans and are now living in this Western landscape is never explored fully, and is
instead sacrificed for the tried and tested «find our way home»
story that has been a Pixar staple since Toy Story twenty years
story that has been a Pixar staple since Toy
Story twenty years
Story twenty years ago.
Instead, it is all about mood while telling the rise - to - fame
story through its sharp and unique editing style — the film's co-directors earlier work includes The Tree
of Life, Moneyball and 28 Days Later, which should give you a good
idea how Jimi: All Is by My Side feels vitally different from your standard musical biopic.
Even though there's something refreshing about the director's
idea of what sounds like a quirky and whimsical take on the Ranger
story (as opposed to the now standard «dark and gritty» approach), the
idea of the main hero being presented not as a noble and idealistic figure, but
instead a possibly delusional cowboy, has not seemed all that appealing to most longtime fans
of the Lone Ranger.
Instead, it's just a rotten, unfunny mess, with a whiff
of contractual obligation from almost everyone: It's a movie because everyone involved «hey, that sounds like an
idea for a movie,» rather than because
of any burning desire to tell a
story.
We're wasting too much time in those reading blocks on ineffective practices, like teaching kids to look for the «main
idea»
of a
story instead of teaching them about the world.
While Selman and Elizabeth point out that the traditional view has been to steer students away from the movie version
of a book, for fear that they'll watch the movie
instead of reading, the two researchers hypothesize that creating a deep and thought - provoking connection between a movie and a book could actually increase students» interest in reading that book and that the very act
of comparing and contrasting the way a
story is told in two media could lead to a deeper understanding
of the
ideas in the
story and
of the characters and the choices they make.
I mean some
of these matters tend to accumulate over time and so we're talking to people about getting together collegially and having some structures to talk about sustainability and recovery and not just exchanging
stories or, having a bit
of a complaining session and saying what a tough day it is, but
instead really examining things and coming out with positive
ideas about going forward.
I think he's wrong with some
of it — indeed, Kelly even provides a link to an article with an opposing viewpoint — but the basic
idea is that a «true fan» doesn't want a vast selection
of who - knows - what from the book store or Amazon; he wants a Jeff Duntemann
story, or a Larry Correia
story, or a Robert Heinlein
story, and
instead of passively purchasing whatever alternatives are presented, he'll actually go off and LOOK for more Duntemann, etc..
Instead of «
Idea for a
story about the CIA and KGB» you'd get more interest with «New evidence uncovers controversial CIA and KGB collusion.»
Instead, you're going to build yourself a «framework» for your
story that's open and flexible, with plenty
of room for playing, experimenting, and checking out new
ideas off the beaten path whenever the inspiration strikes you.
Writer Dan Thompson doesn't waste any time taking the premise or
story seriously and
instead revels in the complete insanity
of the
idea while happily ignoring any pertinent questions that you might have, like doesn't the Moon going missing have a pretty major impact on the workings
of the Earth?
With Rose & Camellia, we came up with the
idea for the game first, and we argued over what
story - based reason there would be for the ladies being polite enough to take turns slapping each other
instead of going all - out and having a wrestling match.
Instead of giving a straight up easy to digest
story, Bungie seems to have gone with the
idea of leaving questions to be answered later down the road.
Instead of the
story Wii U-like titles or Smash Bros
idea of Pac - Man, this title returns to the early
idea of the arcade genre.
I love the
idea of a side -
story to the main console game
instead of the usual attempted translation too.
The main content outside
of the relatively linear
story mode is a full set
of arcade modes where you can play a single mechanic for a high score, play a time attack run where the gems give you extra time
instead of points, play a time attack run where you swap characters every now and again, yeah you get the
idea.
«We really liked the
idea of creating a world,
instead of just a string
of levels,» said Jonas Byrresen, lead game and
story designer for Bedtime Digital Games» Figment.
The panels can easily tell a
story similar to a history book, but a
story Mokgosi wouldn't dictate out loud during the talk,
instead he wanted the viewer to interpret their own
story of it based on their
ideas, and personal judgment.Other works on display throughout the School were part
of the «Status Quo» group presentation.
The exhibition
of the same name at CCA is not a direct response to the narrative
of this
story, but,
instead, stages a number
of artworks that explore similar
ideas of how our perceptual and physical behaviours are transfigured by objects, images, and new technologies.
With Décor: A Conquest, Marcel Broodthaers moved beyond
ideas about the resonance
of objects to focus
instead on the
stories those objects can tell.
Other remarkable works include the installation The Unfinished Conversation (2012), a portrait
of the cultural theorist Stuart Hall; Peripeteia (2012), a fictional drama on the lives
of individuals in two 16th century paintings by Albrecht Dürer, and Mnemosyne (2010), which tells the
story of migrants in the UK, questioning the
idea of Britain as a promised land, where financial worry and casual racism can
instead be real threats.
Choice 1: How much money do we want to spend today on reducing carbon dioxide emission without having a reasonable
idea of: a) how much climate will change under business as usual, b) what the impacts
of those changes will be, c) the cost
of those impacts, d) how much it will cost to significantly change the future, e) whether that cost will exceed the benefits
of reducing climate change, f) whether we can trust the scientists charged with developing answers to these questions, who have abandoned the ethic
of telling the truth, the whole truth and nothing but, with all the doubts, caveats, ifs, ands and buts; and who
instead seek lots
of publicity by telling scary
stories, making simplified dramatic statements and making little mention
of their doubts, g) whether other countries will negate our efforts, h) the meaning
of the word hubris, when we think we are wise enough to predict what society will need a half - century or more in the future?