Not exact matches
I really like the
idea of it being a hybrid between a
home console and a handheld because that they can appeal to both casual and core gamers, so all they need is a standard controller for the
home console and good specs that's somewhat comparable to base PS4 specs.
Switch takes the
idea of a flexible
home console - handheld hybrid to pretty much its logical conclusion: you can play it on a television, or you can take the screen out
of its dock, attach a controller - or Joy - Con - to either side and enjoy it as a handheld.
Young said that the lack
of StreetPass plays into the
idea of the Switch as a
home console, not a portable system (even if it offers on - the - go playing).
While the Vita is clearly capable
of handling portable versions
of the previous
console generation
of games - Persona 4, Metal Gear Solid HD Collection — I've been a little more dubious about the
idea of portable versions
of games originally produced for the current generation
of home consoles, as I doubted the Vita would be capable
of producing a solid port without some largely noticeable sacrifices in both visuals and general running speed.
You can see the improvements and enhancements by watching the video below, which gives you an
idea of how big the jump was from a portable like the PSP to a powerful
home console.
Space Harrier, Hang - On, Out Run, Virtua Cop, and the epochal Virtua Fighter series were all the work
of Suzuki and his AM2 team, so the
idea of a new title for
home consoles was very intriguing.
The Occulus Rift has been garnering tons
of positive press, so the
idea of a similar device (at least in theory) for a
home console is definitely intriguing.
Porting the game to a
home console was a good
idea because the characters, story, and combat, are all very solid experiences, but today's gamer isn't going to be wowed by the presentation
of the game and it needs a strong hook to keep you playing until things get interesting.
Putting it on the Switch was a great
idea as well, offering the best version
of a great game in both
home console and handheld form.
The Nintendo Switch, previously bearing the codename NX, is Nintendo's follow up to the Wii U, a less - polished hybrid
idea that has progressively struggled to corner a sizable chunk
of the
home console gaming market, surpassed by its field competitors Xbox One and PlayStation 4.
While Microsoft and Playstation are at the forefront
of the gaming market, being in undoubtably more
homes than Nintendo
consoles, it's nice to know that these two companies can oftentimes make differences, but commendate each other on their successes,
ideas, and designs.
Nintendo certainly has presented an enticing package, showcasing some truly innovative
ideas for a
home / portable
console, and proving that even when they seem like they've run out
of ideas, they can still surprise.
It's not a radical departure from its forebear, instead being more a sleeker refinement
of an innovative
idea - that you can remove the
home console experience from a big screen TV.
That's got people dreaming that the
idea of the game
console as some sort
of physical box that you bring into your
home could be going extinct.
Those sorts
of small annoyances could have really worked against the
idea of a single
console as an all - in - one
home entertainment box.
Here the
idea is that it's one piece
of hardware that can function as both a
console and a handheld, allowing you to seamlessly transition from playing your games at
home to taking them on the go.